Stormcrown Duel- Battle of Two Disciplines.
In the Stormcrown Fortress, two Kings argue. One, a women, speaks of the power of flames, an old Hellbringer. Another, a man, speaks of the everlasting strength of the ice, snow, and cold, a Jarl who participated in the attack on the mountain passes and survived the nightmares.
Paired together, their differences seem great, one of passionate fire, the other her opposite, calm certainty. Still, it comes to a head where they make a bet on who can become stronger than the other.
And so it begins.
Surtr, Flameborn Queen
Taking the name of Surtr, she goes back to the temple of the Voiceguard after speaking with the heads of the Loji to study magic even further. Here she seeks to refine her craft, using all means possible. To this she has commissioned a set of Fire Steel Plate upon Stillborn Steel. A set that grants her total protection against enemy attacks. Inscribing the Fire Steel Plates with Air Phasing, and training in harsh conditions not unlike a Volcano, she learns to manage the heat. To help, the Stillborn Steel is inscribed with the Life/Chance/Fire Phasing, to prevent melting under the heat of Fire Steel.
She becomes one with Fire, seeking greater heights of mastery. For the shape, she decides upon a Sphere as her medium, allowing her to creates swathes of destruction, launching them and using them defensively. Denying territory to the enemy, and becoming a walking Flame, surrounded in a sphere of Hellfire. She trains her craft, forgoing weapons for armor and magic, for no weapon yet exists which can handle the heat she creates.. Weapons melt off her plates on contact, becoming too soft to penetrate.
Having honed her skills in magic, she turns toward one last training regimen, and one more weapon.
Shape(Air). Weak, Medium, or Powerful. A set of bangles are created From Stillborn Steel, each containing one of the three powers. By focusing her chants through these, she can modify the power of her chants as she wills it. Combined with the Most Powerful Chant, the High powered Wind of Flame(Sphere) can be pushed anywhere, be it for simply burning large swathes of land, to kindling an entire theater to be heated to the point mere embers can start a fire.
In the end, Surtr trades any form of martial prowess beyond striking the enemy directly, for the ability to bring forth a hell on earth, and unparalleled power. This will surely be enough to melt the ice caps, and turn water to steam. Still, she trains in the Wind of Stillness with weights to best be able to use the armor she commissioned, and there is a price to be paid for becoming an Avatar of Fire. This inscription can prevent melting, but it requires another layer of cloth beneath it to prevent it falling through her. And it may turn off unexpectedly, leaving burns. It can be turned back on, but she'll have to deal with it to wield the armor as her personal fortress, and she at least has protection from her own flames, being able to simply thrive in her own sphere.
Aurgelmir, Frostborn King
Taking the Name of Aurgelmir, he speaks with the heads of the Loji. Like the Jarls of the Maelstrom, he takes to study and meditation. The Wind of Cold, which at it's Highest Powers, can freeze anything if used correctly. He takes on an interesting path, a flat triangle, small, is the shape he uses for his magic. Retiring to the Snowy Mountains nearby, he trains himself to be immune to cold of water and air. And through Meditation, he uses his chant to forgo armor for frost. A layer of unbelievably strong ice forms from water around him in the air. He is protected from it, but he eventually uses this to turn this ice into a form of enhancement, being able to dart around the battlefield and travel through his own ice structures. He then turns towards the formation of weapons, using his triangular focus to create swords, battleaxes taller than a man, and projectiles that can be thrown to act as focal points for his ice to form on contact.
Having honed his ability to form unbelievable strong structures of ice, he turns toward Shape(Air). Weak, Medium, or Powerful, he has orders made to create 1 for each to focus his chants. In this way, he gains total control over the battlefield, able to create a layer of frost across the entire theater before, using that very same frost to help fuel his attacks across the battlefield.
With this in hand, he trains, eventually being able to form a giants of ice to serve as a body, and weapons of a size to match, with enough power behind the blows to shatter boulders and cut through any armor. This combined with his mobile nature and ability to turn the battlefield itself to his advantage makes him a force to be feared, even able to bring the temperature of fire down around him to freezing if he focuses.
Having done so to the best of his ability, he turns to the honing his speed, of mind and body. He shall be strong in the face of any adversity, being able to think calmly, clearly as his own ice can be, but unbreakable, like the strongest of his own ice-shape magic. An organized army's worst nightmare.
Fire and Ice Heroes, twined together. One for Fire, another for Ice. Taking full advantage of being immune to your own chant's effects. Very ambitious, but it means we have two heroes to deploy. I don't think they'd get along well though, such that them being on the same battlefield mostly turns into a contest for which can kill the most.
Alternate name for Fire Heroine, Glöð , Glowing Embers. That's all for Fire Goddesses on the Nordic front.
Surtr meanwhile, connects to Muspelheim. Aurgelmir, a giant who was created from the drops of water that formed when the ice of Niflheim met the heat of Muspelheim. So the passionate Queen arguing with the calm King ended up forming the two heroes, and they took on these names to represent themselves.
Is my reason for the names
Alternatively, we spend our design phase on Refinement Rites. Shape(Air), Ward(Air), Attack(Air), and Shape(Fire), Ward(Fire), Attack(Fire). We can then use revisions to apply it to metal processes, or it may just apply automatically to our metals.