Apothecaries Design: Poison Nullification.
With the New meaning in hand, our Apothecaries have come up with a new trick.
More specifically, by using the combination of the Powerful Shape(Air) Runes in the Poison Gathering chant, they can now strip entire companies of their poisons.
This takes the Terrain Effect of turning the weapons and gear, and creating a mist from them. The weapons and gear have their poison expelled in this mist, and in turn, poison those who carry them. Eventually, that very poison will be removed entirely, rendering poisons our enemy use less than useless to them..
This means we now are capable of deploying the Poison Nullification Terrain Effect to a battlefield.
Design: Empowered Shape(Air) Terrain Application.
What is colder, Fire or Ice. What burns more, Fire, or Ice? To be true, both burn you in different ways, but of the two, one is far more pervasive.
The Empowered Sh(Air) Rune, in it's most powerful form. These runes are used in a very specific ritual, empowering a Chanter, allowing them to create terrain effects as needed. By nature, we can only apply this a few times, due to it's cost. As well as only really applying a single terrain effect to each battlefield each season.
Wind of Cold, Cold Wave:The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Cold. This creates a frozen waste, freezing liquids, and seeping into bones.
Our Fire Steel is perfectly suited to working in these conditions, our opponents, not so much.
Wind of Flame, Bolero of Fire:The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Flame. Sweltering Heat, enough to melt even the snow atop a frozen mountain.
Needless to say, we can't deal with this, though neither can they. Good to deploy to stop combat entirely in an area. Does likely end up boosting the heat of Fire Chants.
Wind of Embers, Awakening of Flame:The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Embers. While not the most intuitive, this chant spreads across the entire battlefield, setting alight everything. Unlike the Wind of Flame which would create heat, this chant instead creates many embers, enkindling fires across the entire area.
Wind of Stillness, Legendary Raid:The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Stillness. This chant is not for battle, rather it is condensed into an area for training. The Resistance is just enough to get a great resistance workout for our warriors, improving their ability to fight. This means they will swing even stronger in battle.
These four Chants Empowered. Four Effects. By nature, we will need to decide what effect to apply to each area every season. Though the Legendary Raid is for training our warriors each season. Needless to say, this Inscripted object is quite useful.
*Put simply for the GM, creating an Empowered Powerful Shape(Air) Object to empower our own chants into the effects listed.*