Revision Phase
Pavise ShieldA large rectangular shield, strapped to a crossbowman's back to protect him as he reloads---merely by turning away from the enemy our soldiers can be extremely well-protected from enemy missile fire. Based on our present wooden shields, it is made primarily of wood with a metal boss and metal reinforcements around the edge.
Roll: 6 (Normal)
Reinforcing our shields with metal and designing effective straps to fit them to the back of our crossbowmen did not prove a challenge for our engineers. The shields proved to be intuitive to train the men to use as they transferred lessons learned from war cart reloading.
War Cart DecomplexificationOur War Carts must be Sturdy and Robust, and most of all, we must know how to build them to a perfect standard.
Roll: 6+1=7 (Easy)
Standardisation fever reigns again. In fact, during the construction process, some suggestions by our Chanters leads to the creation of a modified War Cart with a backward-pointing hollow cylinder. When a chanter makes use of the Wind Chant with a cylindrical Shape Rune they are able to deliver an extremely strong tight cone of wind capable of propelling the War Cart at a walking speed. The provisional name for this variant is the Wind Cart, but you may give it another name.
War Cart Cost: Expensive (Land 3)
Wind Cart Cost: Very Expensive (Land 3, Mana 3)
It is now Autumn, Turn -2
Discovery PhaseThis turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.
Command is preparing to shift resources over to the war effort next turn (Turn -1), you will be given a chance to pick a phase to be a double phase on that turn.
Resources: Land 2, Ore 1, Mana 2, 1x Hint Token
Rune Skills are a measure of your nation’s understanding of the Runes. They are measured as Unskilled, Apprentice, Adept and Master. You cannot make use of Meanings or Elements until you have at least an Apprentice level understanding of them.
Meaning
Shape - Apprentice
Attack - Apprentice
Ward - Apprentice
Form - Unskilled
Control - Unskilled
Terrestrial Element
Air - Master - Chanting, Fate
Fire - Apprentice
Earth - Apprentice
Water - Unskilled
Wood - Unskilled
Celestial Element
Fate - Locked (Requires: Apprentice or better in all Terrestrial Elements)
Discoveries are magical effects you have discovered that you can put to practical use inside Designs.
Chants
Shape(Air), Ward(Air), Attack(Air) - Wind
An expulsion of wind directly away from the chanter. The wind generated is quite strong and grows more powerful the more mana is used to empower the chanter.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Air), Attack(Earth), Ward(Fire) - Wind of Embers
This chant transmutes the wind into embers like the sparks escaping a bonfire directed forward away from the speaker. If these embers land upon suitable kindling they can start fires, but they do not seem overly harmful on their own.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Earth), Attack(Fire), Ward(Air) - Spike of Smoke
A chant that concentrates smoke into a spike before projecting it forwards away from the speaker. The smoke does not disperse nor does it cause much damage on impact, instead forming into a cloud. It is possible to choke on it if the target remains within the effect for long enough.
Mundane Equipment
Longsword: A double-edged blade and a cruciform hilt. A versatile weapon capable of cuts, slices and thrusts. Requires training to wield, can be used one or two handed.
Expensive (Land 2, Ore 2)
War Axe: Can be used as a tool in a pinch, this is a single-handed weapon that does well against heavily armoured foes. Can be used with minimal training.
Cheap (Land 1, Ore 1)
Wooden Shield: Couples well with an axe, cheap, easy to replace. Works best in heavy melee. Can be used with minimal training.
Cheap (Land 1)
Pavise Shields: Metal reinforced, wooden shields designed to be worn on the back to protect a crossbowman while they reload their crossbow.
Cheap (Land 1, Ore 1)
Hide Armour: Constructed from the hides of sheep. Turns aside weak blows.
Cheap (Land 1)
Scale Mail: Scales of iron on a leather hide backing.
Expensive (Land 2, Ore 2)
Light Crossbow: Based on the bow and mounted horizontally on a frame. Powerful, but reloading is slow and dangerous. Each crossbow has been standardised, allowing even lesser skilled crafters to build a functional weapon of war.
Cheap (Land 2)
Standard: A flag used to identify units and maintain order in battle.
Cheap (Land 1)
War Cart: A four wheeled cart used to carry crossbowmen to battle. Unfortunately the lack of horses on the island leaves it unusable at the moment.
Expensive (Land 3)
Magical Equipment
Wind Cart: A four wheeled cart with a hollow cylinder in the back. This cart is designed to be crewed by a Chanter who is capable of propelling the cart at walking speed using a variant of the Wind Chant.
Expensive (Land 3, Mana 3)