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Author Topic: Rune Race: Loji Thread  (Read 33406 times)

TricMagic

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Re: Rune Race: Loji Thread
« Reply #420 on: March 30, 2020, 03:12:47 pm »

Right, thinking.

It appears our foes made a Brew which gives off darkness. The other mixed light and darkness into a shield of sorts...

Celestial is currently Fate, Light, and Darkness it seems...

Quote from: Votes- 2 Upgrades, 2 HT Reaction
Fire to Mastery: ()
Earth to Adept: (1) TricMagic
Fate to Adept: (1) TricMagic


Hint Token Use,

Chant: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Use Two Hint Tokens: (1) TricMagic

Let's see what lies beyond our current understanding. What will a Celestial Adept give us, as well as the refinement of Fate itself. Likewise, Water being Potions isn't that far off, so Earth may just open up True Artifice for us. At the least, all Terrestrial secrets may only be a step away from full discovery. Though Fate Rites may just produce what is needed for Soul Inscription instead..

We could also move Fire to Mastery, since it being Light at this point is somewhat easy to intuit. Though we kinda would have to commit to unlocking it next turn too.

... Thinking on it, I want to do Earth Adept. Whether we go Fire Master or Fate Adept, I'm fine with that.
« Last Edit: March 30, 2020, 04:11:44 pm by TricMagic »
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #421 on: March 30, 2020, 04:41:12 pm »

Personally, I think the votebox is a bit of a mess...

As for things to do this turn, as I've stated in Discord, I'd like to do 1 practical magic that isn't a shot in the dark; with a strong leaning on a predominantly Earth Refinement. But at the same time, we're ahead of things, we can afford to play around with stuff for now.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #422 on: March 31, 2020, 03:36:41 pm »

Quote from: Increasing our Skill Votebox
Plan All Revealed- Boost Water and Earth to Adept: ()

Earth to Adept: (1) TricMagic
Fate to Adept: (1) TricMagic

Quote from: HT Token Votebox
Chant: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Refining Rite: Shape(Earth), Ward(Earth), Attack(Earth)
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Use Two Hint Tokens: (1) TricMagic

Is this less of a mess?

Boosting Earth and Water would give us all techs, and subsequently knowledge of what our opponent is doing. I'm more in favor of Earth boost to get the tech for that, and hopeful that it will let us unlock Artifice. Along with Fate to Adept just to get that up and learn more about it, what will we get for that.

I am against meanings, as doing new combinations is going to be a bit random. That and needing to spend time experimenting on them when most of our chants are primarily wind based. Still plenty left to try.
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Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #423 on: March 31, 2020, 04:16:06 pm »

Quote from: Increasing our Skill Votebox
Plan All Revealed- Boost Water and Earth to Adept: (1) NG1999

Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999

Quote from: HT Token Votebox
Chant: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Refining Rite: Shape(Earth), Ward(Earth), Attack(Earth)
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining Rite: Shape(Water), Ward(Water), Attack(Water): NG1999

Use Two Hint Tokens: (2) TricMagic, NG1999
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #424 on: April 01, 2020, 04:06:41 am »

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (0)
use two: (3) TricMagic, NG1999, AC

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (1) AC
Unlock Control: (1) AC
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, AC

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (1) AC
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

(A quick reminder that Hint Tokens cannot be used for Rune Skill research.)

My reasoning here is as follows:

- Unlocking another Meaning will allow for increased spell variety, at least for Inscription, with which we only seem to be able to produce Phasing effects at present. I went with Control on a whim.

- I’m not entirely sure about mastering Fire, but the elemental mastery skill gained might prove useful considering how many things we’re incinerating. It may or may not also help us with refinement stuff like learning to produce Artifacts.

- A pure Fate chant is an interesting choice in and of itself, and it should also provide us with another set of characteristics for use with the Elemental Materials secret. The aspects of Fate are not as clearly defined as those of the Terrestrial elements.

- I’m not sure about the refinement formula; a pure Earth one might give us increased physical endurance (an aspect of Earth), like how Blue Jade Dust enhances swiftness (an aspect of Air). I've inverted the rune order here so that we might start to get an idea whether or not it's significant with Refinements. That said, I wouldn't mind any of the other choices. It might also be useful to see what mixing elements does in this system before trying out another pure one.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #425 on: April 01, 2020, 06:30:03 am »

(Oh, what are hint tokens used for?)
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #426 on: April 01, 2020, 08:05:16 am »

I note that an argument of unlocking Meaning for more Inscriptions is inconsistent, when we already have Refinement to work with.

I also really really really want True Artifice. In case you can't tell.

For the record Naturegirl, HT can be used for experiments during this phase, or hints toward something we want in others. Though given we have the Compendium pinned in discord, experiments serve more than hints.


I can't really argue about Fire Mastery though, given Wind Mastery gave us better control.
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Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #427 on: April 01, 2020, 09:16:21 am »

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (2) TricMagic, AC

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (1) AC
Unlock Control: (1) AC
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, AC

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (1) AC
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #428 on: April 01, 2020, 12:03:46 pm »

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (3) TricMagic, AC, Madman

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (2) AC, Madman
Unlock Control: (2) AC, Madman
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (3) TricMagic, AC, Madman

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (2) AC, Madman
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

Tric I don't know why on EARTH you think you're qualified to judge whether an argument is inconsistent, but the idea that we want more Inscriptions (and also Chants) available to us and thus want to unlock another meaning is NOT inconsistent.

The simple existence of Refinement has NOT rendered all other forms of magic obsolescent, Tric.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #429 on: April 01, 2020, 01:25:56 pm »

Unlocking Meaning then means using it in said Inscriptions. As compared to working with what we've built up.

That, and my main want is to unlock Artifice so we can create those unique artifacts for both battle and infrastructure. A specialty, rather than becoming a jack of all trades.

Granted, the Jack of All trades is close to what we are becoming, but at least it will unlock some specialties to go with it. Unlocking Meaning simply to gain access to different inscriptions is not good action economy.

I will also point out the existence of Empowered Runes and the Empowered Material. Empowered Materials make use of the Shape(Air) Empowered Rune in the first place, and nothing says otherwise that other techs don't also have such Synergy.



Tric I don't know why on EARTH you think you're qualified to judge whether an argument is inconsistent, but the idea that we want more Inscriptions (and also Chants) available to us and thus want to unlock another meaning is NOT inconsistent.

The simple existence of Refinement has NOT rendered all other forms of magic obsolescent, Tric.

I may not be, but unlocking a Meaning just to then use it next turn just to unlock new Inscription types is against actually beginning True Artifice.

Compared to that, unlocking another tech also needs us to actually do an experiment. But if we do the same combinations which use Air we've done before? Then we will get a lot more out of it. Refinement rendering all other forms of magic obsolete is not the point I was making, but that working with what we already have 3 examples of will likely lead to the efforts synergizing.

Gaining new Meanings is not going to reveal anything actually new you know?

« Last Edit: April 01, 2020, 01:36:10 pm by TricMagic »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #430 on: April 01, 2020, 01:38:05 pm »

1. "Good action economy" is not a valid argument when:
       A. We don't actually know what doing either of these things will actually unlock, we just know that both will lead to more magic and
       B. we can be almost CERTAIN that unlocking an ENTIRE NEW MEANING, an increase of 33% over our previous total of "three usable meanings", will have more effect than unlocking a single new specialty technique.
and C. we can use it for more than just Inscriptions, I guess some of our teammates simply want to work with Inscription, just like how you want to work with Artifice
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Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #431 on: April 01, 2020, 02:14:11 pm »

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (3) TricMagic, AC, Madman

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (2) AC, Madman
Unlock Control: (2) AC, Madman
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (3) TricMagic, AC, Madman
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (2) AC, Madman
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #432 on: April 01, 2020, 02:51:59 pm »

Alright. Votebox seems to be heated, I shall cast my vote. Note though that I am uncertain on my last vote. Do feel free to try and convince me. (There is a big tie in the Rune Skills section, after all.)

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (4) TricMagic, AC, Madman, Nemonole

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (2) AC, Madman
Unlock Control: (3) AC, Madman, Nemonole
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (4) TricMagic, AC, Madman, Nemonole
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (3) AC, Madman, Nemonole
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #433 on: April 02, 2020, 12:19:29 pm »

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (4) TricMagic, AC, Madman, Nemonole

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (3) TricMagic, NG1999, AC
Fire to Master: (1) Madman
Unlock Control: (3) AC, Madman, Nemonole
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (4) TricMagic, AC, Madman, Nemonole
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (3) AC, Madman, Nemonole
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

Having given it some thought, I'm fine with switching my vote over from Fire to Fate to break the tie. We only have one major Fire-focused spell at present, which is already benefitting from Air Mastery, so I suppose the utility of mastering this element right now is debatable (although we can't be certain what effects it would have). I'm also curious about the higher tier stuff that Fate might unlock.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Talion

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Re: Rune Race: Loji Thread
« Reply #434 on: April 02, 2020, 02:00:42 pm »

Discovery Phase

Investigate Runic Component: Fate Element

Celestial Secret Discovered: Naming
As our understanding of the nature of Fate grows we begin to understand that everything is connected by Name. It is possible to harness this power to find a Name and by that connection bind magic to it.

To unlock this secret we shall need to know more of Earth magic. We believe the Runic string Form[Element], Control[Fate], Ward[Element] can help us on this journey.

Afterward, we must either discover the inscription known as Enchanting or unlock the secret to speaking Earth magic with the Chant.

Investigate Runic Component: Control Meaning
A pyramid shape with an eye indent on each face.

Hint: Runic System Experiment (Chanting): Shape(Fate), Ward(Fate), Attack(Fate)

New Chant Discovered: Shape(Fate), Ward(Fate), Attack(Fate) - Doom
This chant targets an individual within line of sight. It changes their fate and dooms them to follow a path through life of the speaker’s design. A touch of misfortune can lead to a swift death all too easily.

There are those who call it the endbringer, the refrain apocalyptic. They would claim that Fate is anathema to Eristria for it glories not in opposition. We would say this, Doom is but the blade of Fate it can be used to destroy our foes and it can be wielded in a way that destroys our faith. Wield it wisely and you shall achieve the first one without touching the latter.

Elemental Materials
We can now imbue a Doom nature. Defining grants a name to the nameless. Planning enhances actions taken as part of a plan. Heroic is more powerful when a hero is involved.

Hint: Runic System Experiment (Refining): Attack(Earth), Ward(Earth), Shape(Earth)

New Rite Discovered: Attack(Earth), Ward(Earth), Shape(Earth) - White Jade Dust
This Rite has produced a small quantity of white dust. Like Blue Jade Dust we are unable to damage or melt this material and have no way of forming items of pure White Jade.
The dust embodies the Weight aspect of Earth and items created out of it will carry an unusual amount of weight for those who are not the wielder.

It is now Autumn, Turn 6 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
« Last Edit: April 02, 2020, 02:31:13 pm by Talion »
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