Discovery Phase
Investigate Runic Component: Fire Element
New System Discovered: Refining
We have discovered the method to build sacred furnaces that burn the Runes to ash. These ashes are a medium to transmute holy mana into holy material. From material is absorbed mana; from mana is transformed material. Surely, these sacred rites open the path to materials our artisans can only dream of.
In light of this revelation, we are reevaluating our past magical materials as works of Demi-Refining.
Secret Discovered: Soul Inscription
With the right tool, it should be possible to carve the holy scripture upon our very souls. We are uncertain of the value of phasing an immaterial soul into physical substance, but perhaps empowerment would prove a more valuable inscription.
Secret Discovered: Music
With the right instrument, it should be possible to play in harmony with a chant, prolonging their effects and reducing the burden on the speaker.
Secret Discovered: Empowered Material
Using an Empowered Rune, in the Refining process will give rise to a material with a mana supply for our chanters to draw upon to increase the number of times they can chant. Having already discovered the heart of this secret, we need but obtain a suitable Refining Rite to make use of it.
Secret Discovered: Elemental Materials
Using chanting during the Refining process, we can imbue the material with an elemental property. The chant must be a pure expression of that element such as is the case with our Wind chant.
Runic System Experiment (Inscription): Ward(Wood), Shape(Fate), Attack(Fire)
New Inscription Discovered: Ward(Wood), Shape(Fate), Attack(Fire) - Life/Chance/Fire Phasing
A variant of the phasing design, this inscription can cause inscribed objects to pass through living flesh and ignore fire. Additionally, an item can sometimes phase unpredictably breaking all the rules we thought phasing adhered to. When this phasing occurs seems to be beyond our control.
Note that we can’t phase selectively, phasing to ignore fire will also phase to ignore flesh.
It is now Summer, Turn 5
Design PhaseYou have a Hint Token.
Rune Skills are a measure of your nation’s understanding of the Runes. They are measured as Unskilled, Apprentice, Adept and Master. You cannot make use of Meanings or Elements until you have at least an Apprentice level understanding of them.
Meaning
Shape - Adept - Mana Discount
Attack - Apprentice
Ward - Adept - Mana Discount
Form - Unskilled
Control - Unskilled
Terrestrial Element
Air - Master - Chanting, Fate
Fire - Adept - Refining
Earth - Apprentice
Water - Apprentice
Wood - Adept - Inscription
Celestial Element
Fate - Apprentice
Discoveries are magical effects you have discovered that you can put to practical use inside Designs.
Chants
Shape(Air), Ward(Air), Attack(Air) - Wind
An expulsion of wind directly away from the chanter. The wind generated is quite strong and grows more powerful the more mana is used to empower the chanter.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Air), Attack(Earth), Ward(Fire) - Wind of Embers
This chant transmutes the wind into embers like the sparks escaping a bonfire directed forward away from the speaker. If these embers land upon suitable kindling they can start fires, but they do not seem overly harmful on their own.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Air) Attack(Air) Ward(Fire) - Wind of Flame
This chant transmutes the wind into fire directed forward away from the speaker. The flames burn hot, charing meat and setting fires. When blocked the advancing wall of flame will expand outwards sideways in a spiral curl before going out.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Earth), Attack(Fire), Ward(Air) - Spike of Smoke
A chant that concentrates smoke into a spike before projecting it forwards away from the speaker. The smoke does not disperse nor does it cause much damage on impact, instead forming into a cloud. It is possible to choke on it if the target remains within the effect for long enough.
Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Draws poison from the environment into a single mass. The effect of the poison depends on what is gathered, but usually only results in rashes or other minor side effects.
Shape(Air) Attack(Air) Ward(Earth) - Wind of Stillness
Transmutes the wind to paradoxical stillness directed away from the speaker. The stillness created is not complete, slowing an arrow or turning a walk into a slog as the air seems to gain the consistency of mud. It seems to have little effect on those who choose to remain unmoving in the face of it and they will have difficulty detecting the wind as it does not buffet them as it should.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Earth) Attack(Earth) Ward(Fire) - Spike of Embers
A chant that concentrates embers into a spike before projecting it forward away from the speaker. The spike of embers is a solid mass capable of inflicting damage on impact. Once it has struck a target the spike breaks showering the area in embers that have the potential to light fires before going out.
Shape(Air) Attack(Air) Ward(Fate) - Wind of Cold
The wind is transmuted by this chant, chilling all that it brushes against as it is directed away from the speaker. The cold is capable of turning rain to ice and is deeply unpleasant to face without protection from the wintery cold. Such a cold can not truly be blocked, merely endured.
(Air Mastery) Our Chanters may direct the Wind as they will.
Chanting Secrets
Elemental Materials - Using chanting during the Refining process, we can imbue the material with an elemental property. The chant must be a pure expression of that element such as is the case with our Wind chant.
Inscription Words
Ward(Air) - Fizzle (Rule of 3)
Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle (Double Meaning)
Shape(Air), Ward(Air), Attack(Air) - Air Phasing
This inscription etches the word Phasing in our own language into an item. They can activate the item causing the letters etched to glow blue. Once active the item travels through the air without being impeded by it.
(Air Mastery) Air may be ignored selectively in accordance with the wielder’s will.
Ward(Wood), Shape(Fate), Attack(Fire) - Life/Chance/Fire Phasing
A variant of the phasing design, this inscription can cause inscribed objects to pass through living flesh and ignore fire. Additionally an item can sometimes phase unpredictably breaking all the rules we thought phasing adhered to. When this phasing occurs seems to be beyond our control.
Shape(Air), Shape(Air), Shape(Air) - Empowered Rune: Shape(Air)
Inscription Secrets
Empowered Voice - An inscription exists that can enhance the power of a chant for a speaker carrying an appropriately inscribed object.
- The inscription requires Rune x3
Empowered Material - Using an Empowered Rune, in the Refining process will give rise to a material with a mana supply for our chanters to draw upon to increase the amount of times they can chant. Having already discovered the heart of this secret, we need but obtain a suitable Refining Rite to make use of it.
Refining Rites
Refining Secrets
Soul Inscription - With the right tool it should be possible to carve the holy scripture upon our very souls. We are uncertain of the value of phasing an immaterial soul into physical substance, but perhaps Empowered Rune would prove a more valuable inscription.
Music - With the right instrument it should be possible to play in harmony with a chant, prolonging their effects and reducing the burden on the speaker.