Voiceguard Organization.
The Voiceguard needs a tune up with all the new things coming into common knowledge. Mostly in Divisions.
General to all divisions. If Possible, the most powerful runes will be used.
Windsingers: In charge of inspiring the army on the march.Windsingers: Masters of Wind, they create the breezes which drive us forward and bring the whirlwinds which disrupt our opponent's arrows.
With the addition of the Shape(Air) Runic Vessels, they can now lighten their loads by affecting greater areas. And a few do use the terrain type of Vessel.
Thankfully, you can in fact turn them off and on when you have some time, and the Runic Vessels are passed out to everyone who use them.(This is something to note for all units in the Voiceguard. Practice Proper Energy Conservation.)Enkindlers: Light fires with which to purge the wicked.Enkindlers: Debunked. The Hellbringers are far more effective in this role. But they do have new purpose with the addition of the Shape(Air) Runic Vessel. With it, they can apply a terrain effect to set an area to being ready to light, and light large areas. The combination of these two let them work their new purpose on a truly wide scale. As saboteurs who harm the enemy before they even manage to fight us.
Spike of Embers Chant folded into Enkindlers Group. Enkindlers now named Embers.Hellbringers: Bringers of the unholy fire to purge the enemy with pillars of flame descending from on high.Hellbringers: Always a touchy subject, the addition of the Shape(Air) Runic Vessels means wider effect with their chants when they choose to use them. Which is often for the weakest one. The Terrain effect they bring is heat, and as such, normally would be used in the mountains to cause snow melts in the opponents way to prevent passage, or with the Enkindlers in sabotage in the jungle heat. Truly hell on earth to baked alive in the jungle.
Shroudweavers: Battlefield warriors trained to hide soldiers from the enemy.Shroudweavers: They've had trouble working correctly. Hiding is well and good, and they still do that as needed. But in open areas, using your Chant to cut off enemy retreat before moving the smoke into the enemies backline to choke them is good on it's own. Just make sure you work with the Stillbrought as needed to prevent your Chants from choking your allies.
Apothecaries: Make soldiers ready for battle.Apothecaries: Debunked. They serve as medics and experimenters, picking out poisons from the jungles to mix new concoctions, beneficiary and not. Out of battle, their job is to heal those sick from enemy poisons. Hopefully the stronger runes will allow them new insights.
Still named Apothecaries. Focus is more on medicine, experiments, and healing.(New!)Stillbrought: The Stillbrought. They are focused out of battle on training our warriors to fight in the horrid conditions they can bring, bringing them to great heights of strength.. The Shape(Air) Runic Vessels mean they come into this being able to vary their chants strength, as well as apply a terrain effect on an entire area to mess with movement through it. In battle, they use flat planes to capture foes in wide swaths, varying their height and thickness to ruin aim and movement, and letting the Jarls of the Maelstrom do their own thing, dismissing their own and placing their fields with acuity. The Stillbrought further work with the Shroudweavers to better corral the expanding smoke, doing the envelopment and entrapment mentioned before.
Put most simply, it take a lot of meditation and mental strength to be one of the Stillbrought, to be calm in the face of fear and adrenaline to bring your allies victories.
(New!)Helbringers: The opposite of the Hellbringers, they are ones who freeze the blood in their opponents bodies, destroy muscles with their cold winds, and encrust gear with ice. The Shape(Air) Runic Vessels are by nature, rather useless to them, as their most Powerful Runes require all their focus to attain perfection, in that one focused perfect moment when the sphere of icewind encases their foes, and they shatter.
This is not to say they have no use for this Vessel though. They can use it's terrain effect to cool their allies in the heat, and stop the flow of water in the mountain thaw, allowing their chants to grant safe passage and secure campsites when the water flows.
Empowered Runic Vessels aka Rune Pendants: (1) TricMagic
Voiceguard Organization: (1) TricMagic
Do I need to say anything? These are valid, and include the new Vessels. And note, we can turn inscripted equipment on and off, so no issues there.