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Author Topic: Rune Race: Loji Thread  (Read 33458 times)

TricMagic

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Re: Rune Race: Loji Thread
« Reply #105 on: October 17, 2018, 03:28:30 pm »

If you can't hit the target..

Still, Wood x3 seems like it will go well. It's a basic thing,


Also, Enchantment is the Base Skill of Wood Magic. Just as Chant is the Base Skill of Air Magic. They should follow similar principles, So the triple ward should create a defense inscription.
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #106 on: October 17, 2018, 03:37:11 pm »

That isn't a logical relationship, though. All air produced...air. Wind, specifically, but pure air. So an all-wood inscription would produce something related to Life, most likely, since Wood is a stand-in for Life.

EDIT: Alright fine let's get this party rolling.

Quote
Hint Token:
Research Ward(Air) as an Inscription: (1) Madman
Don't use it: (0)

Discovery:
Increase Shape skill: (1) Madman

I am torn as to what we should do with this turn, but if we increase our skills in the basic components of Chants we will probably benefit a lot.
« Last Edit: October 17, 2018, 04:28:28 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Rune Race: Loji Thread
« Reply #107 on: October 17, 2018, 04:56:24 pm »

That isn't a logical relationship, though. All air produced...air. Wind, specifically, but pure air. So an all-wood inscription would produce something related to Life, most likely, since Wood is a stand-in for Life.

EDIT: Alright fine let's get this party rolling.

Quote
Hint Token:
Research Ward(Air) as an Inscription: (1) Madman
Don't use it: (0)

Discovery:
Increase Shape skill: (1) Madman

I am torn as to what we should do with this turn, but if we increase our skills in the basic components of Chants we will probably benefit a lot.

You forget mine, Madman..

Quote from: Votebox
Inscription creation: Ward(Fate) Ward(Water) Ward(Air) (1) TrcMagic

Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic

Chant of the Weave: Shape(Wood) Attack(Wood) Ward(Wood)   (1) TricMagic

Research Ward(Air) as an inscription with the hint token (1) Madman
Don't use the Hint Token (-)
Use the hint token to perform an extra experiment this turn (1) TricMagic

Discovery- Increase Shape Skill (1) Madman
Discovery- Form (-)
Discovery- Control (-)

Inscription Experiments are a thing, what does research even mean?{-Point being, why would you think a multi-ward isn't possible? Wouldn't Ward(Fate) be an equally valid inscription in that case?}
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #108 on: October 17, 2018, 04:58:45 pm »

Sorry, forgot that you had placed all of those in a votebox. Anyway, Inscriptions are arbitrarily-long sequences of Runes. HOWEVER, the stronger and/or more plentiful the runes, the more it costs. Also, one usually doesn't try to construct a skyscraper before they know how what concrete is...better for us to understand the building blocks first, yes?

I did mean Experiment when I said research. Didn't remember the terminology. I think that we COULD try multiple Ward runes, but I think that first we should try the basics---a form of mana we understand very well, plus a simple yet probably-useful word to go along with it.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Rune Race: Loji Thread
« Reply #109 on: October 17, 2018, 05:10:07 pm »

Honestly, if it's Ward(Air), Deflection would be best. But I don't think we get to choose what comes out of it.

Anyway, and either way,

Ward(Fate)
The Fate of our People, Us essentially.

Ward(Water)
Ward of Water, movement and fluidity.

Ward(Air)
Ward of Air, mixes with Fate as the capstone, granting divination of objects that travel through air. Water is meant to provide movement here.



Honestly, Fate Chant would let us find out more about how Fate manifests. I'm interested in what comes of a Celestial element.
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #110 on: October 17, 2018, 05:14:53 pm »

I will reiterate for those who have (understandably) not paid quite so much attention to what we've learned about magic:

Every time Tric writes one of these descriptions about a magical effect, it's a guess. For Inscriptions, they're all unfounded guesses, because we've never seen how Inscribing modifies the traits of a word and all that.

So, I figure we probably ought to actually vote on the new names for the Voiceguard divisions.

Quote
Voiceguard Division Names:
Windsingers:
Leave them as is: (1) Madman

Shroudweavers
Leave them as is: (1) Madman

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (1) Madman

Enkindlers:
Leave them as is: (0)
Hearthkeepers: (1) Madman
« Last Edit: October 17, 2018, 05:40:16 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Rune Race: Loji Thread
« Reply #111 on: October 17, 2018, 06:05:22 pm »

Quote from: Votebox
Quote from: Hint Token Use?
Research Ward(Air) as an inscription with the hint token (1) Madman
Don't use the Hint Token (-)
Use the hint token to perform an extra experiment this turn (1) TricMagic


Quote from: Use of Our Natural Skill Discovery?
Yes, use our Discovery to increase skill. (-)
No, do an Experiment. (-)

Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)

Increase Wood Skill, as well as create a Wood Chant(requires hint token use) (-)


Inscription creation: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic

Channeling Fate
Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic


Wood Chant Creation
Chant of the Branching Weave: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Chant of the Assaulting Trees(or the Wind Chant order applied to Wood) Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic


« Last Edit: October 17, 2018, 06:14:38 pm by TricMagic »
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Doomblade187

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Re: Rune Race: Loji Thread
« Reply #112 on: October 17, 2018, 06:27:53 pm »

Quote from: Votebox
Quote from: Hint Token Use?
Research Ward(Air) as an inscription with the hint token (2) Madman, Doomblade
Don't use the Hint Token (-)
Use the hint token to perform an extra experiment this turn (1) TricMagic

Quote from: Use of Our Natural Skill Discovery?
Yes, use our Discovery to increase skill. (-)
No, do an Experiment. (-)

Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)

Increase Wood Skill, as well as create a Wood Chant(requires hint token use) (-)

Inscription creation: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic

Channeling Fate
Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic

Wood Chant Creation
Chant of the Branching Weave: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Chant of the Assaulting Trees(or the Wind Chant order applied to Wood) Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Okay, so I don't actually know how many actions we have.
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #113 on: October 17, 2018, 06:34:56 pm »

Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (2) Madman, Doomblade
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic

Don't use the Hint Token (-)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)

Sanity imposed. Tric's voting for so many things it's giving me a headache just looking at it. I've got to leave, I'll be back in an hour and a half or so. Will reply or fix anything I broke after that.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Rune Race: Loji Thread
« Reply #114 on: October 18, 2018, 08:47:50 am »

Honestly, there is not much in the way of sanity when there are so many ideas in my head. Here's one from AC on discord.

Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Inscription experiment: Shape(Water) Ward(Wood) Attack(Air)

Use- To draw out the poison into a protective amulet as soon as it hits the bloodstream, hence rendering it harmless.

Might not, but it is a good idea.

Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (2) Madman, Doomblade
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (-)
Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air) (1) TricMagic

Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic{You double posted this.}

Don't use the Hint Token (-)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)


I am voting 4 & 1 out of.. 8 & 3... Removing Poison is important, so.. Main issue is the fact that I kinda want to run two experiments this turn, 1 of which is a Wood or Fate type Chant. And I'm fine with any of them..
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #115 on: October 18, 2018, 11:40:45 am »

Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (2) Madman, Doomblade
Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air): (2) TricMagic, AC
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air): (0)

Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (0)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Don't use the Hint Token (0)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (2) Madman, AC
Discovery- Form (1) TricMagic
Discovery- Control (0)

Quote from: Voiceguard Division Names

Windsingers:
Leave them as is: (2) Madman, AC

Shroudweavers
Leave them as is: (2) Madman, AC

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (2) Madman, AC

Enkindlers:
Leave them as is: (1) AC
Hearthkeepers: (1) Madman
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Talion

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Re: Rune Race: Loji Thread
« Reply #116 on: October 19, 2018, 10:36:32 am »

I see we have a deadlock on the hint token.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #117 on: October 19, 2018, 10:54:33 am »

Two separate inscriptions? Can we also get a chant? There's 4 useful ones I made, though only 3 are my vote..

The Gathering inscription will hopefully allow our warriors to fight on, even after the pinpricks they manage to inflict. And that is all they are, pinpricks. We just end up dropping due to having no resistance to them.


While more knowledge is never bad, we should use what we have to make more options. So the Gather inscript and a new chant based around either wood or fate. The Wood growth chant would let us make cover, which will let us get close in.
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #118 on: October 19, 2018, 12:15:37 pm »

Right, was lurking here for a little while; I will formally join and vote now, break the deadlock.
Mostly agree with Madman's reasoning, best to understand the foundation before trying to build from it.

Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (3) Madman, Doomblade, Jilladilla
Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air): (2) TricMagic, AC
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air): (0)

Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (0)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Don't use the Hint Token (0)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (2) Madman, AC
Discovery- Form (1) TricMagic
Discovery- Control (0)
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #119 on: October 19, 2018, 12:47:48 pm »

Honestly, there is not much in the way of sanity when there are so many ideas in my head. Here's one from AC on discord.

Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Inscription experiment: Shape(Water) Ward(Wood) Attack(Air)

Use- To draw out the poison into a protective amulet as soon as it hits the bloodstream, hence rendering it harmless.

Might not, but it is a good idea.


Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air)


I am voting 4 & 1 out of.. 8 & 3... Removing Poison is important, so.. Main issue is the fact that I kinda want to run two experiments this turn, 1 of which is a Wood or Fate type Chant. And I'm fine with any of them..

Building from basics when we have to have some way to deal with poison from both camps? We already know what this combination does, drawing poison from the surrounding, and we can use it to draw poison from the body in the middle of combat. A Protection against such things.


Also, how many want to use the hint token? Cause it's still a deadlock there.... I'm fine with two inscription experiments this turn, so long as we can deal with their poison.. Not happy, but fine.

« Last Edit: October 19, 2018, 01:42:53 pm by TricMagic »
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