Turn 6 (AD 1006):
As the year of 1005 AD come to a close minor power becomes a major power and destroyes the major power they were under. A new major power ises in the east. 9 major contenders continue their struggle to rise to power with 2 more joining the fray. With a power in the South trying to unify and protect, for now, the Balkans.
Bavaria sends 15 troops to attack his rebels, the out come: 4 v 1 they loses 8, you lose 0. Bavaria also sends 4 troops to attack Silesia, the out come: they lose 2, you lose 4, no surrender. Bavaria also tries to send a diplomate to someone but does not have enough actios to do that.
Flanders sends 11 troops to invade Normandy, the out come: you lose 0, they lose 5, the rest surrender. Flanders has conquered Normandy. Flanders also attacks Orleans with 17, the out come: they lose 9, you lose 3, the rest surrender. Flanders has conquered Orleans. Flanders also tries to send a diplomate to someone but does not have enough actios to do that.
Gascony sends 26 troops to attack Ferrara(I assume that is what you meant), the out come: you lose 0, enemy loses everything. Gascony has conquered Ferrara. Gascony also sends 26 troops to attack Toledo and calls Barcelona to help, they accept the call and send 8. The results of the attack: the enemy loses everything, you and your ally lose nothing. Gascony has conquered Toledo.
Cymry sends 20 troops to 'liberate' Lancaster, the out come: you lose 2 troop, the enemy loses nothing. Cymry also sends 20 troops to 'retake' York, the out come: you lose 4, to a complete victory. Cymry has conquered York. Cymry also sends 20 troops to invade Hwicce, the out come: enemy loses 4, you lose nothing, no surrender.
Holland sends 25 troops to garrison Luxembourg(you have Luxembourg). Holland also spends 16 points to improve income, will give +8 income next turn. Holland is also spending 10 points to improve their offese, gives +10%/1.
Brandenburg sends 29 points to attack Prussia, the out come: you completely conquer them without any loses. Brandenburg conquers Prussia. Brandenburg also sends 29 troops to attack Pomerania, the out come: you lose 3, they lose everything. Brandenburg conquers Pomerania.
Ulm, which became Swabia, creates the kingdom of Ulm. Ulm sends an alliance request to Saxony, they refuse.
Asturias raids Castile with 4 troops, the out come: 2 gained. Asturias also sends an alliance request to Navarra, they refuse.
Kiev sits around(no action posted(0 more strikes)). Kiev will not gain points untill their leader returns.
Rus spends 3 points to build 3 boats. Rus also attacks Bjarmia with 9, the out come: you lose 3, enemy loses 1, no surrender. Rus also raids Belozero with 2, the out come: 1 gained.
Baghdad sends 18 troops to invades Tabiz, the out come: you lose 8, the enemy loses everything. Baghdad conquers Tabiz.
Greece offers an alliance to King RulerofNothing. Greece also improves income. Greece also improves offense.
The Players:
Maximum Spin Duke of Bavaria, Bohemia, Austria, and Pecs = 46; income = 28; allies: King piratejoe; rebels = 5;
SaberToothTiger Duke of Flanders, Brabant, Valois, Normandy, and Orleans = 57; income = 23; allies: Duke RulerOfNothing;
Shadowclaw777 Duke of Gascony, Toulouse, Provence, Barcelona, Modena, Aragon, Ferrara, and Toledo = 87.7; income = 18.5; allies: Barcelona and Duke Maximum Spin;
piratejoe King of Cymry, Duke of Gwynedd, Deheubarth, Mercia, and York = 96; income = 31; allies Duke Maximum Spin;
RulerOfNothing King of Holland, Duke of Gelre, Holland, Luxembourg, and Lower Loraine = 42; income = 17+8(next turn(7)); allies: Duke of SaberToothTiger; offense bonus: 1.4/14%; boats = 3(30 troops can travel across the sea)
The_Two_Eternities Duke of Brandenburg, Brunswick, Greater Poland, Pomeralia, Pomerania, and Prussia = 90; income = 24;
TankKit King of Ulm, Duke of Swabia, Franconia, Thuringia, and Baden = 26; income = 12;
melkor Duke of Asturias, Galicia, and Leon = 35; income = 26; allies: Duke of Porto;
TheRedwolf Duke of Kiev = 20; income = 2; allies: Duke a1s; TheRedwolf you can still play, you have been inactive for too long to keep getting income.
a1s Kin of Rus, Duke of Novgorod and Tver = 18.5; income = 12.5; allies: Duke TheRedwolf; boats = 3(30 troops can travel across the sea)
Haspen Duke of Baghdad and Tabiz = 20; income = 4;
The GM:
MMM King of Geece, Duke of Athens, Achaea, Epirus, Thessaloniki, Macedonia, Dyrrachion, Trace, and Dioclea = 30.5; income = 15+23.5(next turn(7)); offense bonus = 3.3/33%; defense bonus: 1.4/2%Map:
Most push out, some succeed, some do not. Haspen respawns in the MiddleEast. Geece starts to branch out with allies.
How do you guys like they way I have the update. Sorry about the slowness of this update and the map. Also
RULE CHANGE: changing it so that you can win before turn 10.