Welcome to another RtD that will hopefully not be forgotten after 4 updates. What am I talking about, I have nothing better to do. I'll definitely get at least 8 updates! Let's get started.
Your life ended one day. You’re pretty sure you didn’t die. It just, you know, stopped. One second, everything’s normal, and then the next you’re standing in a completely white room being asked by some disembodied voice.
Would you like to save everyone?
And you said yes.
That was about a moment ago. Maybe. You wake up, lying on cold stone. Your ears are ringing, and your eyes aren’t adjusting well to this new lack of light, but as you slowly acclimate to your new surrounding, you notice that you’re surrounded by four other people, all in the process of picking themselves off the floor.
As the ringing in your ears subsides, you pick up the tail end of a tinny, electronic yet vaguely feminine voice, singing the words, “--bicycle built for two.” As you turn towards the source, you notice a face, cobbled together by illuminated ASCII characters, floating some ways off. It notices you and several symbols alter to create a smile.
“W-welcome,” the face stammers. You instantly recognize it as the voice from the white room. “I-it’s nice to s-see you again. I h-hope we c--” And, for a moment, the face turns to a complete disarray of random letters and symbols, before it finally reforms, fully composed. “I am Daisy. Thank you for accepting the task to destroy the Dimensional Anchors. I’m afraid that this is as close as I could get you to the Anchor of Earth, as I appear to have suffered structural damage. I will need to go offline shortly.”
Your memory is a little hazy, what with all that seems to have happened in a relatively short amount of time, but this is the first you've heard of these Anchors.
You look around the room. There is next to no light except that which Daisy is emanating, but there are a number of torches lined throughout the room. The wall, floor, and ceiling all seem to made of smoothed stone, and you can see a small hallway attached to the… let’s-call-it-south end of the room. In the now-deemed-northeast corner is a pile of rubble that appears to be smoking from some sort of incident you hadn't seen. The probably-northwest corner appears to have been completely covered in thick webbing, shading it from what little light is given off by Daisy. From within the web glow four eyes, staring in your direction.
What is your Destiny?Sign-Ups:Sign ups are easy! All you need to do is submit a name and grab 3 different Arcanas for which your Destiny shall be judged in a single class--one of major importance, one of minor importance, and the last of diminished importance. Or don’t, and I’ll pick some for you!
Example: My character's name is Webley Alduous, and my Arcana are (The Wand, The Meteor, The Steppe). Webley might be Destined to become The Wandering Mage of Destruction or maybe The Starfallen Crafter. There are no guarantees in life. You may choose to live by your Destiny or not. That is for you to decide. Master or rebuke.
Additionally, you may want some sort of description or be something other than human, like some sort of catgirl or a robot or a robot catgirl. Heck, maybe you were doing something right before this whole fiasco, like enjoying a picnic with your wife and daughter when it suddenly ended. Feel free to let us know! In fact, you're more likely to be chosen if you do! I can also assign you something random, if that’s the cut of your jib. Just ask! I've got... like... I dunno, 4? But you can always change it.
Rules: The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:
* Actions explicitly composed of multiple actions
* Actions that imply other actions that are not declared free
For every dodge roll, any number of additional rolls may be made, as determined by the circumstances, and any skills or special effects applied to the player.
Remember these as well:
- This world is a ridiculous but slightly serious place. Things may not be what you think, but you're assumptions may help shape them. People will care about what you do, actions will have consequences, and physics exists... for the most part.
- I occasionally may have your character act without your input to fit the character's goal, in the interest of time and turn length. If one such action is unwanted, retconning is an option. If that doesn't suit your fancy, it may be best not to join.
- I am the GM, but I'm not here to be God. If something seems unfair, you are free to point it out. Bad luck is just that, but bad GMing is bad skill.
- When you die, you die for real! Avoid shenanigans and you should be mostly fine. The world isn't stupidly dangerous but carelessness kills.
- Please don't purposefully harm or disrupt your fellow players. Unless they're cool with it, then go nuts. Destiny will favor those who are most willing to overcome internal and external strife.
- There's no such thing as stats in this game. However, mastering or rebuking Destiny may grant you skills or bonuses.
- The more creative, fun, or in-character you are, the more Destiny may favor you. Not that Destiny can be controlled. But maybe a point here or there makes a difference.
- I will aim for this game to have a conclusive end. I do not wish to drag you through the mud forever. Your actions will help find it.
- Post with haste, and I shall do likewise! Fail to post, and your character may have to leave.
- And lastly, have fun. If you're not having fun, you can certainly let me know what you dislike or leave on your terms. I accept my Destiny of Game Master.
Players:Get 5 people. Not necessarily first-come, first-serve, but I'll take whatever I can get! Create your character. Post your actions and maybe intentions. Talk to the anything and each other. Search your pockets or the room. Destiny will assign you a class from there during Turn 0. If more show up than five... Uh, I don't know, I never think far enough ahead. I'd be surprised if everyone was that eager. There may be room for more, if I'm not overwhelmed by five. We'll see. If you read this far, tell me about your favorite sandwich. You will gain some additional Destiny.
Sorry, there's over 100 Arcana. If you're looking for something special, you might be able to ask to have it added... (Though, it's best you have a backup if that won't work.)
The Spade
The Labyrinth
The Leaf
The Ocean
The Scroll
The Chalice
The Maze
The Stone
The Minotaur
The Box
The World
The Clock
The Eye
The Sun
The Door
The Hydra
The Bow
The Shadow
The Arrow
The Helm
The Clover
The Desert
The Horde
The Cauldron
The Pick
The Angel
The Demon
The Hammer
The Mountain
The Cart
The Club
The Colossus
The Gear
The Jewel
The Ale
The Fin
The Mind
The Vial
The Claw
The Cloth
The Herd
The Portrait
The Manticore
The Spear
The Canvas
The Shield
The Shears
The Crown
The Heart
The Soul
The Book
The Harp
The Abyss
The Dragon
The Meteor
The Vine
The Axe
The Glove
The Dagger
The Bone
The Steppe
The Wind
The Stave
The Glacier
The Coin
The Jungle
The Body
The Sphinx
The Mirror
The Brush
The Skull
The Guardian
The Sword
The Pegasus
The Siren
The Grove
The Amulet
The Quill
The Shard
The Mimic
The Hand
The Star
The Window
The Ring
The Frost
The Island
The Chest
The Boot
The Tower
The Temple
The Watch
The Ingot
The Wastelands
The Beast
The Mermaid
The Needle
The Moon
The Scale
The Spark
The Tree
The Tundra
The Candle
The Kettle
The Cloak
The Blood
The Wand
The Map
The Jack
The Focus
The Orb