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Author Topic: [Community Mod 47.05] Teh LOLmod 1.8.68  (Read 35605 times)

Enemy post

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[Community Mod 47.05] Teh LOLmod 1.8.68
« on: September 19, 2018, 03:15:51 pm »

Teh LOLmod

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Old Thread.

Welcome to Teh LOLmod! This is a community mod which means that anything added into it, as well as the people working on the mod itself is done by the community itself, and not a single person! The rules are simple, you want to add something or add something somebody else suggested? Just add it in and give it to me and I'll check it and give it the green! That's all! You guys choose what gets in, gets out and gets balanced.

So what do you do now? Well you just download the mod, make a fortress near a necro tower and hope you manage to survive. After you've had your fair share of !!FUN!! come back over here and give suggestions or add in your own things.




Spoiler: What is this mod? (click to show/hide)



Spoiler: Who made this mod? (click to show/hide)




Spoiler: Changelog (click to show/hide)

Now then, without further ado, may the !!FUN!! start!
« Last Edit: January 29, 2021, 06:41:21 pm by Enemy post »
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TD1

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #1 on: September 19, 2018, 04:37:27 pm »

Good of you to put on this mantle.

Posting to watch and flinch at the imagination of Bay12.
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apiks

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #2 on: September 19, 2018, 08:03:41 pm »

May it receive the same love it received from every contributor during my handling.
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overseer05-15

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #3 on: September 19, 2018, 08:14:32 pm »

I'm working on two new creatires right now, also a ptw.
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Lord_lemonpie

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #4 on: September 20, 2018, 05:31:48 am »

Posting to watch
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voliol

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #5 on: September 20, 2018, 07:13:43 am »

Nice to see someone shoulder the need of a new thread for this :)

I was the one who made the drake raws though :/

Pixl_lover

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #6 on: September 20, 2018, 07:21:49 am »

PTW
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Enemy post

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #7 on: September 20, 2018, 09:55:52 am »

Nice to see someone shoulder the need of a new thread for this :)

I was the one who made the drake raws though :/

Whoops, I'll change the credits.
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voliol

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #8 on: September 21, 2018, 09:19:56 am »

I figured it would be nice to be the first one to post some new content on this new thread. Then I discovered posting longer posts with the entirety of the raws doesn't work for me for some reason, so I had to upload just one file to DFFD. Here it is.

I'm not sure how ALERT sounds work, so I hope they aren't broken.

Enemy post

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Re: [Community Mod 44.12] Teh LOLmod 1.7.8-The Enemy Regime.
« Reply #9 on: September 21, 2018, 01:23:27 pm »

Bongo cats have been tested and uploaded. I'm not sure how Alert sounds work either, but I'm pretty sure I've heard a capybara bark at some point.
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pikachu17

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Re: [Community Mod 44.12] Teh LOLmod 1.8.1
« Reply #10 on: September 24, 2018, 07:19:40 pm »

Might I suggest making copies of mega beasts that are, to the player, indistinguishable from regular megabeasts, until a cyclops suddenly exhales fire?
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apiks

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Re: [Community Mod 44.12] Teh LOLmod 1.8.1
« Reply #11 on: September 25, 2018, 05:24:02 am »

Might I suggest making copies of mega beasts that are, to the player, indistinguishable from regular megabeasts, until a cyclops suddenly exhales fire?

Continuing the honorable fire theme, eh? I love it!

In that regard it might be fun to make "elite" megabeasts that are just a bit stronger or different than their regular counterparts as you said.
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Re: [Community Mod 44.12] Teh LOLmod 1.8.1
« Reply #12 on: September 26, 2018, 08:05:11 am »

What if we combined the previous two ideas with Glass' "robots and machinery" theme and made the firebreathing megabeasts robots in the tradition of Mechagodzilla?
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apiks

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Re: [Community Mod 44.12] Teh LOLmod 1.8.1
« Reply #13 on: October 08, 2018, 04:37:51 pm »

By the way was the bug where politicians spawn in excess far more than Necrothreaders ever fixed? Currently shown in Necrothreat IV where barely any Necrothreaders attack
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Re: [Community Mod 44.12] Teh LOLmod 1.8.1
« Reply #14 on: October 08, 2018, 05:58:44 pm »

I think it might have been an issue with our particular world's events and history, along with the new invader mechanics, rather than an actual bug. I looked up the Necrothreader tower in question in Legends Mode. It looks like that while they only attempted to invade us three times, they sent 10 invasions after our mutual Politician enemies. All but one were in the years 564 and 565. I count 7 invasions from the Politician civ.

Spoiler (click to show/hide)
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