I'm thinking of adding more cooking stuff and specific recipes to the mod (burgers, hot dogs, burger king
tm burgers etc.), however, there are several methods for doing this. I've not fully tested them out, but there are seemingly three (3) different ways of implementing new food items, and I'd like you to help me choose between them. I will be using burgers for the examples below.
1. With this method you can make
burgers from any meat-bearing animal, but the
burgers are all the same (cow meat => burger, tiger meat => burger). Old raws won't have to be edited at all, and the result is fully compatible with any mod.
2. With this method you can make
burgers from a few specified meat-bearing animals, but
each animal gives a specific burger (cow meat => cow burger, tiger meat => tiger burger). Old raws will have to be edited for any animal you want to make burgers out of, and this can conflict with any mod editing those raws.
3. With this method you can make
burgers from any meat-bearing animal, and
each animal gives a specific burger (cow meat => cow burger, tiger meat => tiger burger). However, the very basal
b_detail_plan_default.txt will be edited, and this can conflict with any mod editing it.
Things to consider:
- 1. not having specific burgers means cow burgers, tiger burgers, and dragon burgers will all have the same value.
- 2. or a combination of 2. and 3. would allow us to have a specific animal give a specific burger, say, having dragon burgers being really spicy.
- Similar methods can be used for plant-derived foods as well, except there is no substitute for 3., so plants will have to use either 1. or 2..