It’s taken me a while to get myself to write this turn. Because of that, and since the ending was already fast approaching, I’ve made a decision in the interests of giving this game a satisfactory ending. There will be one final turn, and then there will be a Q&A session about the aftermath and the game in general.”as much as I would like to pass this off to you Bastet, I don’t think you have the eldritch knowledge that is currently bouncing around in my skull. Also, I have to deal with an incoming astral horror and the Dark Pharaoh after that. your assistance for dealing with the mecha is appreciated though. Oh, And tell Erin the situation has escalated, and I can’t talk right now.”
If I can’t ward it off, i’ll just change it’s target. Direct the astral horror’s attention to the dark pharoh, I can force them to fight eachother while I start the ritual to banish them both!
… I will pass your message on to Erin.
(1d6 +3(psychic) +2(eldritch) = 4+3+2 = 9) vs (1d6 +4(eldritch) = 6+4 = 10)
The astral horror is not so easily distracted from its marked target.
You come under psychic assault from the warlock, but you easily suppress it.
Try to figure out the full extent of the people that wanted to take charge with magic, determine what countries it is that they’ve taken and whether they made the situations there better or worse, and in each location where it’s been made worse, start looking into ways to take them back out of power.
You receive an email from Bastet, stating that Dr. Adderson wishes to pass on the message that he is currently too busy.
Dropping the idea of the communication link for now, you begin researching the situation in more detail.
Full extent? I don’t understand that question.
What countries? Well, pretty much every country is undergoing coup attempts. The US, Canada, Iceland, and Greenland have managed to suppress them. Europe failed to suppress them, but representatives of the various conspirators are conducting negotiations for the formation of the European Reunion. In most other countries, the coup attempts are still ongoing.
Collateral damage has been fairly low due to the nature of the coups, but the standards of living have started dropping slightly due to the general chaos.
Ways to depose them? I’m not going to hand you a strategy on a silver platter.
"Yes, only if I come as well, pick me up from (My current location)"
“Alright then. You’ll be looking for a purple van in half an hour or so.”
About half an hour later, a car horn sounds outside. Looking out the window, you see a nondescript purple van.
"TRIPLE FHAK"
shoot CATALYST BEAM at FBI people and things at FULL POWER!
[1d6 +1 = 1+1 = 2] The catalyst beam… is also out of power.
The airbags finish deflating, allowing you to see a purple-colored van screech to a stop directly in front of you, with two grey-colored ones approaching from the sides.
”Come out of the vehicle with your hands up! You are under arrest!”Professor Oak will try to obtain an average understanding of magic.
Professor Elm will try to make so the caterpie can evolve into a metapod.
Professor Birch will try to find a way to make a biological creature inmune to psychic powers.
(learn) [1d6 = 6] (see below)
(evolve) [1d6+skill bonus = 3+1 = 4] Professor Elm does so.
(immunize) [1d6 = 1] (see below)
Professor Oak, by accident, activates his test pentacle at the same time Professor Birch throws a test tube containing a not-quite-successful experiment across the room in anger. A marble-sized sphere of darkness appears in the pentacle, making your eyes water from staring at it. It begins to expand, growing slowly at first, then exponentially faster. As it passes the size of a desk, you start feeling pain even from glancing at it.
And then it abruptly shrinks into nothingness within a second or two. An electronic voice crackles to life.
Dare I ask how you (inadvertently at that) created the psychic equivalent of a false vacuum event?
Make some more pipe bombs, then set up a farm in the walled area, then teach the deer some more chemistry, and see if there's any news on the radio.
(bombs) [1d6+skill bonus = 5 skill level 1] You make quite a few pipe bombs.
(farm) [1d6 = 5] You set up a farm inside your little gated community.
You teach the deer more chemistry.
No news on the radio, for some reason. Just country music.
Put water purifier into production with a new patent for the city. Call the mayor for this.
You have the water purifier patented, and you call the mayor. You could probably get him to agree to the same agreement as with the carbon scrubber plant.
Try to drive insane with eldritch visions whatever is controlling robots
Eldritchly mind wipe paratrooper
(making contact) [1d6 +2(eldritch) = 4+2 = 6] You sense a singular presence, linked in some sense to every robot, but when you try to gain access to its mind you are firmly rebuffed.
(1d6 +2(eldritch) = 6+2 =
vs (1d6 +3(psychic) +2(eldritch) +2(counter-eldritch) = 5+3+2+2 = 12)
Both of you put up great effort, but with circumstances in his favor, he repulsed the attack and retaliated.
Events are happening around you, but you are too focused on the immediate battle.
A tangible blast of telepathic power closes the distance between the two of you and slams into your body, leaving you dazed, dizzy, dour, dumbfounded…
and dead?
No. A semitransparent void shimmers around you, giving off a feeling of commiseration mingled with disappointment.
Then… power surges through you.
A voice resounds in your ear.
I suspect that this may be my last chance to affect the world. If you fail me, it shall be for the last time. Win or lose, you must not surrender. Think on these questions: Has the sleeper stirred? If a dream is transcribed well enough by the dreamer, is it still merely a dream? If a toy is a toymaker, does it think like a toy or like its own toymaker? Does the serpent eat its own tail?Try to drive insane with eldritch visions whatever is controlling robots
Eldritchly mind wipe paratrooper
Retaliate with my own psychic assault.
(1d6 +7(weapon power) +2(weapon variety) +2(weapon quality) +3(numbers) = 3+7+2+2+3 = 17) vs (1d6 +6 (armor) = 6+6 = 12)
In unison, the dozens of combat robots open fire on the pyramech with lasers and railguns, reducing it to slag before the pilot can respond. The bubble of nothingness shoots up in a parabola...
(1d6 +3(psychic) +2(eldritch) = 6+3+2 = 11) vs (1d6 +2(eldritch) = 4+2 = 6)
...and lands directly on top of the warlock just as his mind begins to shatter, hiding him from less than a determined gaze.
The astral horror, glowing like the sun as it shoots down, abruptly explodes as a purple beam of light from the sky lances through it.
After the explosion, a silence settles over the desert…
A silence that is broken when the Mighty Messenger, the Dark Vizier, Nyarlathotep grows several hundred feet in height and breathes in menacingly.
Turn 42 end.
Turn 43 begin.In this turn: IT LIIIIIIIIIIIVES
Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine, has psychic powers (telekinesis, telepathy)
Location: Erin Quill’s laboratory (resides on leyline, contains scientist (has skill bonus to arcanology), contains metal crate, contains teleport pentacle to NRDL’s lab)
Inventory: A briefcase-sized silver pentacle with silver capacitor, an inch cubed of titanium, 10-pound spool of bronze wire, 10-pound spool of silver wire, 10-pound spool of gold wire, Dr. Adderson’s research notes as of Turn 18, several^2 rechargeable wands with quality batteries (can detect leylines, create light, cause telekinesis), several rechargeable wands with quality batteries (can knock people out), several^2 rechargeable wands with quality batteries (anti-undead), chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, design of pentacle to summon the rocket fuel in container, design of a repair pentacle (works on anything as complex or less complex than a computer)
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine, has skill bonus to all mental rolls
Location: Bernarnd Bonson’s laboratory (contains several fuel tanks full of the rocket fuel, contains pentacle to summon the rocket fuel in container)
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, designs for a passenger area for a rocket (uses magnetism to counteract acceleration on the passengers inside, and does so well enough to allow the rocket fuel to be usable), designs for a rocket engine capable of using the rocket fuel, designs for an austere living module for outer space, Erin Quill’s research notes as of Turn 35, design of pentacle to summon the rocket fuel in container, generalized zoning plan for an asteroid living and manufacturing base, basic program for automatic rocket landing, blueprint for rocket manufacturing facility
NRDL (went into stasis for a few weeks on jan 5)
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: bedridden, does not have access to inventory
Location: a hospital bed (has access to his smartphone)
Inventory: A computer file containing a well-restricted (restrictions: only one set left) neural net AI named Bastet (higher-low-end ASI-level, running on a few hundred thousand dollars worth of highly improved hardware), a neural interface headset that allows communication with computers, several computer files containing various well-programmed narrow AIs, Erin Quill’s research notes as of Turn 35, very high quality narrow AI for extrapolating data to predict the future, efficient and effective lottery-winning AI, quality financial manager AI
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine, skill bonus to creating fire dog pokemon
Location: Samuel Oak's laboratory (contains two assistants (both have skill bonus to genetic modification))
Inventory: A treatment to increase physical strength (all Pokemon have it), the prototype bulbasaur (now a Venusaur), a sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, an Arcanine, a sample of Cubchoo DNA, a sample of Beartic DNA, a Golem, a Raichu (can make electric bursts), formula for a nonlethal poison (takes 4 rounds to knock opponent unconscious, can be absorbed through the skin), an Ekans, an Arbok, a Pidgeot, a Meowstic (psychic), a Raticate, a fire-dog (has bio-emitter flamethrower), a Sandslash, a Sudowoodo, a Wartortle (evolves into Blastoise in 1 turn), a Primeape, a Caterpie (evolves into Metapod in 2 turns), designs for an efficient bio-emitter, Dr. Adderson’s research notes as of Turn 29
sprinkled chariot
Name : John West
Goal : Don’t mess with time. Also discovering Rlyeh.
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: fine, resistant to eldritch influences, eldritch power (+4 to eldritch rituals/spells/knowledge), he messed with time
Location: outside of the Egyptian pyramid (nearby is Nyarlathotep and ? ? ?), facing Dr. Adderson.
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: fine, guarded by several^3 robots, has psychic powers (telekinesis, telepathy and associated powers, precognition/postcognition/scrying, shield (+2 to defense rolls if he knows he is in combat), control animals, cannot be psychically mind-controlled by psychics strictly less than four tiers of power above him), eldritch knowledge/resistance (+2 to eldritch rituals/spells/knowledge/resistance), knows almost everything there is to know about the eldritch
Location: facing John West
Inventory: the steps of a revised psi-conditioning process that works on many more people (about 99.5% of people) and takes less time, Erin Quill’s research notes as of Turn 35, several wands of turn undead, several wands of unconsciousness
TricMagic
Name: Pen(Dr. Anamolate)
Goal: World Domnation
Field of science that you excel in: Nanotech
Your greatest creation/discovery: Sub-Space Communication Systems
Status: fine, skill bonus to all mental rolls, has several hundred thousand dollars in bank account
Location: Dr. Anamolate’s laboratory (ant-scale tunnel network underneath) (contains two arch-shaped portals, 2097144 queen antbots (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), 18874286 worker antbots, a nanoforge, a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds), true virtual reality headset, quality nano-builder (producing the VR headset), and a supercomputer (millions of TB of memory, hundreds of TB of RAM, tens of thousands of cores, modular, requires dozens of MW to work at full power, has subspace communication hub program, has firewall, has good killswitch for antbots))
Inventory: A nano-machine that increases people’s intelligence (skill bonus to all mental tasks), designs for a spider-like robot (capable of replicating itself every turn), designs for a dragonfly-like robot (can fly, turn invisible, capable of replicating itself every turn), designs for a queen termitebot (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn), designs for a butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn), designs for a queen antbot (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), designs for a basic nanoalchemy machine, designs for a nanoalchemy kitchen, designs for a pillbug-bot (capable of replicating itself every turn, advanced sensory suite), designs for a nano-water purifier, designs for a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds) (patented) (city can use design for 5 years)
King Zultan
Name: Dr. Bob
Goal: Kill everyone with poison gas.
Field of science that you excel in: Chemistry
Your greatest creation/discovery: Chlorine gas
Status: fine
Location: in a remote wood with his RV/wooden fortress/cabin (surrounded by basic wooden wall with gate (gated community contains farm)) (near several talking deer allies (have gas masks))
Inventory: low-grade chemical kit, 1980s-era gas mask, spare filters for gas mask, several quality smoke bombs, several smoke bombs, an M9 and lots of ammunition for it, formula for a chemical that makes animals able to talk, lots of the chemical, several*2 quality tear-gas grenades, fairly large amount of gunpowder, formula for a chemical that makes animals slightly more willing to learn, several^3 pipe bombs
magmaholic
Name: Lero Yenkovich
Goal: Dissapointed in the non-existence of magic,he will make his own almost-magic. It will get him all the blackjack and hookers he craves,he thinks.LITTLE DOES HE KNOW
Field of science that you excel in: quantum mechanics
Your greatest creation/discovery: CATALYST BEAM!!!1! That is,an alien spacegun looking thing with a crystal tuning fork coated with a polarizing film in the middle instead of an antenna. It crystallizes the targets using magnetic fields,piezoelectricity,lasers,and the dense spiral grooves on the tuning fork which remain unpolarized,functioning like the double slit experiment thing on roids.
Status: fine, trapped in car by airbags
Location: Lero Yenkovich’s car (contains near-completely ineffective teleporter, portal gun) (near state line)
Inventory: Catalyst beam
Other things:
There is a pyramid in Egypt that holds eldritch things
There are lots of people with psychic powers, such as agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
All police forces in the state are equipped with psychics
The city police are widely perceived as incompetent
Forty-three clones of Master Monster are imprisoned (one has mind of a hobo)
Most people cannot be mind-controlled by psychics
128 dragonfly-like robots (can fly and turn invisible, capable of replicating themselves every turn) (shut down) are on a high roof in the starting city
32 queen termitebots (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn) (shut down) are in a city dump
A butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 3 turns) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 2 turns) (shut down), and a butterflybot eggsack (will grow into 64 butterflybots after 1 turn) (shut down) are on a different high roof in the starting city
Magic is becoming widely known
Moon contains 4 queen antbots and 37 worker antbots
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