Quit the game.
Master Monster resigns himself to a life in prison, his spark of genius lost.
…
Whether he will die of old age is a different matter entirely.
Keep teaching the deer about chemistry and get them to help Bob build a wooden wall with a big gate around where the RV is.
You continue teaching the deer about chemistry.
(stockade) [1d6 +1(deer allies) = 5+1 = 6] After significant effort from all of you, the last piece of the wooden wall is assembled. Wait… where’s the gate? Did someone forget to put a gate in?!? How are you going to get out?!?
It’s unfortunate that we didn’t make any progress, but I think I can consider the guy that I hired an actual partner now. What’s his name?
We will both work on the pentacle.
(your progress) [1d6 +skill bonus = 5 skill level 1]
(Richard Raburn’s progress) [1d6 +skill bonus = 5 skill level 1]
Working double-time, the two of you finish the pentacle in only half an hour.
Excellent. The activation method is a little complicated, though. You’ll need to send mana through all five points of the pentacle at once, and mana needs to be able to exit each of those five points.
”Stay down if you know what’s good for you, warlock. I have no interest in killing you. I just want to fix the damage you did by meddling with time and the otherworldy, even if it means meeting my end.”
if psychic power alone is not enough, then perhaps I must tap into the dark knowledge wielded by my foes. Use my psychic power and eldritch knowledge to strengthen the curse of docility on the dark pharoh and weaken his willpower, then turn my attention to the mummies and attempt to mind control them. perhaps they can keep the warlock restrained and the pharoh distracted.
Ignoring your words, the warlock stands up shakily after casting a spell.
You decide to target the mummies first, seeing as how they are staggering back to their feet.
(1d6 +3(psychic) +2(eldritch) +1(remains of docility curse) -1(wounded) = 5+3+2+1-1 = 10) vs (1d6 +1(eldritch) +2(numbers) -1(wounded) = 2+1+2-1 = 4)
You become their master with ease, the warlock too distracted healing himself to resist it. They turn around and begin shambling towards the warlock and the Dark Pharaoh.
The warlock casts something, and an eldritch rune appears on your skin. It’s a horror mark, a rune to attract astral horrors to you.
(1d6 +3(psychic) +2(eldritch) +1(remains of docility curse) -1(wounded) = 3+3+2+1-1 =
vs (1d6 +5(eldritch) = 5+5 = 10)
Unfortunately, the curse is almost completely gone now, and the remains you do harness do not help you dominate the Dark Pharaoh.
Professor Oak will keep studying magic until he believes he could create an magical creature.
Professor Elm will try to make the squirtle capable of evolving into blastoise after evolving into wartortle.
Assistant 2 will try to make so the bonsly can evolve into sudowoodo
(study) [1d6 = 5] You’re fairly sure you understand the basics of magic now. Creating a magical creature… it would require complex metal organs that would serve to direct the magic. Then again, you and your associates have created an animal that is also a rock and a plant, so perhaps anything is possible.
(blastoise) [1d6 +skill bonus = 4+1 = 5] Professor Elm does so with ease.
(sudowoodo) [1d6 = 4] The assistant seems to have a better grasp on the rock-plant duality, shown by him giving the bonsly the ability to evolve.
Try complete the task
[1d6 +skill bonus(machine) = 3+1 = 4] You successfully design a basic automatic landing system. It won’t actively crash into the planet, but you’re hesitant to trust this version of it with anything important.
Try complete the task
Right. I've completed the Nanoforge designs. Next is getting it there. Hmm..
"Mr Bonson, I do have the ability to make the creation of a proper landing pad trivial, you know."
No response necessary.
Try complete the task
Right. I've completed the Nanoforge designs. Next is getting it there. Hmm..
"Mr Bonson, I do have the ability to make the creation of a proper landing pad trivial, you know."
"How?"
No response necessary.
Try complete the task
Right. I've completed the Nanoforge designs. Next is getting it there. Hmm..
"Mr Bonson, I do have the ability to make the creation of a proper landing pad trivial, you know."
"How?"
"My specialty is nano tech. And I am more than capable of making it tough. Hmm.. "
Dr. Pen shows him.
"This machine is capable of sending orders from any distance I know of. Before you called, I was working on creating a Portal system."
"I have a basic test model here in my lab, and the theory seems sound. It's simply a matter of transferring my builders to the site. A portal on the moon would serve a fine first base of operations."
"I do not yet know if it would transfer humans, but sending material without the usual cost of fuel will make building a base easy, besides the natural materials the moon already has."
20 percent silicon, 19 percent magnesium, 10 percent iron, 3 percent calcium, 3 percent aluminum, 0.42 percent chromium, 0.18 percent titanium and 0.12 percent manganese.Sep 8, 2017
"Building a launch and landing pad with them is easy enough, I just need to do the programming. And this new Nanoforge can extract any base element, like say, Oxygen and Hydrogen from Iron. And even create Dry Ice with everything, as well as any material you could think of from the base materials of that compound.."
"I am going to need to design a proper storage system for the leftover material elements though."
No response necessary.
Snip
"This wasn't the weirdest thing I heard today, oddly enough, and what I design now is a safety system for further use, another travel method is never a bad idea"
No response necessary.
"I suppose so.."
Hmm..
Build the Pillbug, tie it into the subspace system. Then use it to see if it survives the portal trip and have..
Actually, upgrade it's senses to detect novel wavelengths, and build it, linking it in, and testing it with my portals. Have it record, and go over that data.
(upgrade) [1d6 +skill bonus(machine) = 4+1 = 5] You successfully upgrade it to observe and record sub-space wavelengths.
You quickly assemble it, and after testing it with the arch portals you determine that they do not seem to interfere with electronics.
You peruse the data. You feel like you understand subspace portals a bit better, but lacking any concrete questions, you fail to make any great insights.
"Wow,shit man"
Time to pack my things and leave. Some desert in utah or nevada sounds nice,away from prying eyes.Remove teleporter from Ebay.
Your car exits the city without issue, and an item is removed from Ebay. You drive off, but… Utah and Nevada are far away. You’re nowhere near them.
My lord, I am too weak to serve you properly, my feeble mortal body is weared down
Try to fix my wounds with 8 incantations of Nefren Ka, then horror mark infidel to attract astral horrors to him
(healing) [1d6 +2(eldritch) -2(severely wounded) = 5+2-2 = 5] You manage to heal your wounds to the point where your life is not in immediate danger.
The mummies stagger up to their feet, jerk around, and begin heading towards you. You sense that the paratrooper controls them now.
(horror mark) [1d6 +2(eldritch) = 4+2 = 6] An eldritch rune appears on him, ethereal and almost seeming to hover above his skin.
Sorry, completely missed the turn.
Purchase some security cameras, door and wall reinforcements for my lab, and have them installed before I leave. Then attempt to find Anamolate. While hopefully keeping a low profile.
((Just a heads up, I'm not going to be able to access Bay12 for the next few weeks, so feel free to do whatever with my character, Two_Eternities. Kill me, add me to another scientist's resources, stasis me, anything's cool. Thanks.))
(Sorry to hear this. Don’t worry, if I keep updating as slow as this you'll probably be back on Bay12 before the game ends. :p )
The security improvements to your lab are installed as you leave.
But as you are heading to Anamolate’s laboratory… a traffic accident occurs.
You awaken to a nurse standing over your bedside, telling you that no permanent damage was inflicted and you should be ready to leave in about 6 to 12 hours. ((read: 3 to 6 turns. You can come back at any time, NRDL, this is just my estimate of how many turns I can write in a few weeks.))
Turn 38 end.
Turn 39 begin.Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine, has psychic powers (telekinesis, telepathy)
Location: Erin Quill’s laboratory (resides on leyline, contains scientist (has skill bonus to arcanology), contains conjuration pentacle 9/9 complete)
Inventory: A briefcase-sized silver pentacle with silver capacitor, an inch cubed of titanium, 10-pound spool of bronze wire, 10-pound spool of silver wire, 10-pound spool of gold wire, Dr. Adderson’s research notes as of Turn 18, several^2 rechargeable wands with quality batteries (can detect leylines, create light, cause telekinesis), several rechargeable wands with quality batteries (can knock people out), several^2 rechargeable wands with quality batteries (anti-undead), chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, design of pentacle to summon the rocket fuel in container, design of a repair pentacle (works on anything as complex or less complex than a computer)
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine, has skill bonus to all mental rolls
Location: Bernarnd Bonson’s laboratory (contains several fuel tanks full of the rocket fuel, contains pentacle to summon the rocket fuel in container)
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, designs for a passenger area for a rocket (uses magnetism to counteract acceleration on the passengers inside, and does so well enough to allow the rocket fuel to be usable), designs for a rocket engine capable of using the rocket fuel, designs for an austere living module for outer space, Erin Quill’s research notes as of Turn 35, design of pentacle to summon the rocket fuel in container, generalized zoning plan for an asteroid living and manufacturing base, basic program for automatic rocket landing
NRDL (went into stasis for a few weeks on jan 5)
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: bedridden, does not have access to inventory
Location: a hospital bed (has access to his smartphone)
Inventory: A computer file containing a well-restricted (restrictions: only one set left) neural net AI named Bastet (higher-low-end ASI-level, running on a few hundred thousand dollars worth of highly improved hardware), a neural interface headset that allows communication with computers, several computer files containing various well-programmed narrow AIs, Erin Quill’s research notes as of Turn 35, very high quality narrow AI for extrapolating data to predict the future, efficient and effective lottery-winning AI, quality financial manager AI
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine, skill bonus to creating fire dog pokemon
Location: Samuel Oak's laboratory (contains two assistants (one has skill bonus to genetic modification) and pizza)
Inventory: A treatment to increase physical strength (all Pokemon have it), the prototype bulbasaur (now a Venusaur), a sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, an Arcanine, a sample of Cubchoo DNA, a sample of Beartic DNA, a friendly Golem, a Raichu (can make electric bursts), formula for a nonlethal poison (takes 4 rounds to knock opponent unconscious, can be absorbed through the skin), an Ekans, an Arbok, a Pidgeot, a Meowstic (psychic), a Raticate, a fire-dog (has bio-emitter flamethrower), a Sandslash, a Bonsly (evolves into Sudowoodo in 2 turns), a friendly Squirtle (evolves into Wartortle in 2 turns, evolves into Blastoise in 3 turns after that), designs for an efficient bio-emitter, Dr. Adderson’s research notes as of Turn 29
sprinkled chariot
Name : John West
Goal : Don’t mess with time. Also discovering Rlyeh.
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: wounded and grazed, -1 to all combat rolls, resistant to eldritch influences, eldritch power (+2 to eldritch rituals/spells/knowledge), he messed with time
Location: outside of the Egyptian pyramid (nearby is dark vizier but not ? ? ?), facing Dr. Adderson.
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: wounded and grazed, -1 to all combat rolls, has psychic powers (telekinesis, telepathy and associated powers, precognition/postcognition/scrying, shield (+2 to defense rolls if he knows he is in combat), control animals, cannot be psychically mind-controlled by psychics strictly less than four tiers of power above him), eldritch knowledge/resistance (+2 to eldritch rituals/spells/knowledge/resistance), horror marked (attracting attention of astral horrors)
Location: facing John West (nearby is several^2 (wounded) eldritch undead)
Inventory: the steps of a revised psi-conditioning process that works on many more people (about 99.5% of people) and takes less time, Erin Quill’s research notes as of Turn 35, several wands of turn undead, several wands of unconsciousness
TricMagic
Name: Pen(Dr. Anamolate)
Goal: World Domnation
Field of science that you excel in: Nanotech
Your greatest creation/discovery: Sub-Space Communication Systems
Status: fine, skill bonus to all mental rolls, has several hundred thousand dollars in bank account
Location: Dr. Anamolate’s laboratory (ant-scale tunnel network underneath) (contains two arch-shaped portals, 131072 queen antbots (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), 1179639 worker antbots, a nanoforge, a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds), true virtual reality headset, quality nano-builder (producing the VR headset), and a supercomputer (millions of TB of memory, hundreds of TB of RAM, tens of thousands of cores, modular, requires dozens of MW to work at full power, has subspace communication hub program, has firewall, has good killswitch for antbots))
Inventory: A nano-machine that increases people’s intelligence (skill bonus to all mental tasks), designs for a spider-like robot (capable of replicating itself every turn), designs for a dragonfly-like robot (can fly, turn invisible, capable of replicating itself every turn), designs for a queen termitebot (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn), designs for a butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn), designs for a queen antbot (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), designs for a basic nanoalchemy machine, designs for a pillbug-bot (capable of replicating itself every turn, advanced sensory suite), designs for a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds) (patented) (city can use design for 5 years)
King Zultan
Name: Dr. Bob
Goal: Kill everyone with poison gas.
Field of science that you excel in: Chemistry
Your greatest creation/discovery: Chlorine gas
Status: fine
Location: in a remote wood with his RV (RV surrounded by wooden wall) (near several talking deer allies)
Inventory: low-grade chemical kit, 1980s-era gas mask, spare filters for gas mask, several quality smoke bombs, several smoke bombs, an M9 and lots of ammunition for it, formula for a chemical that makes animals able to talk, lots of the chemical, several*2 quality tear-gas grenades, fairly large amount of gunpowder, formula for a chemical that makes animals slightly more willing to learn
magmaholic
Name: Lero Yenkovich
Goal: Dissapointed in the non-existence of magic,he will make his own almost-magic. It will get him all the blackjack and hookers he craves,he thinks.LITTLE DOES HE KNOW
Field of science that you excel in: quantum mechanics
Your greatest creation/discovery: CATALYST BEAM!!!1! That is,an alien spacegun looking thing with a crystal tuning fork coated with a polarizing film in the middle instead of an antenna. It crystallizes the targets using magnetic fields,piezoelectricity,lasers,and the dense spiral grooves on the tuning fork which remain unpolarized,functioning like the double slit experiment thing on roids.
Status: fine
Location: Lero Yenkovich’s car (contains near-completely ineffective teleporter, portal gun)
Inventory: Catalyst beam
Other things:
There is a pyramid in Egypt that holds eldritch things
There are lots of people with psychic powers, such as agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
All police forces in the state are equipped with psychics
The city police are widely perceived as incompetent
Most people cannot be mind-controlled by psychics
128 dragonfly-like robots (can fly and turn invisible, capable of replicating themselves every turn) (shut down) are on a high roof in the starting city
32 queen termitebots (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn) (shut down) are in a city dump
A butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 3 turns) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 2 turns) (shut down), and a butterflybot eggsack (will grow into 64 butterflybots after 1 turn) (shut down) are on a different high roof in the starting city
Magic is becoming widely known
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