Ask Bastet to try and send messages to Anamolate on every conceivable type of online communication there is. Apart from that, see if Bastet can find his location. I'll go talk to him myself in person if need be.
In the meantime, try and design a simple AI that acts as a sort of financial manager. It's purpose and function is to take the money obtained my lotto AIs and hide them by creating accounts all over the world to stash money in. Whilst also taking roughly 10-20% of earned income and investing them into blue chip companies, selling the stocks once they have become slightly profitable, then repeating the cycle. Just to get a steadier stream of income on top of what I already have.
There is only one problem with that plan. There are many conceivable types of online communication that do not exist yet.
...that was a joke. I prefer precision in social matters. I will contact him.
But if a personal meeting becomes necessary, here is his address.
(financier) [1d6 +skill bonus = 5 skill level 1] You design a financial manager-AI with ease. The difficult part is keeping it a financial manager-AI and not a bank hacker-AI, but you manage.
Professor Oak will keep studying magic until he believes he could create an magical creature.
Professor Elm will try to make the squirtle capable of evolving into wartortle.
Assistant 2 will try to make so the bonsly can evolve into sudowoodo.
(study) [1d6 = 2] Still no progress, likely due to the lingering fear of explosions.
(wartortle) [1d6 +skill bonus = 3+1 = 4] Professor Elm does so.
(sudowoodo) [1d6 = 3] Your assistant still doesn’t quite seem to understand the rock-plantiness of Bonsly.
Continue with the conjuration pentacle, and have my hiree help speed the process, mostly by making sure I can get my tools quickly. I also want him to watch what I’m doing carefully; hopefully, it will help him better understand what to do in the future. (If I could get my hiree to have arcanology skill, that would be helpful.)
(his help) [1d6 = 4]
(your work) [1d6+skill bonus +1(his help) = 1+1+1 = 3]
(teaching) [1d6+skill bonus = 1+1 = 2]
(learning) [1d6 = 4]
Unfortunately, no progress is made on the conjuration pentacle, but your assistant fully understands the foundations of arcanology now.
"If you apply any health benefits to me you will doom yourself."
Try to intimidate this doctor so that I will not get any health benefits from my captures.
The doctor stares at you like you’re an idiot, completely unafraid. The doctor finishes treating you and the guards begin to escort you back to your cell.
having stolen John west’s knowledge of the eldritch and the secrets to resisting their influence, he turns his attention to what he now knows to be both the biggest threat and most likely solution: the dark visier himself. blasting the mummies away from himself with a telekinetic blast beforehand, his psychic power surges forth with one intent: bending the visier’s mind to his will.
exploiting the spell of docility put on their past self, he attempts to make them banish themself as well as their mummy followers and eldritch counterspy back to the planes from which they came.
Note to TTE: remember to add john west’s knowledge/research to dr.adderson’s rolls and things of interest.
(pushing away mummies) (1d6 +3(psychic) = 5+3 =
vs (1d6 +1(eldritch) -1(wounded) = 5+1-1 = 5)
The mummies are knocked flat by the force of the shockwave…
(power) (1d6 +3(psychic) -1(wounded) = 1+3-1 = 3) vs (1d6 +5(eldritch) = 6+5 = 11)
(counterattack) (1d6 +5(eldritch) = 1+5 = 6) vs (1d6 +3(psychic) +2(anti-eldritch) -1(wounded) = 6+3+2-1 = 10)
(counter-counterattack) (1d6 +3(psychic) -1(wounded) = 2+3-1 = 4) vs (1d6 +5(eldritch) = 2+5 = 7)
Your power surges forth, attacking the mind of the Dark Pharaoh…
But you have overextended yourself, almost catastrophically so! The Dark Pharaoh’s power surges forth in turn to attack…
But
he has overextended himself, almost catastrophically so!?!
You shift towards defense and launch a tentative probe at his mind, but it seems he has shifted towards defense as well.
(dodge) (1d6 +2(eldritch) -1(not powerful) -1(severely wounded) = 5+2-1-1 = 5) vs (1d6 +2(shield) +2(precognition) -1(wounded) = 6+2+2-1 = 9)
(redirection) (1d6 +3(psychic) -1(not powerful) -1(wounded) = 5+3-1-1 = 6) vs (1d6 +2(eldritch) -1(severely wounded) = 1+2-1 = 2)
A bolt of electricity slowly approaches you, and you use this opportunity to slingshot it back at him at a significantly faster pace. It hits him straight in the chest and knocks him down, but shadows swirl around him and he trembles slightly. He still lives.
Start teaching the deer basic chemistry, if they don't want to learn use the chemical that makes them more willing to learn, then move the deer and the RV into a remote wooded area.
You use the chemical, begin teaching the deer chemistry, and move the RV away from anyone who might wonder why a man is drugging deer and giving them a science lesson.
Ship the sculpture. Go to the cellar and start digging with the help of the portal gun and CATALYST BEAM to harden the foundations. You know. Directly send the rubble to some dump site hundreds of meters away. Ideally i would like to have a secret underground room the size of a hangar.
You ship the sculpture.
(digging) [1d6 = 6]
(ill-thought-out plan) [1d6 = 1]
The “dump site” happened to be on top of a nearby building. So when a giant load of rubble was dumped through... Oh, and that giant underground room? It compromised the integrity of the ground, even with the catalyst beam, so the rubble smashed straight through the ground and back into the cavern where it was originally.
Design the Material Creation system and put the two products together.
[1d6 +skill bonus(machine) = 6-1 = 5] You design an assembly system and link it with the nano-alchemy machine, resulting in a nanoforge.
My lord, this infidel defiler lived for too long, and, well, why don't you command this anti spy monstrosity obeying personally to you to obliterate your enemies..
Fry damn infidel defiler nervous system with lightening to paralyze or kill him, use previously found priest staff to channel electricity better
Ia Ia Nyarlothotep, Ia Ia Nyarlothotep
Empower dark lord with turning all previous grand battle over pyramid into one giant sacrifice to him, none shall prevail over Nefren Ka
I sent him on a mission, since you haven’t done very well by yourself at toppling those who think they rule this planet.[1d6 +2(eldritch) +1(staff) -1(severely wounded) = 1+2+1-1 = 3] You launch a slow, miniscule bolt of electricity at him…
He gestures, and it whips around straight to hit you, and knocks you back several feet.
Would you stop receiving fatal wounds? It’s starting to get embarrassing.The battle…
was a giant sacrifice. There is nothing left to sacrifice.
Design an auotomated landing control to allow safe landing without external intervansion
[1d6 +skill bonus(machine) = 2+1 = 3] You make some progress, but it’s a difficult task, and you don’t manage to complete it.
Turn 37 end.
Turn 38 begin.In this turn: The best laid plans often go awry, but for the worst laid ones you needn’t even try.
Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine, has psychic powers (telekinesis, telepathy)
Location: Erin Quill’s laboratory (resides on leyline, contains scientist (has skill bonus to arcanology), contains conjuration pentacle 6/9 complete)
Inventory: A briefcase-sized silver pentacle with silver capacitor, an inch cubed of titanium, 10-pound spool of bronze wire, 10-pound spool of silver wire, 10-pound spool of gold wire, Dr. Adderson’s research notes as of Turn 18, several^2 rechargeable wands with quality batteries (can detect leylines, create light, cause telekinesis), several rechargeable wands with quality batteries (can knock people out), several^2 rechargeable wands with quality batteries (anti-undead), chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, design of pentacle to summon the rocket fuel in container, design of a repair pentacle (works on anything as complex or less complex than a computer)
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine, has skill bonus to all mental rolls
Location: Bernarnd Bonson’s laboratory (contains several fuel tanks full of the rocket fuel, contains pentacle to summon the rocket fuel in container)
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, designs for a passenger area for a rocket (uses magnetism to counteract acceleration on the passengers inside, and does so well enough to allow the rocket fuel to be usable), designs for a rocket engine capable of using the rocket fuel, designs for an austere living module for outer space, Erin Quill’s research notes as of Turn 35, design of pentacle to summon the rocket fuel in container, generalized zoning plan for an asteroid living and manufacturing base
NRDL
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: fine
Location: Amadeus Nix’s laboratory
Inventory: A computer file containing a well-restricted (restrictions: only one set left) neural net AI named Bastet (higher-low-end ASI-level, running on a few hundred thousand dollars worth of higly improved hardware), a neural interface headset that allows communication with computers, several computer files containing various well-programmed narrow AIs, Erin Quill’s research notes as of Turn 35, very high quality narrow AI for extrapolating data to predict the future, efficient and effective lottery-winning AI, quality financial manager AI
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine, skill bonus to creating fire dog pokemon
Location: Samuel Oak's laboratory (contains two assistants (one has skill bonus to genetic modification) and pizza)
Inventory: A treatment to increase physical strength (all Pokemon have it), the prototype bulbasaur (now a Venusaur), a sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, an Arcanine, a sample of Cubchoo DNA, a sample of Beartic DNA, a friendly Golem, a Raichu (can make electric bursts), formula for a nonlethal poison (takes 4 rounds to knock opponent unconscious, can be absorbed through the skin), an Ekans, an Arbok, a Pidgeot, a Meowstic (psychic), a Raticate, a fire-dog (has bio-emitter flamethrower), a Sandshrew (evolves into Sandslash in 1 turn), a Bonsly, a friendly Squirtle (evolves into Wartortle in 3 turns), designs for an efficient bio-emitter, Dr. Adderson’s research notes as of Turn 29
MonkeyMarkMario
Name: Master Monster
Goal: Make an army of clones to take over the universe
Field of science that you excel in: bioengineering
Your greatest creation/discovery: Cloned most of my organs. (GM note: +1 to all defense rolls)
Status: fine
Location: In a prison medbay (contains two guards and a doctor)
Inventory:
sprinkled chariot
Name : John West
Goal : Don’t mess with time. Also discovering Rlyeh.
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: mortally wounded and grazed, -2 to all rolls, resistant to eldritch influences, eldritch power (+2 to eldritch rituals/spells/knowledge), he messed with time
Location: outside of the Egyptian pyramid (pyramid contains dark vizier, doesn’t contain ? ? ?, contains several^2 (wounded) eldritch undead), facing Dr. Adderson.
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: wounded and grazed, -1 to all combat rolls, has psychic powers (telekinesis, telepathy and associated powers, precognition/postcognition/scrying, shield (+2 to defense rolls if he knows he is in combat), control animals, cannot be psychically mind-controlled by psychics strictly less than four tiers of power above him), eldritch knowledge/resistance (+2 to eldritch rituals/spells/knowledge/resistance)
Location: Facing John West.
Inventory: the steps of a revised psi-conditioning process that works on many more people (about 99.5% of people) and takes less time, Erin Quill’s research notes as of Turn 35, several wands of turn undead, several wands of unconsciousness
TricMagic
Name: Pen(Dr. Anamolate)
Goal: World Domnation
Field of science that you excel in: Nanotech
Your greatest creation/discovery: Sub-Space Communication Systems
Status: fine, skill bonus to all mental rolls, has several hundred thousand dollars in bank account
Location: Dr. Anamolate’s laboratory (ant-scale tunnel network underneath) (contains two arch-shaped portals, 65536 queen antbots (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), 589815 worker antbots, a nanoforge, a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds), true virtual reality headset, quality nano-builder (producing the VR headset), and a supercomputer (millions of TB of memory, hundreds of TB of RAM, tens of thousands of cores, modular, requires dozens of MW to work at full power, has subspace communication hub program, has firewall, has good killswitch for antbots))
Inventory: A nano-machine that increases people’s intelligence (skill bonus to all mental tasks), designs for a spider-like robot (capable of replicating itself every turn), designs for a dragonfly-like robot (can fly, turn invisible, capable of replicating itself every turn), designs for a queen termitebot (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn), designs for a butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn), designs for a queen antbot (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), designs for a basic nanoalchemy machine, designs for a pillbug-bot (capable of replicating itself every turn, advanced sensory suite), designs for a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds) (patented) (city can use design for 5 years)
King Zultan
Name: Dr. Bob
Goal: Kill everyone with poison gas.
Field of science that you excel in: Chemistry
Your greatest creation/discovery: Chlorine gas
Status: fine
Location: in a remote wood with his RV (near several talking deer allies)
Inventory: low-grade chemical kit, 1980s-era gas mask, spare filters for gas mask, several quality smoke bombs, several smoke bombs, an M9 and lots of ammunition for it, formula for a chemical that makes animals able to talk, lots of the chemical, several*2 quality tear-gas grenades, fairly large amount of gunpowder, formula for a chemical that makes animals slightly more willing to learn
magmaholic
Name: Lero Yenkovich
Goal: Dissapointed in the non-existence of magic,he will make his own almost-magic. It will get him all the blackjack and hookers he craves,he thinks.LITTLE DOES HE KNOW
Field of science that you excel in: quantum mechanics
Your greatest creation/discovery: CATALYST BEAM!!!1! That is,an alien spacegun looking thing with a crystal tuning fork coated with a polarizing film in the middle instead of an antenna. It crystallizes the targets using magnetic fields,piezoelectricity,lasers,and the dense spiral grooves on the tuning fork which remain unpolarized,functioning like the double slit experiment thing on roids.
Status: fine
Location: Lero Yenkovich’s laboratory (contains modern art sculpture, near-completely ineffective teleporter, portal gun, cellar leads to giant cavern blocked off by rubble and the remains of a building)
Inventory: Catalyst beam
Other things:
There is a pyramid in Egypt that holds eldritch things
There are lots of people with psychic powers, such as agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
All police forces in the state are equipped with psychics
The city police are widely perceived as incompetent
Forty-three clones of Master Monster are imprisoned (one has mind of a hobo)
Most people cannot be mind-controlled by psychics
128 dragonfly-like robots (can fly and turn invisible, capable of replicating themselves every turn) (shut down) are on a high roof in the starting city
32 queen termitebots (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn) (shut down) are in a city dump
A butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 3 turns) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 2 turns) (shut down), and a butterflybot eggsack (will grow into 64 butterflybots after 1 turn) (shut down) are on a different high roof in the starting city
Magic is becoming widely known
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