Ask Bastet if anything other than an independent production base is necessary to its improvement right now.
Continue attempting to send overtures to Amolate and Quill.
Improve the efficiency and effectiveness of my lotto AIs, especially in regards to being able to stay undetected. I need more resources.
((Edited spacing between lines to make turn easier to read))
No, although I suppose that overtures to Anamolate may, indeed, be necessary.
(Nix and Quill know and have helped each other, and Quill had explicitly asked Nix if he needed anything conjured. Anamolate hasn’t even heard of Nix. I’d like something more detailed than “overtures” when interacting with another player.)
(improvement) [1d6 +skill bonus = 4+1 = 5] You improve the efficiency and effectiveness of the lottery AIs.
Continue working on the conjuration pentacle and check what it can already create, try to figure out why the repair pentacle doesn’t work on electronics (interference with the mana flow, probably) and fix it (if it’s what I said, just insulating the thing should work), and have my hiree send over more wands to the coordinate the teleportation pentacle is already at.
EDIT: NRDL, I’m already working on your thing. It’s the conjuration pentacle that I’ve already been working on for two turns now and am still working on this turn. :p
EDIT2: Let’s also send Nix, Bonson, and Anderson my most recent notes. The ones they’ve all got are half the game old.
(conjuration) [1d6+skill bonus = 6-1 = 5] You continue making progress on the conjuration circle. At this rate, you should be done fairly soon.
(analysis) [1d6+skill bonus = 1+1 = 2] Frustratingly, the current conjuration ability of the pentacle eludes you. Perhaps because it is noticeably incomplete.
(repair) [1d6+skill bonus = 5 skill level 1] The cause seems to be that most computers contain silver in their circuit boards. After applying an insulating sub-pentacle, the repair pentacle can now repair electronics.
You send them the new notes.
More wands are sent.
Well this is interesting.
Observe and watch, until I see patterns and opportunities.
Before you can practice your patience for more than a few minutes, the door opens and you are escorted down several halls and into a medbay. The guards remain silent as a doctor provides first aid.
Try it, what I have to lose, then design an asteroid living and manufacturing base
You feel smarter after trying it. Making connections is simpler, and inspiration comes easier.
[1d6 +skill bonus(machine) = 5 skill level 1] The broad strokes of the base are quickly and easily drawn up. Soon, it may even become a reality.
You receive an updated copy of Quill’s notes on magic.
"Soon Bob will have an army of deer!"
Have the deer help me recruit the other deer, then give them the chemical that makes them able to talk.
[1d6 +skill bonus(deer ally) = 4+1 = 5] You recruit the other deer with flying colors. You then give them the talking chemical.
grab the device and attempt to use it against the mummies, then break the warlock’s mind and rip the knowledge from his catatonic husk if I have to!
he started this, so he must have some information on how to put an end to it!
(mummies) (1d6 +3(weapons) = 1+3 = 4) vs (1d6 +1(eldritch) -1(wounded) +2(numbers = 2+1-1+2 = 4)
The mummies stumble slightly, but are unaffected otherwise, and continue moving closer.
(dodge) (1d6 +2(eldritch) +1(power) -1(severely wounded) = 6+2 =
vs (1d6 +2(shield) +2(precognition) = 3+2+2 = 7)
The situation is not helped by the fact that the only way to dodge another lightning bolt was to head closer to the mummies, and even then some of the electricity penetrates your shield.
(1d6 +3(psychic) = 4+3 = 7) vs (1d6 +2(eldritch) -1(severely wounded) -1(mind severely wounded) = 4+2-1-1 = 4)
Surely his mind was already damaged. No human could willingly choose to serve that abomination… right? But the information you seek is in your grasp.
(mummies) (1d6 +1(eldritch) -1(wounded) +2(numbers) = 6+1-1+2 =
vs. (1d6 +2(shield) +2(precognition) = 2+2+2 = 6)
A brief summary is as follows: He was an archeologist. He had heard one too many tales of the eldritch, and when he came into contact with a book about the eldritch, he finally snapped. He organized an expedition to a newly discovered pyramid in Egypt, and discovered the Dark Vizier there. After killing the several dozen other members of the expedition, he began to build up his forces with eldritch mummies and Hounds of Tindalos. He also discovered an eldritch spy/saboteur of almost antimemetic stealth, which answered to the Dark Vizier and not him. After attempting to peer into the future, he mistook his vision for reality and summoned the Dark Vizier of five thousand years ago. The enraged Hounds of Tindalos turned on him for disrupting the timeline in such a way. He attempted to cast a docility spell on them so they would obey him, but the Hounds redirected the spell to the Dark Vizier from the past, who they returned to his rightful place in the timeline. At the same time, the paratrooper battalion arrived and shot at everything that moved, ripping the Hounds to shreds, killing some of the mummies, and even weakening the Dark Vizier momentarily. And then a sniper team delivered crippling wounds to him, ensuring his imminent death. His wounds were healed by the enraged Dark Vizier, who went on to near-effortlessly eliminate the entire paratrooper unit. And then a lone paratrooper arrived, blah blah blah, the paratrooper’s about to be eaten which is hilarious-
You violently jerk out of his brain and telekinetically shove the mummies away, but you did not escape unscathed.
He begins to chant something, but then stops after your assault, his eyes defocusing. His eyes abruptly return to normal, but he does not resume chanting.
Several more wands appear to the side of you. Some of them are noticeably different from the type you received originally.
Professor Oak will keep studying magic
Professor Elm will try to create a squirtle
Assistant 2 will try to make so the bonsly can evolve into sudowoodo
(study) [1d6+skill bonus = 2+1 = 3] It involves silver. Is silver explosive? You hope not.
(squirtle) [1d6+skill bonus = 4+1 = 5] Professor Elm successfully creates a Squirtle.
(evolve) [1d6 = 2] The assistant accomplishes nothing.
Put the teleporter on ebay under the name "shitty teleporter prototype". See how selling sculpture is of do hehe. Try build a portal gUn.
The teleporter is on Ebay.
The sculpture has been sold for several hundred dollars. Now you just have to ship it.
[1d6 = 5] It’s actually not a bad portal gun. It uses the Uncertainty Principle to link two sets of points, effectively creating a portal between them. On the downside, using the Uncertainty Principle means that using it at long range it would take too much electricity. The maximum range is probably in the hundreds of meters, depending on how much you want to conserve power.
Right, that is a good start.
Complete Action of Last Turn.
[1d6+skill bonus +skill bonus(machine) = 3+1 = 4] You quickly assemble a basic nanoalchemy machine. It is primitive relative to what it could be, only separating raw elements from each other and not actually assembling them into anything.
Try to fry unenlightened man with lightening bolt once more
Try to go back in time into time of dark pharaohs rule
My lord.. Why are you not smiting this infidel defiler?
(lightning) [1d6 +2(eldritch) -1(severely wounded) = 5+2-1 = 6] Another, weaker, blast of lightning shoots towards him...
And he jerks slightly, but is still not majorly wounded. He grabs a cylindrical device from the ground, and waves it at the mummies with no effect.
You begin to send yourself back in time, but...
Why? Why do anything?
Well, I’m glad you’ve decided not to mess with time. Er… that’s not good. Let me fix that. And if I don’t do so perfectly, well…You have your willpower back! And your most important goal,
“
You’ve decided not to mess with time.”
Blinking back to reality (well, closer to reality), you notice that the paratrooper is frantically moving away from the mummies, and sports several new wounds.
Turn 36 end.
Turn 37 begin.In this turn: Zultan the deer whisperer.
Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine, has psychic powers (telekinesis, telepathy)
Location: Erin Quill’s laboratory (resides on leyline, contains scientist, contains conjuration pentacle 6/9 complete)
Inventory: A briefcase-sized silver pentacle with silver capacitor, an inch cubed of titanium, 10-pound spool of bronze wire, 10-pound spool of silver wire, 10-pound spool of gold wire, Dr. Adderson’s research notes as of Turn 18, several^2 rechargeable wands with quality batteries (can detect leylines, create light, cause telekinesis), several rechargeable wands with quality batteries (can knock people out), several^2 rechargeable wands with quality batteries (anti-undead), chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, design of pentacle to summon the rocket fuel in container, design of a repair pentacle (works on anything as complex or less complex than a computer)
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine, has skill bonus to all mental rolls
Location: Bernarnd Bonson’s laboratory (contains several fuel tanks full of the rocket fuel, contains pentacle to summon the rocket fuel in container)
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, designs for a passenger area for a rocket (uses magnetism to counteract acceleration on the passengers inside, and does so well enough to allow the rocket fuel to be usable), designs for a rocket engine capable of using the rocket fuel, designs for an austere living module for outer space, Erin Quill’s research notes as of Turn 35, design of pentacle to summon the rocket fuel in container, generalized zoning plan for an asteroid living and manufacturing base
NRDL
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: fine
Location: Amadeus Nix’s laboratory
Inventory: A computer file containing a well-restricted (restrictions: only one set left) neural net AI named Bastet (higher-low-end ASI-level, running on a few hundred thousand dollars worth of higly improved hardware), a neural interface headset that allows communication with computers, several computer files containing various well-programmed narrow AIs, Erin Quill’s research notes as of Turn 35, very high quality narrow AI for extrapolating data to predict the future, efficient and effective lottery-winning AI
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine, skill bonus to creating fire dog pokemon
Location: Samuel Oak's laboratory (contains two assistants (one has skill bonus to genetic modification) and pizza)
Inventory: A treatment to increase physical strength (all Pokemon have it), the prototype bulbasaur (now a Venusaur), a sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, an Arcanine, a sample of Cubchoo DNA, a sample of Beartic DNA, a friendly Golem, a Raichu (can make electric bursts), formula for a nonlethal poison (takes 4 rounds to knock opponent unconscious, can be absorbed through the skin), an Ekans, an Arbok, a Pidgeot, a Meowstic (psychic), a Raticate, a fire-dog (has bio-emitter flamethrower), a Sandshrew (evolves into Sandslash in 2 turns), a Bonsly, a friendly Squirtle, designs for an efficient bio-emitter, Dr. Adderson’s research notes as of Turn 29
MonkeyMarkMario
Name: Master Monster
Goal: Make an army of clones to take over the universe
Field of science that you excel in: bioengineering
Your greatest creation/discovery: Cloned most of my organs. (GM note: +1 to all defense rolls)
Status: grazed
Location: In a prison medbay
Inventory:
sprinkled chariot
Name : John West
Goal : Don’t mess with time. Also discovering Rlyeh.
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: severely wounded, -1 to all rolls, resistant to eldritch influences, eldritch power (+2 to eldritch rituals/spells/knowledge), he messed with time
Location: outside of the Egyptian pyramid (pyramid contains dark vizier, contains ? ? ?, contains several^2 (wounded) eldritch undead), facing Dr. Adderson.
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: wounded and grazed, -1 to all combat rolls, has psychic powers (telekinesis, telepathy and associated powers, precognition/postcognition/scrying, shield (+2 to defense rolls if he knows he is in combat), control animals, cannot be psychically mind-controlled by psychics strictly less than four tiers of power above him)
Location: Facing John West.
Inventory: the steps of a revised psi-conditioning process that works on many more people (about 99.5% of people) and takes less time, Erin Quill’s research notes as of Turn 35, wand of turn undead
TricMagic
Name: Pen(Dr. Anamolate)
Goal: World Domnation
Field of science that you excel in: Nanotech
Your greatest creation/discovery: Sub-Space Communication Systems
Status: fine, skill bonus to all mental rolls, has several hundred thousand dollars in bank account
Location: Dr. Anamolate’s laboratory (ant-scale tunnel network underneath) (contains two arch-shaped portals, 32768 queen antbots (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), 294903 worker antbots, a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds), true virtual reality headset, quality nano-builder (producing the VR headset), and a supercomputer (millions of TB of memory, hundreds of TB of RAM, tens of thousands of cores, modular, requires dozens of MW to work at full power, has subspace communication hub program, has firewall, has good killswitch for antbots))
Inventory: A nano-machine that increases people’s intelligence (skill bonus to all mental tasks), designs for a spider-like robot (capable of replicating itself every turn), designs for a dragonfly-like robot (can fly, turn invisible, capable of replicating itself every turn), designs for a queen termitebot (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn), designs for a butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn), designs for a queen antbot (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), designs for a basic nanoalchemy machine, designs for a pillbug-bot (capable of replicating itself every turn, advanced sensory suite), designs for a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds) (patented) (city can use design for 5 years)
King Zultan
Name: Dr. Bob
Goal: Kill everyone with poison gas.
Field of science that you excel in: Chemistry
Your greatest creation/discovery: Chlorine gas
Status: fine
Location: in another city with his RV (near several talking deer allies)
Inventory: low-grade chemical kit, 1980s-era gas mask, spare filters for gas mask, several quality smoke bombs, several smoke bombs, an M9 and lots of ammunition for it, formula for a chemical that makes animals able to talk, lots of the chemical, several*2 quality tear-gas grenades, fairly large amount of gunpowder, formula for a chemical that makes animals slightly more willing to learn
magmaholic
Name: Lero Yenkovich
Goal: Dissapointed in the non-existence of magic,he will make his own almost-magic. It will get him all the blackjack and hookers he craves,he thinks.LITTLE DOES HE KNOW
Field of science that you excel in: quantum mechanics
Your greatest creation/discovery: CATALYST BEAM!!!1! That is,an alien spacegun looking thing with a crystal tuning fork coated with a polarizing film in the middle instead of an antenna. It crystallizes the targets using magnetic fields,piezoelectricity,lasers,and the dense spiral grooves on the tuning fork which remain unpolarized,functioning like the double slit experiment thing on roids.
Status: fine
Location: Lero Yenkovich’s laboratory (contains modern art sculpture, near-completely ineffective teleporter, portal gun)
Inventory: Catalyst beam
Other things:
There is a pyramid in Egypt that holds eldritch things
There are lots of people with psychic powers, such as agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
All police forces in the state are equipped with psychics
The city police are widely perceived as incompetent
Forty-three clones of Master Monster are imprisoned (one has mind of a hobo)
Most people cannot be mind-controlled by psychics
128 dragonfly-like robots (can fly and turn invisible, capable of replicating themselves every turn) (shut down) are on a high roof in the starting city
32 queen termitebots (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn) (shut down) are in a city dump
A butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 3 turns) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 2 turns) (shut down), and a butterflybot eggsack (will grow into 64 butterflybots after 1 turn) (shut down) are on a different high roof in the starting city
Magic is becoming widely known
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