Uuuuugggggggghhhh.
Research ways to recharge a person’s implicit magical stores, and recharge my magic.
Clean up the doc.
Try to make a summoning pentacle that will create a suitable research paper.
Investigate magic rumors, using mundane, magical, and psionic means.
(research) [1d6+skill bonus = 4+1 = 5] As far as you can tell, you should have been able to recharge with the battery. Maybe if you took the magic out and put it back in again?
(clean) [1d6 = 6] You’ve done it! You’ve removed every last trace of the CLEAB! Although, you might have removed some other things too, leaving your paper a little less detailed than you’d like.
(pentacle) [1d6+skill bonus+1 = 5 skill level 1] Fortunately, you’ve managed to summon a physical copy of the paper, with the missing details, and without reference to the CLEAB.
(rumors) [1d6+skill bonus(strong psychic powers) = 6-1 = 5] Well, there was the doppelganger incident, the hamster incident, and the lizard incident. The first one was a group of identical criminals robbing a store, while the other two were giant green animals terrorizing the city until they were stopped.
You also receive a message from Bonson. “Fuel arrived, can I have designs of pentacle to make it? Would be nice to be able to do it myself”
too wide of an area.
attempt to recondition myself, with my assistants focusing on scying me to attune me for future attempts.
Also, attempt to get the monkeys psychically conditioned. send a copy of the test results to Dr.oak for his own examination, as well as a list of known factors affecting the manifestation and development of psychic power.
Finally, Attempt to scry the person or thing responsible for our impending doom.
(recondition) [1d6+skill bonus = 6-1 = 5] You successfully recondition yourself, improving your psychic power.
(attune) [1d6+skill bonus(group) = 6-1 = 5] The attunement has been completed successfully.
(monkeys) [1d6+skill bonus = 2+1 = 3] They’re definitely psychically conditioned, but they haven’t done anything more than telekinetically steal pens. Maybe they just aren’t intelligent enough to truly use psychic powers.
(scry) [1d6+skill bonus = 6-1 = 5] Still too wide of an area. You only manage to narrow the location down to Egypt.
Professor Oak will start working on designing the biotechnology idea of Assistant 1.
Assistant 1 will start creating a pidgey.
Assistant 2 will order pizza
(emitters) [1d6+skill bonus = 5 skill level 1] You’ve made significant progress implementing the idea, and even created a few prototype. The only question now is what you’re going to do with it.
(pidgey) [1d6 = 4] The assistant creates a Pidgey.
The assistant orders pizza. It should arrive soon.
What’s this?
Pikachu is evolving into Raichu!
Pikachu has evolved into Raichu! Your dark majesty, what is not letting you unleash your full power?
Use wealth of my archeological knowledge and recently given eldritch might to discover and revive any priesthood, bodyguards and followers of pharaoh sealed with him inside pyramid.
Also try to find any scrolls or tablets on forbidden occult lore and artifacts of power
(discovery) [1d6 = 6]
(type) [1d6 = Intrigue]
(power) [1d6 = 5]
Curious… you can’t remember what exactly happened, but you definitely revived something.
Damn. Check in once again on Bastet's progress, and what it actually IS now after all its work.
Bastet… is still an AI? I’m not quite sure what you were expecting. As for progress, it’s made significant progress on learning empathy, investigation, and engineering.
"I would love to, I just have something to do first"
Inform Erin that I got the container and ask for him to send me the plans for the summoning pentacle
You inform Erin of the arrival of the container, and ask him to send the schematics for the fuel-summoning pentacle.
”Alright then,” says the man from NASA as he stands up, “I’ll get the proper paperwork in order while you go pack up your laboratory.” The men disperse, while a guard steps up next to you, presumably to take you back to your car."Dog tell Bob interesting things."
Bob will talk to the dog, and then teach it more words.
[1d6 = 2] The dog doesn’t seem to be interested in learning, and frequently interrupts with demands for you to throw something.
Congratulate the clones on their quick timing.
Have the tunnelers keep tunneling to where they saw cover on that branch. Then same procedure as before: have a squad of 5 clones set up a guard position in the room at the end of the westward branch. Than only 2 tunnelers tunnel up and if they are in the wide open quickly close off the last room, if they are in cover have the 7 clones there secure that end. Have 1 clone run the cloning vat. Finally build the mind duplicator and then duplicate the hobo's mind into a clone and see the results.
Legit Question: where is all the dirt going?
(digging) [1d6 +skill bonus(equipment) = 6-1 = 5] They tunnel a bit farther away, then tunnel to the surface again…
(result) [1d6 = 3] And come out in the park again. Maybe they miscalculated.
(closing off) [1d6 +skill bonus(equipment) = 4+1 = 5] However, they again manage to close off the tunnel before anyone notices.
(vat) [1d6+skill bonus = 2+1 = 3] Only one clone is produced by the vat.
(build) [1d6 = 5] You successfully build a mind duplicator. You duplicate the hobo’s mind into a clone and… well, now you have two angry hobos, except that one of them looks like you.
Turn 26 end.
Turn 27 begin.Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine, has psychic powers (telekinesis, telepathy)
Location: Erin Quill’s laboratory (resides on leyline)
Inventory: A briefcase-sized silver pentacle with silver capacitor, an inch cubed of titanium, 1-pound spool of bronze wire, 1-pound spool of silver wire, 1-pound spool of gold wire, several quality batteries for magic, Dr. Adderson’s research notes as of Turn 18, several^2 rechargeable wands with quality batteries (can detect leylines, create light, cause telekinesis), chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible
Shadowclaw777
Name: Allam Aarant
Goal: To create artificial life that will allow humanity to become a post-scarcity society
Field of Science that you excel in: Synthetic Biology
Your greatest creation/discovery: Applying gamma radiation to your skin under lab conditions can actually be positive to the human body
Status: fine, was injected with overclocked super-serum (7 feet tall, green skin, +1 to all defense rolls, bonus to speed rolls, bonus and +1 to strength rolls), was injected with omega-serum (Speedster 2), SURROUNDED BY HOSTILE NATIONAL GUARD
Location: outside of Allam Aarant’s laboratory (contains a semi-truck, an obedient rat the size of a large dog (injected with omega2 and hyper-serums, trapped in cage), a bio-computer communicating with the obedience chips by radar, several*2 mice (injected with hyper-serum), several hamsters, two horses (all obedient, have opposable thumbs, and were injected with omega-serum (Speedster 1))) next to an assembly line capable of making bio-synthetic obedience chips and super-soldier serum (can be changed easily when next version of serum is created)
Inventory: a few useful resources, formula for a hyper-serum (+1 to defense rolls, regenerate a graze every round), formula for an omega-serum (Speedster 2), formula for an upgrade serum (better memory, faster information processing) for the (Speedster 1) omega-serum
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine, being investigated by NASA
Location: A tent in a remote location (contains several fuel tanks full of the rocket fuel)
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible, designs for a passenger area for a rocket (uses magnetism to counteract acceleration on the passengers inside, and does so well enough to allow the rocket fuel to be usable), designs for a rocket engine capable of using the rocket fuel, designs for an austere living module for outer space, Erin Quill’s research notes as of Turn 17
NRDL
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: fine
Location: Amadeus Nix’s laboratory
Inventory: A computer file containing a well-restricted (restrictions: about half of them) neural net AI named Bastet (very low-end ASI-level, running on a few thousand dollars worth of higly improved hardware), a neural interface headset that allows communication with computers, several computer files containing various well-programmed narrow AIs, Erin Quill’s research notes as of Turn 17, very high quality narrow AI for extrapolating data to predict the future
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine, skill bonus to creating fire dog pokemon (pizza will arrive at laboratory in 1 turn)
Location: Samuel Oak's laboratory (contains two assistants)
Inventory: The prototype bulbasaur (now a Venusaur, +1 to strength rolls), a sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, an Arcanine (+1 to strength rolls), a sample of Cubchoo DNA, a sample of Beartic DNA, a friendly Golem (+1 to strength rolls), a Raichu (can make electric bursts, +1 to strength rolls), formula for a nonlethal poison (takes 4 rounds to knock opponent unconscious, can be absorbed through the skin), an Ekans (+1 to strength rolls), an Arbok (+1 to strength rolls), a Pidgey (+1 to strength rolls)
MonkeyMarkMario
Name: Master Monster
Goal: Make an army of clones to take over the universe
Field of science that you excel in: bioengineering
Your greatest creation/discovery: Cloned most of my organs. (GM note: +1 to all defense rolls)
Status: fine, being investigated by the federal government
Location: In a tunnel under an abandoned building (building has basement with a tunnel about three blocks towards city hall (tunnel has branching tunnel stretching two blocks to the right two blocks in (branching tunnel slopes up and ends underneath a park)) (warehouse end of tunnel is sealed off)) (tunnel contains truck, a mind duplicator, twenty-seven obedient clones of himself (have makeshift weapons) well-equipped for making a tunnel (five are guarding warehouse end of tunnel, five are guarding end of branching tunnel, one has mind of the hobo), a hobo, the essentials to start over, a device capable of swapping the minds of two people strapped into it, and a cloning vat (+skill bonus to clone production, contains no electronics instead running on gravity, has a cooling system that eliminates penalties of a 6 for clone production and reduce the penalties of a 6+)) in a city in a different state from the starting city
Inventory:
sprinkled chariot
Name : John West
Goal : Discovering Rlyeh
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: grazed, resistant to eldritch influences, eldritch power (+1 to eldritch rituals/spells)
Location: inside of the Egyptian pyramid (contains dark vizier, also contains ? ? ?)
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: fine, has psychic powers (telekinesis, telepathy and associated powers, precognition/postcognition/scrying, shield (+2 to defense rolls if he knows he is in combat), control animals, cannot be psychically mind-controlled by psychics strictly less than four tiers of power above him)
Location: Dr.Adderson’s laboratory (contains several^3 psychic monkeys)
Inventory: the steps of a revised psi-conditioning process that works on many more people (about 99.5% of people) and takes less time, Erin Quill’s research notes as of Turn 17
TricMagic
Name: Pen(Dr. Anamolate)
Goal: World Domnation
Field of science that you excel in: Nanotech
Your greatest creation/discovery: Sub-Space Communication Systems
Status: fine, skill bonus to all mental tasks, has several hundred thousand dollars in bank account
Location: Dr. Anamolate’s laboratory (contains 64 queen antbots (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), 567 worker antbots, a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds), device for scanning and interpreting the user’s thoughts, and a supercomputer (millions of TB of memory, hundreds of TB of RAM, tens of thousands of cores, modular, requires dozens of MW to work at full power, has subspace communication hub program, has firewall, has good killswitch for antbots))
Inventory: A nano-machine that increases people’s intelligence (skill bonus to all mental tasks), designs for a spider-like robot (capable of replicating itself every turn), designs for a dragonfly-like robot (can fly, turn invisible, capable of replicating itself every turn), designs for a queen termitebot (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn), designs for a butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn), designs for a queen antbot (capable of replicating itself every turn, capable of creating 9 worker antbots each turn, they have strong jaws and can secrete a binding agent strong as metal), designs for a nano-scrubber (highly efficient CO2 breakdown, slow replication via seeds) (patented) (city can use design for 5 years)
King Zultan
Name: Dr. Bob
Goal: Kill everyone with poison gas.
Field of science that you excel in: Chemistry
Your greatest creation/discovery: Chlorine gas
Status: fine
Location: in another city with his RV
Inventory: low-grade chemical kit, 1980s-era gas mask, spare filters for gas mask, several quality smoke bombs, several smoke bombs, an M9 and lots of ammunition for it, formula for a chemical that makes animals able to talk, lots of the chemical
Other things:
There is a pyramid in Egypt that holds eldritch things
There are lots of people with psychic powers, such as agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
All police forces in the state are equipped with psychics
The city police are widely perceived as incompetent
Eleven clones of Master Monster are imprisoned
Most people cannot be mind-controlled by psychics
128 dragonfly-like robots (can fly and turn invisible, capable of replicating themselves every turn) (shut down) are on a high roof in the starting city
32 queen termitebots (can tunnel, capable of replicating itself or creating 20 worker termitebots each turn) (shut down) are in a city dump
A butterflybot (can fly, turn invisible, can inject a nano-virus that converts matter into 256 butterflybots after 4 turns, capable of laying an eggsack (will grow into 64 butterflybots after 3 turns) each turn) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 3 turns) (shut down), a butterflybot eggsack (will grow into 64 butterflybots after 2 turns) (shut down), and a butterflybot eggsack (will grow into 64 butterflybots after 1 turn) (shut down) are on a different high roof in the starting city