I need your help to make the universe much closer then it is now
(uhh… diplomacy interrupt I guess?) [1d6 = 4]
Master Monster and his twin/clone stop abruptly, hostility vanishing from their face. “Oh, you’re a fellow scientist? I’m afraid we don’t have much expertise in spatial warping or anything like that, but we might be able to help you with something else later. What is it that you wanted help with exactly?”
Suddenly… another clone/twin of Master Monster arrives.test the limits of my potential, and also observe the various degrees of effectiveness among these government desk-jockeys.
Also, start performing a sample test: attempt psy conditioning on 100 people, 20 with active military service, 20 ex-military, 20 blue collar government workers, 20 blue collar non-government workers, and finally 20 homeless people.
Perhaps psychic potential is limited by mental trauma or discipline.
(limits) [1d6+skill bonus = 6-1 = 5] Fortunately for you, you’re pretty sure that you could design some sort of advanced psy-conditioning to perhaps get you something better than that telekinetic blast.
(effectiveness) [1d6 +1(psychic powers) = 2+1 = 3] It’s definitely helped them, but they haven’t really done anything notable yet.
(sample test) [1d6+skill bonus+1 = 3+1+1 = 5] The test shows a clear correlation between intelligence and likelihood of psychic potential, and between willpower/discipline and likelihood of psychic potential.
Communicate my thoughts as orderly and clearly as possible:
"My child, baseball is the story of humanity, scaled down. Human beings competing and cooperating, all in pursuit of victory, but not just for the sake of the individual. The teams in baseball see each other as family, and the people watching all feel themselves as part of that same family."
"But these are only my thoughts. Tell me, what do YOU see when you look at this game?"
I just see two teams trying to beat each other at a game. I can understand them wanting to win, but the game just seems too arbitrary to have a deeper meaning.
Dissapear the cube with another pentacle setup. This really shouldn't be too difficult...
[1d6+1+skill bonus = 5+1-1 = 5] The cube of bronze is removed from existence, without the sound of air rushing into its position that you would expect.
Wait tell the rats aren't paying attention and poison their food and water, then use a hammer or something to finish them off.
(poisoning) [1d6+1 = 1+1 = 2] You grab a hammer and slip some cyanide capsules into their water, alarmed to hear angry-sounding squeaking as you do so and see the rats scampering towards you. Er… perhaps they’re smarter than you thought.
Battle is joined!Initiative: Zultan 1d6 = 2 vs mice 1d6 = 5
Round 1:
Mice attack 1d6 +1(numbers) = 6+1 = 7 vs Zultan defense 1d6 +2(much bigger) +1(familiar with them) = 2+2+1 = 5
Zultan is now wounded and has -1 to all combat rolls!Zultan attack 1d6 +2(much bigger) +1(makeshift weapon) +1(familiar with them) -1(wounded) = 2+2+1+1-1 = 5 vs mice defense 1d6 +1(numbers) = 5+1 = 6
What do you do?go back to the lab and work in fusing dogs and combustible sustances until creating a fire proof dog that breathes fire.
[1d6+skill bonus = 4+1 = 5] You wouldn’t think that putting combustible substances in dogs would make it less vulnerable to fires, but hey, isn’t this what science is all about? Overturning old theories to make room for the new. The dog sniffs around curiously as if looking for a mouse.
(I don’t know much about pokemon, so if you could tell me what pokemon you were trying to create that would be good.)
Close the door, and command my dog-rat to assault an adjacent pet store to bring me some hamsters and rats to my science lab, while I work on a production facility inside the laboratory that can produce the bio-synthetic chips and super-soldier serums through manual labor.
You inform the stranger that you are uninterested in a partnership at the current moment, and close the door.(dog-rat) [1d6 = 3] Dog-rats are not exactly the best shepherds for hamsters, but he manages to bring you a few somehow.
(creating assembly line) [1d6 = 5] You dust off your hands and admire the assembly line. You can see it now. Dog-rats making chips which get put into more dog-rats which make more chips… of course, the serum still has that unfortunate problem of giving you green skin and increasing your height by an unreasonable amount, but you planned for this and when you make a better serum it won’t be hard to change the assembly line.
"If you can get the police off my scent I will help you."
Have the clones build a cooling system for the cloning vats. Set false trails for the police to follow to lead them away from me.
Allam looks thoughtfully at you, but says that he will do fine by himself for now. As you leave, you see a rat the size of a dog run out through a dog-flap at the bottom of the door.(false trails) [1d6 = 3] As you head home, you make sure to leave a few clues of your presence in places nowhere near your laboratory, just to throw them off.
As you head into your laboratory, you notice another person in there; not one of your clones. He is standing next to two of your clones.(cooling system) [1d6 = 5] Perhaps they have learned something from their time spent with the other scientist, because the cooling system is a marvel built to last.
(police investigation) [1d6 = 1] Glancing at the television playing in the background, you see with no small amount of pleasure that the police have been completely fooled by your fabricated clues.
Search the pamphlet for elder sign ( protective star image working against eldritch things)
Keep excavation in search of knowledge on Rlyeh and dark pharaoh
(elder sign) [1d6 = 4] Yup, there it is. A Koch’s Snowflake with 48 sides. Not quite the shape of star you were expecting, but it’ll do.
(excavation) [1d6+skill bonus = 1+1 = 2] You were too busy practicing drawing the elder sign to pay attention to the walls.
Turn 5 end.
Turn 6 begin.Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine
Location: Erin Quill’s laboratory
Inventory:
Shadowclaw777
Name: Allam Aarant
Goal: To create artificial life that will allow humanity to become a post-scarcity society
Field of Science that you excel in: Synthetic Biology
Your greatest creation/discovery: Applying gamma radiation to your skin under lab conditions can actually be positive to the human body
Status: fine, 7 feet tall, green skin, +1 to all defense rolls, bonus to speed rolls, bonus and +1 to strength rolls
Location: Allam Aarant’s laboratory (contains an obedient rat the size of a large dog and no other rats, but a few hamsters) next to an assembly line capable of making bio-synthetic obedience chips and super-soldier serum (can be changed easily when next version of serum is created)
Inventory: a few useful resources
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine
Location: Master Monster’s laboratory (contains twelve clones of Master Monster obedient to him and three cloning vats (have a cooling system that eliminates penalties of a 6 for clone production and reduce the penalties of a 6+)) next to three (?) clones of Master Monster
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a hard-to-mass-produce rocket fuel better than theoretically possible
NRDL
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: fine, wearing neural headset
Location: Amadeus Nix’s laboratory
Inventory: A computer file containing a well-restricted prototype neural net AI that is reading Wikipedia articles on baseball and communicating with you, a neural interface headset that allows communication with computers
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine
Location: Samuel Oak’s laboratory
Inventory: A sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up, a fireproof dog that breathes fire
MonkeyMarkMario
Name: Master Monster
Goal: Make an army of clones to take over the universe
Field of science that you excel in: bioengineering
Your greatest creation/discovery: Cloned most of my organs. (GM note: +1 to all defense rolls)
Status: fine, police investigation is beginning (they have determined that a bioengineer was involved), but is completely sidetracked on false leads
Location: Master Monster’s laboratory (contains twelve clones of Master Monster obedient to him and three cloning vats (have a cooling system that eliminates penalties of a 6 for clone production and reduce the penalties of a 6+)) next to two clones of Master Monster and an unknown person
Inventory:
King Zultan
Name: Dr. Unpleasant
Goal: World domination with an army of intelligent animals.
Field of science that you excel in: Gene Engineering
Your greatest creation/discovery: Semi-intelligent rats.
Status: wounded, -1 to all combat rolls
Location: Dr. Unpleasant's laboratory looking at several rats with human-level intelligence who can speak English and hate humanity, but wish to protect and isolate Dr. Unpleasant from the world… AND ARE ATTACKING HIM!
Inventory: A hammer
sprinkled chariot
Name : John West
Goal : Discovering Rlyeh
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: fine, resistant to eldritch influences
Location: inside of the Egyptian pyramid
Inventory: A torch, a pamphlet written in the eldritch language that teaches people how to resist eldritch influences and contains an elder sign (protects from eldritch things)
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: fine, can launch telekinetic blasts
Location: Dr. Adderson's laboratory
Inventory:
Other things:
There is a pyramid in Egypt that may hold eldritch things
There are agents of various agencies like the FBI, CIA, and NSA, blue collar government and non-government workers, military and ex-military, and homeless people with psychic powers
The delays of this turn came from a combination of procrastination and the infamous forum outage of September '18.