Perfect!
Flip the switch to activate the pentacle! I'll have a perfect cube in no time!
(Suggestions for rolls: 3 is what is very clearly not a cube, but proves that summoning works; 4 is a cube that has identical side measurements down to very small units; 5 is a platonically ideal cube and you can feel it; and 6 is 10 such cubes, stacked one on top of the other, and if they fall over it'll probably damage the pentacle so it is time to be careful ._.)
[1d6+1+skill bonus+1 (well prepared) = 1+1+1+1 = 4] A cube of seventeen hundred and twenty-eight cubic inches of bronze appears out of thin air and drops to the ground. The floor shakes noticeably from the impact but does not give.
"Alas it works!"
Continue cloning until I have 8 clones total. Have each clone start exploring the city and bring back supplies for more cloning vats, a little at a time.
Question for the GM how long is each turn?
(cloning)[1d6+skill bonus = 2+1 = 3] You only manage to get three more clones done before you get bored of the repetitive work and go watch television.
(cloning vats)[1d6 = 6] “News flash: Daylight robberies of hardware stores and electronics warehouses were carried out earlier today. The police say [1d6 = 3] that they are following up on the statements of witnesses that all of the culprits looked identical.” Well, that can’t be good.
Develop a bio-inhibitor chip entirely made of bio-synthetic materials and through sedatives and surgery place it into the monstrous-sized white rat brain, allowing me to assume the intent of the rat and creating the initial mind command for to first guard the current location. The bio-inhibitor chip works through radar to rain waves obviously
[1d6+skill bonus = 3+1 = 4] The bio-inhibitor chip is created without too much trouble, and fortunately the rat is docile enough to make the injection of the sedatives easy. After the surgery, the rat begins patrolling the corridors of the laboratory.
Develop the best rocket fuel theoreticly possible per unit mass, and then develop a better one
[1d6+skill bonus = 5 skill level 1] Well, that was easy. That accursed Tsiolkovsky rocket equation is much less of a concern than it was previously.
Activate an extremely restricted, limited version of my AI, so I can monitor exactly WHAT its learning, how fast its learning, as well as any "thoughts" it might have.
(restrictions) [1d6+skill bonus = 6-1 = 5] You managed to strike the perfect balance between a singularity and a snail’s pace.
(topics) [random wikipedia article = the 1905 Boston Beaneaters season] For some reason, your AI is looking up… baseball?
(speed) [1d6 = 3] It’s only just finished a single article on the topic, though, and an obscure one at that.
(disposition) [1d6 = 3] It is very confused as to why baseball even exists, and is starting to develop an animosity for the sport.
make a copy of Aggron DNA and start modify it so the species starts looking as a Aron when child and slowly becomes an Aggron when adult.
[1d6+skill bonus = 4+1 = 5] You accomplished your goal, and even managed to throw in an adolescent form too. You call the adolescent form “Lairon”.
find a good military candidate to become a psychic, then start studying their brains via MRI to judge the differences between regular people and awoken psychics.
(find a candidate) [1d6+skill bonus = 2+1 = 3] Unfortunately, the only person with psychic powers you found was from the FBI.
(study the difference) [1d6+skill bonus = 4+1 = 5] After some study, you have discovered several noticeable differences in the brains of psychics.
Teach them to speak, if that doesn't work modify there vocal cords so can make sounds more like a human, then teach them to talk.
[1d6+1 = 3+1 = 4] After much trial and error, you begin with numbers and expand outwards to give them a basic grasp of the English language.
Figure out best place to send archeological expedition to seek eldritch things in Egypt
[1d6+skill bonus = 4+1 = 5] After various methods of investigation, you have determined that the place most likely to hold eldritch things in Egypt is a newly discovered pyramid with writing in the eldritch language on the outside.
Turn 2 end.
Turn 3 begin.Players:
Glass
Name: Erin Quill
Goal: The furthering of arcanology (the science of magic) and the full harnessing of it to do anything you could possibly need it to do
Field of science that you excel in: Arcanology
Your greatest creation/discovery: Leylines, and that the energy they hold can be redirected with silver wires
Status: fine
Location: Erin Quill’s laboratory next to about five hundred pounds of bronze
Inventory:
Shadowclaw777
Name: Allam Aarant
Goal: To create artificial life that will allow humanity to become a post-scarcity society
Field of Science that you excel in: Synthetic Biology
Your greatest creation/discovery: Applying gamma radiation to your skin under lab conditions can actually be positive to the human body
Status: fine
Location: Allam Aarant’s laboratory (the laboratory’s inside is being patrolled by an obedient rat the size of a large dog (has +1 to detecting intruders that can be smelled))
Inventory:
Rockeater
Name: Bernarnd Bonson
Goal: Make trasporation between one edge of the solar system to another take less then a day with multipal stops in the way
Field of science that you excel in:Rocket science
Your greatest creation/discovery:A way to build anti radiation magnetic field (GM note: "cheaper and lighter rediation shilding using magnets")
Status: fine
Location: Bernarnd Bonson’s laboratory
Inventory: Designs for more efficient and sturdy solar panels, chemical formula of a rocket fuel much better than theoretically possible
NRDL
Name: Amadeus Nix
Goal: To create a benevolent AI God
Field of science that you excel in: Artificial Intelligence
Your greatest creation/discovery: Being able to map out empathic processes in a human brain and replicating it in a simulated brain.
Status: fine
Location: Amadeus Nix’s laboratory
Inventory: A computer file containing a well-restricted prototype neural net AI that dislikes baseball and is reading Wikipedia articles on baseball
ziizo
Name: Samuel Oak
Goal: Make pokemons real
Field of science that you excel in: genetic modification.
Your greatest creation/discovery: a prototype bulbasaur (can't use moves or evolve but is part plant and has the correct appareance.
Status: fine
Location: Samuel Oak’s laboratory
Inventory: A sample of Aggron DNA, a sample of DNA for an organism that goes through the Aron evolutions as it grows up
MonkeyMarkMario
Name: Master Monster
Goal: Make an army of clones to take over the universe
Field of science that you excel in: bioengineering
Your greatest creation/discovery: Cloned most of my organs. (GM note: +1 to all defense rolls)
Status: fine, police investigation is beginning
Location: Master Monster’s laboratory next to four obedient clones of himself and enough supplies for two more cloning vats
Inventory:
King Zultan
Name: Dr. Unpleasant
Goal: World domination with an army of intelligent animals.
Field of science that you excel in: Gene Engineering
Your greatest creation/discovery: Semi-intelligent rats.
Status: fine
Location: Dr. Unpleasant's laboratory looking at several rats with human-level intelligence who can speak basic English
Inventory:
sprinkled chariot
Name : John West
Goal : Discovering Rlyeh
Field of excellence : Archeology
Greatest discovery : Decyphering language of elder thing
Status: fine, slightly crazy
Location: John West's laboratory
Inventory:
Dustan Hache
Name:Dr. Adderson
Goal:Unlock the dormant potential of the brain for all to use.
Field of science that you excel in: Psionics.
Your greatest creation/discovery: psi-conditioning, a rigorous process that can (rarely) unlock latent psychic power.
Status: fine
Location: Dr. Adderson's laboratory
Inventory:
Other things:
There is a pyramid in Egypt that may hold eldritch things
There is an FBI agent with psychic powers