Still here, amidst the heated conversation. And yeah, can't play the game if you don't know your hand.
On the contrary, the way you play the game when you don't know your hand tells me a lot about you.
Consider: you're telling me that your role will change how you will play D1. What about the people who don't look at their PM D1? You can't say that they don't know what they're doing; an awful lot of them know an awful lot about what they're doing.
Most of that's BS (Ignorance? Delusions of grandeur? Obfuscation of real intentions? Or maybe I'm just saying that to throw you off?), but I get the crux of your point: you say that you want to know how the players act when the game isn't on.
I know how the players act when the game isn't on. Authentically. But yes, I want to see what the shape of that particular beast is, since it varies so much.
But the problem with that, at least in my case, is that I won't put my game face on before the role PM arrives. I'm not clear, I'm not playing a town game right now.
That's great. Thanks, you've told me a lot. For instance: you draw a distinction between a town game and authentic action. That means you draw a distinction between a scum game and a town game within your own play. That's not a good thing to do. Why are you doing this? Is it an honest analysis of your own critically lacking play? Is it a bluff in order to strengthen later townreads on yourself? Do you really think it's safe to play such a scummy DO?
I'm always up for some pre-game banter, but there's little useful information to be gained from it. You mention D0 reads on players I know vs. players I don't, and ask how I deal with that. But that's the wrong question.
Actually, it's just not the question I want answer. But I think you intuited that.
Want an easy example?
Kit will play scummily as cop. 100%
They'll avoid making strong reads D1, act cagey and defensive, and double down on the focus on mechanical elements. There will be a strong emphasis on single points as the basis for lynches and defenses. They'll offer fleetingly into conversations, a sort of scummy activelurking that you can often see from this sort of thing. There'll be a very real movement to lynch them D1. It'll never be properly addressed or retracted and act as a kind of lingering shade over them for the whole game if it doesn't result in a lynch.
Am I reading to much into this? Not at all. You're reading too much into this. You could say this same set of things about many players cop games. It's common hole to fall into. But I know KR will fall into it. That's useful to know, because then I can increase the modality of my cop read on them. Is this important? Not very, but it can make a huge difference, so maybe it is. It's worth doing, however.
This is the second time I've written this out, because I accidentally reloaded over my own post. I've done some things wrong on purpose here, but I'm still 100% correct. I also suspect that it's the optimal play.
The game hasn't even begun and you've already set yourself into a WIFOM situation. Well done.
I'm the best, right?
You're always in a WIFOM situation. Learn to swim in it. You don't need to drink the wine, some of it will be absorbed through your skin anyway.