tpssurvivor isn't really helping me develop this, although he is right. Df as it is does not support caste-specific Creature sprites such as MALE and FEMALE, though the steam edition and the free edition will in the future. I have seen some prototypes introduced by meph on what the sprite sheets would look like, though im still hesitant to go head making them, due to toady often not delivering fully on graphics requests. But we'll see. FEMALE and MALE graphics are planned.
Thank you for your response, Vettlingr.
Hm, I should start doing more research behind about anything I discover that has been created by the community for Dwarf Fortress to determine rather it is a hack or something that is natively supported by Dwarf Fortress since it is such a highly moddable game, so apologies for my ignorance.
Take your time with them—no rush at all. Waiting for Toady to fully support and implement graphics requests when he finds time for them during the development of all of those exciting things we're getting soon, that I've read about from the latest 'Future of the Fortress' blog, would help with saving your time and efforts just in case those graphics requests don't happen or are partially implemented.
I can live with the races sharing one male or female sprite and knowing that their counterparts are planned for their respective sexes, so thanks again. ❦
I mean, people seem fine with the female dwarfs having beards and female humans have moustache, its always the female elves being male that makes people react for some reason.
The previous of course being the reason I made the latter. In hindsight, elves are probably the least sexually dimorphic of all the civ races, so the representation was unnecessary. But you know.
There is a lot on my plate still, even if most of the tiles have gotten a vettling touch.
I will phase out most of the creature sprites I burrowed from mephs tileset, which is a lot, maybe over 1000+.
A cool feature would be if the game engine could just "scale up" Giant variations og creatures rather than having to make new anyway.
Multi tile creatures, or creatures outside of the tilesize limit, probably would postpone me making giant variations for a while, or sprites for whales/elephants etc.
There certainly is a list of changes for the sprites that will come into consideration as soon as the next update is released.
- Civ-graphics for all the new randomly generated Positions (If possible)
- Civ Graphics for High priests and other new Positions.
- Possible graphics for mounts (?)