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Author Topic: Gridhood without a grid  (Read 2688 times)

Screech9791

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Re: Gridhood without a grid
« Reply #15 on: September 11, 2018, 10:40:29 am »

Are you ever going to update?

*ahem*

The game will update whenever the GM feels like it which will always be at least 24 hours after the last update*. If you fail to get your action in, the GM will not wait for you.
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TricMagic

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Re: Gridhood without a grid
« Reply #16 on: September 11, 2018, 11:16:15 am »

Meant the cat, not you, 0cra_tr0per. Sorry for the Confusion.
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KittyTac

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Re: Gridhood without a grid
« Reply #17 on: September 11, 2018, 11:20:15 am »

When I'm not busy.
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Screech9791

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Re: Gridhood without a grid
« Reply #18 on: September 11, 2018, 11:34:39 am »

Well, Tric, are you going to update your RTD?
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Elvish Miner

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Re: Gridhood without a grid
« Reply #19 on: September 11, 2018, 12:08:29 pm »

Alright, ladies, all your dresses are beautiful. Now can we get back to the game?
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Nirur Torir

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Re: Gridhood without a grid
« Reply #20 on: September 11, 2018, 03:18:35 pm »

Civilization Name: The Pakii
Civilization Color: slateblue
Civilization Trait: Seafaring
Starting Area: The northern part of the northern bone, right along that v shaped bay. The Pakii are on the eastern side of the bay.
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TricMagic

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Re: Gridhood without a grid
« Reply #21 on: September 11, 2018, 03:26:39 pm »

And what shall you name your Boney Island?
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Nirur Torir

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Re: Gridhood without a grid
« Reply #22 on: September 11, 2018, 03:49:35 pm »

A name?
Uh, a name, right.

It is Pakii Island.
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King Zultan

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Re: Gridhood without a grid
« Reply #23 on: September 12, 2018, 05:45:15 am »

Blarg god of wetlands appears.
Blarg creates a swamp in North West corner.
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but anyway, if you'll excuse me, I need to commit sebbaku.
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Re: Gridhood without a grid
« Reply #24 on: September 12, 2018, 07:30:55 am »

Sisslak the god of drylands appears.
He creates a desert west of the mountains.
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Screech9791

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Re: Gridhood without a grid
« Reply #25 on: September 13, 2018, 10:34:59 am »

So I'm back from an unfortunate incident which got my computer taken away.

Update will be ASAP.
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Screech9791

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Re: Gridhood without a grid
« Reply #26 on: September 13, 2018, 12:26:15 pm »

GM, the Civ Spoiler says Scavenging, while the Action Spoiler says Foraging. Is there a difference?

The civ spoiler for turn one is literally crickets on a tumbleweed. There's no action spoiler.

Turn 2

Spoiler: Map (click to show/hide)

God actions:
Clak Clonk rests.
Na creates a rainforest in the northeast with oversized trees, and got really oversized trees. At least she asked for the trees to be oversized.
Felius adds cat ears covered in catnip to the skull island. ((GM NOTE: Excuse my terrible attempts at adding cat ears to the skull.))
Sisslak fails to create a desert west of the mountains because there are no mountains.

Civilization actions:
The Arclings settle on the nose of Skull Island, and waste a turn having all their civilians researching how to do something all civilizations can do by default. I'm not sadistic, you start with foraging. They waste 5 food as a result.
The Pakii stagnate because they didn't designate a starting action.

Spoiler: Gods (click to show/hide)
Spoiler: Civilizations (click to show/hide)
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TricMagic

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Re: Gridhood without a grid
« Reply #27 on: September 13, 2018, 12:31:15 pm »

?

I was trying to research better foraging techniques... You mean that isn't a thing in this game? What the hell!


Also, that is sadistic. Research is supposed to progress, not completely waste resources. What can we do other than the Basics to improve foraging?

Quote
- Attempt to research something. The more complicated a topic is, the longer it takes to figure it out. If you try to research something too complicated without the prerequisites, unpredictable things may happen instead of you getting the desired outcome.


I just find the complete waste of research direction a bit frustrating. If it was complete already, wouldn't we be able to figure out where to go or what to research... Most of the gridhoods I've played have that to give a bonus.
« Last Edit: September 13, 2018, 12:37:50 pm by TricMagic »
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Nirur Torir

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Re: Gridhood without a grid
« Reply #28 on: September 13, 2018, 02:18:17 pm »

Oops.

I'd prefer it if you gave Arclings back their food, since none of their workers actually worked.

Pakii
3x forage the nearby grasslands(?) for food.
2x research Dugout Canoes

1x pop increase
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Re: Gridhood without a grid
« Reply #29 on: September 13, 2018, 02:22:58 pm »

Sisslak creates a desert just between skull island the swamp and the rainforest. Its sand has a reddish hue.
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