Turn 4: Just All Kinds Of Weird"A nobby?" Mordre pulls at his beard. "Ne'er been a nobby before. Well then, as tha HEAD of HOUSE DEEPSTONE I lay claim to EVERYTHING BELOW GROUND LEVEL!"
He points and laughs at the others triuphantly. "TAKE THAT YA SHITES! While you sorry lot fight over measley LAND, all I've go' tae do to expand is DIG!"
Then he frowns and looks over his fellow noble whats-his-face. "Speakin of- did ya ahave to go an shatter my cage ya daft twit? It was a work of art it were! Now, scurry on up some good pickaxes would ye? we're got TUNNELS to DIG!
Still laughing, modre shanghai's a few peasants to grab some pickaxes, then picks a decent spot against a hill or something and STONE MAGIC's open a stairwell. Time to EXPAND HIS REAL ESTATE!Might as well carve as he goes so it looks half decent.
The only pickaxes available are located in the blacksmith's shop, and he insists on monetary compensation to part with them. Well, that or being made a baron.
[6] In the meantime, you hike on over to another mesa and use stone magic to bury yourself alive. Pretty standard fortress groundbreaking, really.
+8 Sandstone (cannot carry yourself)
+1 Stone Magic
-5 HP
Buried AliveUsing my herbalism, search my landing area for an herb (+1 herbalism) with regenerative properties (+1 herbalism) and durability/toughness/defense (whatever helps one to get hurt less) enhancing properties (+1 herbalism) that is easy to refine (+1 alchemy), safe to handle (+2 alchemy because it could hopefully identify dangerous substances), and of high potency (+2 alchemy).
For my second action (or first if I can't do my above action), go see what drinks are available.
If I still need a second action by this point, fiddle with the mote and toothpick to see if I can learn anything else about them.
[2] You try to find some nice herbs, but just discover a slightly glowing cobra instead. It seems upset.
[6] While staring at an angry radioactive snake, you stick your tongue into your mote and discover that you can draw forth really long toothpicks. Whether this counts as "learning" anything is a topic for the sages.
[3] Incidentally, the snake takes this as an attempt at seduction. It plays coy by savaging your leg.
-1 HP
Now poisoned with weird glowy cobra venom, effects uncertain
+1 Seduction Passion: OVERFLOW, USED IMMEDIATELY
1 Seduction Passion used: Seduction improves from +0 to +1!Ow. Goddamnit.
Just heal. Healing is good.
Also request assistance.
What does "Maimed: Fallen Hero" actually mean?
You lie down and try not to hurt yourself. It seems to help, but you feel like an inn room or house of some kind would be better.
Your everything hurting everywhere resolves to a distinctly unheroic limp.
Half heal (+6 HP)Tend to the maimed and gravely wounded, with vitamancy of course, two points to increase the potency of the healing and two to heal more people at the same time.
Also inspect my potion pack, do they come with labels?
[1] This goes how it usually goes. Archimedes' and Erin's skeletons try to rip out of their fleshy prisons.
[1] Eventually they regain their composure and just start trying to move around in their meaty armor suits. Neither outer fleshy shell seems pleased with your brilliance.
You browse casually through your potion pack as your two former patients scream about skeletons this and you imbecile that. They're labeled but the labels are sometimes-vague pictograms, in part because there's kind of a lot of variation and mixed effects and so on. Still, on sheer volume the value can't be beat!
Archimedes: -3 HP
Erin: -3 HP
+1 Necromancy
OVERFLOW, USED IMMEDIATELY
1 Necromancy Passion Used: Necromancy increases from +0 to +1!
Archimedes and Erin: Living Skeleton"We're suddenly nobles, just like that? Sure, whatever you say." Anna would struggle a bit as she shifted her head a little from her position on the ground. "And yeah, I agree, House Wraith is a terrible name. We could go with something simple that represents who we are, like House Arcana, or maybe something impressive, like House Transcendent."
Regardless of what they went with, she still needed to fix her current situation. Anna will continue to focus and try to stabilize her life force with VITAMANCY before it crashes.
She'll also try to free herself from entanglement and the barrier so she can finally stand up and move around again. That'd be nice.
[2] You draw even more of your life force to pile on top of your heart-core like plaster. You dunno what that's gonna do but you doubt it's what you intended.
[4] You finally wrench yourself free of all that gunk.
It occurs to you that there's probably no further time to do anything BEFORE you experience the crash, but you can still potentially do something DURING it. This might be more helpful if you knew exactly what was going to happen, but such is layered failures regarding your own life essence.
Unentangled, life force layer cake appliedThen he frowns and looks over his fellow noble whats-his-face. "Speakin of- did ya ahave to go an shatter my cage ya daft twit? It was a work of art it were! Now, scurry on up some good pickaxes would ye? we're got TUNNELS to DIG!
Still laughing, modre shanghai's a few peasants to grab some pickaxes, then picks a decent spot against a hill or something and STONE MAGIC's open a stairwell. Time to EXPAND HIS REAL ESTATE!
"Mm..." Smith gives his spear a look over before planting it into the ground, pointy end first.
"Would of been fine if you didn't botch the internal structural integrity." Smith mutters underneath his breath.
METAL+6
-Sense out nearby deposits of metal ore
-Increase the range
-Increase the range
-Increase the range
-Increase the accuracy
-Increase the accuracy
ANIMATION+3
-Animate the spear
-Have the spear float a short distance from me
-Gesture command: When Smith points his index finger, spear will fly towards target.
[6] The blacksmith's shop leaves afterimages in your vision and you generally regret your life choices. You do, however, notice a lot of glare from just about everywhere underground. Suspicious.
[2] The magic slides off, you guess as "impure" or somesuch. Just as well, you were not feeling that one, and your plan probably wouldn't have worked without more supporting skills anyway.
+1 Metal
Mildly Blinded"Yeah, whatever. You're not even a good tailor. A lime green suit? What are we, hekkin leprechauns?"
Flip off the green guy.
All Corvid magic and Death magic to compel the Doom Bird to bugger off and drain the life essence of someone weaker and less important than I the Dagon worshiper.
All Fashion to make these pitiful peasants look slightly less pitiful and peasant-like, using the power of clothing! If I need to stick around this dump, may as well force the resident idiots to look tolerable.
Also evade anyone attempting to use Vitamantic healing on me. No thanks I'll heal with my natural body functions thank you.
"How dare- I said how dare you!" he sputters like an indignant chicken.
[6] You fill it with a ravenous impulse to kill. Oh no. How terrible. If only you had known.
...it's gonna stop having a ravenous impulse to kill once it's done with him, right?
You attempt to improve the peasants but discover they're already wearing well-made and color-coded attire, whereas you have no clothing to improve them with. You'll have to get some from... limeguy, of course he's the tailor. Why
wouldn't a guy who makes his own clothes pick lime green by choice.
+1 Corvid
Doomcrow ravenously hungers for cultist guyAction 1: Mingle with the partying townsfolk. Provide delicious tea and sage-like conversation, while squeezing my stress ball to get rid of the leftover chi and adrenaline from the fight.
Action 2: Use chi magic to summon at least one of those ancestor spirits again, and rub it in its face that we protected this town just fine without their help.
[6] You mingle a little too hard and end up haggling over someone's daughter. You didn't think you wanted someone's daughter but he's pretty insistent that you take her for a bride price of three units of cactus pie and you're unsure how to politely refuse or haggle much higher.
[1] A ragged black figure shambles up from the earth to shriek accusingly at you, then descend gibbering into the soil. It was less I-told-you-so than you were hoping.
Now under Terrible Omen
+1 Socialization
+1 ChiOw. Goddamnit.
Just heal. Healing is good.
Also request assistance.
What does "Maimed: Fallen Hero" actually mean?
Actions: Life/Protection
Life: Heal heal heal.
In all seriousness: Focus healing on those with critical conditions first that are actually PCs. If there's any further actions, transmit my glowy glowness into a healing aura.
Tend to the maimed and gravely wounded, with vitamancy of course, two points to increase the potency of the healing and two to heal more people at the same time.
Also inspect my potion pack, do they come with labels?
Respectfully healing before this person does it, please. :B
Engaging in casual talk that will surely introduce our intents and persons to each other in doing so--so meaning whoever can do it first.
Protection: Focus two actions into saving my shield for later or having it on passive until a threat emerges. The next 3 actions are for fortifying us all people's armor. Taking priority my own, then that dude I just healed, then one other probably important person that seems important to me.
Akari wondered why she was suddenly both a noble, and in a house she had zero idea about and little connection to. She had a better idea that the folks who fought with her were of possible importance to the letter she was given before her mentor's sudden disappearance, and decided that with the way things were flowing, it was best to work with them.
And then she was politely interrupted.
"I never noticed this by my person. I'd like to work with you in finding out what it does before any trade."
Eye of Shadow: This shadowy black sphere has indistinct edges, and feels soft to the touch. A green light sometimes appears, shifts across the surface, and then disappears, but you can't tell what it is or does.
Sandstone Charm: This palm-sized beige stone slate is dense with indecipherable heiroglyphics. You're certain it's an item of power, but your efforts to unleash it have so far proven futile.
Name: Akari Elleison
Description: Akari is around five and a half feet tall, with the figure of a traveled, toned woman. She has light brown skin, and dark black hair, having chiseled features on her face, and a posture similar to scholars.
Primary Skill: Protection +5
Secondary Skills: Life & Fire/Light (Glow) +3
Precious Item: Heirloom Amulet - Basically an orb clasped by a strong chain, Akari uses this for both cosmetic purposes and in crafts and work--focusing light and optics. It is usable as a durable catalyst to Akari's personal arts.
Backstory: Drawn to a particular village due to summons by an old friend, Akari was surprised, to say the least, to see the descriptions of devastation being not just apt, but accurate and as horrible as the state of the letter that detailed the situation. [/spoiler
[5] You mend the wounds of both Archimedes and Erin, though not before the other person does. They weren't polite enough to wait for you.
In particular, this influx of life energy keeps Archimedes from suffering another grisly maiming at the hands of his own skeleton trying to rip free.
You think about trying to protect people, but there are no threats to protect them from (beyond each other) so it'd be wasted.
+3 Healing to Erin and Archimedes
Archimedes saved from further maiming
+1 Life"Gaaah! Blasted thing!"
Archimedes uses his Medicine passion(all of it that he has) to heal himself(or assist anyone who tries to heal him).
Once that's done, he gathers whatever reagents he can from the Abomination.
[4] You painstakingly piece all of your bones back together, make sure they fit perfectly, and even figure out how to let light movements aid their recovery rather than shake them loose. You'll need to avoid strenuous activities and could really do with some medicinal herbs, but you think you've got your shattered bone thing somewhat figured out!
[5] You gather up some sludge that you assume is from that returnamancy curse, along with... actually... you're not entirely sure what you want off the corpse. You don't have any handy tools for harvesting either.
+5 Containerless Mystery Sludge!
Sort of healed somewhat!
3 Medicine Passion spent: Medicine increases from +3 to +4!
+1 Butcher PassionFirst of all, summon Deep Ones in front of the villagers and have the summoned help me build a chapel for the worship of the Idol of Father Dagon.
Then, between the villagers, attempt to recruit the youngest ones and teach them eldritch knowledge and the power of Dagon Magic inside the chapel.
[6] You summon
something out of your own flesh. Summoning can't occur out of nothing, you see; that's a common misconception. It needs an existing material or energy to shape itself, usually dirt, sometimes air if the summon is unusually light or small. It's more powerful with more synergy, though, which is one reason earth elementals make such popular minions.
Anyway, the servants of Dagon writhe out of your flesh. That's the material you accidentally summon them out of, partially due to their... opinions on the matter. So now you're screaming as unshaped THINGS claw out of your very essence, which makes it hard to tell them to build you a chapel. Or find villagers to induct. Would it make it easier or harder to teach them about Dagon? You're not sure.
Oh, and a doomcrow swoops in cawing hungrily for your vital essence. Take a number, buddy! Hahahaha, that's a good one!
[1] Especially since it gets caught in the jaw-things of some of your possessed flesh. Haha, only good things can come of this!
Super Unavoidable Incident
+1 DagonFirst things first, wounded should be healed and this lady over here should be freed from under this thing's corpse. By Gods, what a disgusting thing!
And very dangerous, to boot. No way he willingly goes near anything like that when it's alive.
Get some strong peasants to help me in getting Auntie Adams out of under abomination's corpse. Attempt to get Auntie Adams out of under abomination's corpse with their help, if it's a separate action? If it is not, meet would be attack by life-draining crow on me or my peasants with swordy vengeance. And no surprise attacks, it shouldn't work on me. If there are none and Auntie is still stuck, try again (ain't no rule ).
After all things done, try to get some tea and rest, if reasonable (Probably not as an actual action. ).
repeating of dire mistakes
Try.
[1] One of the villagers accuses you of undemocratically attempting to seize control over labor and associated wealth and political influence. You're not entirely sure what that means, other than that he threw a tankard at you.
[2] You try to unearth Auntie on your won, but your feeble arms aren't up to the task. You just get oozing ichor on them. Ew.
It occurs to you that your ring is not precise enough to tell whether the doomcrow is swooping at this very moment. It's more of a glow-when-orcs-are-near affair, which as mentioned means it's pretty much constantly warning you of nearby danger.
Now Known Tyrant, Ichory Hands
+1 Diplomacy"Alright then, I'll get to work. Go, house Arcana! Wooooo..."
Jeff gathers a small expeditionary force of maybe around 10-12 able bodied villagers, has them gather enough food for a day or two of foot travel, then sets off to the bottom of the plateau. When there, they will search for resources in the immediate vicinity of Sundrop. Any other mages that desire to join may do so.
In his free time, he fiddles with his icy shard.
[3] You gather up half the village's population and most of their food, then set out to find resources. The populace is understandably skeptical that you're not plunging the whole village into starvation, especially now that they have double the mouths to feed, but it's too late to back out now. Also you jokingly told them if worst came to worst they could just eat you, which seemed to resonate with them.
[1] They are immediately set upon by ravenous jackals. Your reputation isn't looking great at this point.
Complications!"Other punchy guy, remind me not to piss you off. And to make you a power armor."
BB commands the dort fort golort to help dig for Auntie Adams
"This is all the contribution I need to give and it won't go evil and attack you guys I'm sure bye,"
She goes out looking for any reclaimable stones and rubbles to make her actual castle.
[6] Your dort fort golort rises with a thunderous moan, shambling all the way over to the abomination.
[5] Despite it's awkward and excessive motions, it peels the corpse up enough to pluck Auntie from her unsightly nook.
[6] You find a nice boulder well outside of town, but quickly realize you can't carry it back.
Auntie freed!
+1 Animation
+1 Prospecting((Not enough time to put thought into this so:))
1 Necromancy: Try to draw some evil spirit essence from the environment that might have been left behind by the destroyed monsters.
+1: Refine it into a more pliable state.
Enchantment: Imbue the reinforced scepter's head with the nightmare essence.
Leadership: Try to get the peasants neatly organized and catalogued so I can easily find the ones with specific skillsets (I want an architect or engineer at the moment).
[1] You swallow some disjointed essence from the abomination. Wheezing and hacking, you consider that you've had better ideas.
[2] A gaggle of peasants angrily insists that they're more than marks on some bean counter's tally sheet. You try to explain that at the moment they're not even that, but they don't seem very persuaded.
Now Disjointed, Peasant Mistrust
+1 NecromancyA point of ninjaturgy to find some peasants willing to become ninja disciples so I can start a ninja circle here.
More points of ninjaturgy (as needed) to stealthily avoid whatever shitstorm the other players start.
[6] On pointing out that ninja don't have to work, they just do ninja things, everyone agrees that's the life for them. You're not sure how to handle this, both because you don't think you can handle that many ninja disciples and because you think somebody needs to be growing food or something.
Explore the wildlife of the surrounding region.
Edit - unless I’m still trapped, in which case, keep keeping myself alive
[1] You notice jackals eating peasants so you go over and are immediately set upon by jackals. Overall your judgement's been a little suspect so far.
[6] That's okay though, because you immediately begin beating the jackals around you to death with some jackal-flails made out of flailing jackals. You are now the alpha jackal queen. Your judgement is impeccable.
-6 HP
+1 Animal Handling
OVERFLOW, WRESTLING PASSION USED IMMEDIATELY
Wrestling improves from +0 to +1!
Now Jackal Queen
With the party over and everyone being eaten by jackals, the lime man decides it's time to formalize your schedule. Specifically, you can't all run around at once; that'd be anarchy! Some of you will have to snooze in the village while the rest run around having fun. Sad, but necessary.
The lime man explains that by default, each House will take turns sallying forth and remaining behind. He points out that there's nothing stopping you from taking a different approach, but that the groups must remain small or there's little point. He's also willing to manage more complex systems, if so desired.
Those venturing out will continue to operate as normal until returning, save that they'll consume 1 Food per turn. If they have no food, they'll begin to starve. Food generally comes from peasants growing or harvesting it.
Those remaining behind will be limited to one action per turn. This may be a "normal" action, like maiming yourself and others with arcane power, or a more basic action like harvesting resources or crafting plates. Those in town also require 1 Food per turn.
With that in mind, the lime man also points out that the village doesn't have a fully developed economic system yet, so the question of how the nobility is going to acquire food and such is up in the air. Those who remain behind are likely going to have to hash this out with the various inhabitants of town.
The current makeup of the town is as follows:
-10 Farmers, +2 Food each (+1 Skill, +1 Irrigated Fields)
-5 Silk Gatherers, +1 Amber Silk each (+1 Skill)
-2 Couriers
-1 Blacksmith, 3 Metal->3 Tools (+3 Skill)
-1 General Shop Owner
-1 Inkeeper/Brewer
-1 Tailor
The lime man (also known as the tailor) points out that all the farmers are currently being torn apart by ravening jackals, which may affect this calculation somewhat. The village gets caravans sometimes to trade for their precious amber silk- a local but highly sought-after oddity- which allows them to buy more food and other valuables.
With that out of the way, current available missions are as follows:
Save the VillagersSomeone (*cough* Elen *cough*) led unarmed villagers into a pack of wild jackals, and they're now being eaten. Stop them from being eaten.
Known Dangers: Lots of jackals, your allies
Reward: Elen not (necessarily) enshrined as a local reviled villain, House Best not (as) disgraced, village probably doesn't starve as quickly from food producers being eaten in a fit of irony, possible villager gratitude
Resource SurveyIt's well known that the areas south of the village have some oddly colored rocks. Maybe there's something valuable there?
Known Dangers: None, but how safe could it be?
Reward: Area confirmed or denied as a valid resource gathering spot
There's Cloth In Them Hills!The village of Sundrop is surrounded by trees bearing silkworms. A particular cluster is booming to the northwest; harvesting it would be dangerous, but provide bonus yields over the trees near the village.
Known Dangers: Blooms are well associated with deranged mutants. No one's sure why.
Reward: More amber silk per turn than you could harvest here
Someone asks if it's really wise to harvest cloth while half the town's being eaten. The lime man shrugs and says that's your department, not his.
Erntrinsticia "From" Frombollywhotsit, Lady-witch of magnificence! (Egan)
5/11 HP
-
+5 Corvid Magic (1/5)
+3 Death Magic (1/3)
+3 Fashion (0/3)
-
Fashionable Witch Outfit: All black, all hat.
Lady Irstivfell the Raven: Very wise! Hence the obsession with shiny objects and tasty food.
Sparkling Bottle: This tiny glass flask contains a glittering emerald liquid. It's strangely mesmerizing to watch, but you get the strange feeling it's watching back.
Archimedes (FallacyofUrist)
0/11 HP
[Maimed: Shattered Skeleton: Your skeleton's been fractured in an alarming number of places, rendering you even more of a decrepit old man than usual.]
[Living Skeleton: Your skeleton is moving of its own accord, taking you for the ride or requiring likely-traumatic resistance.]
[Medicinal Harmony: Your skeleton is largely reinforced and stabilized. Aggressive movement might damage this, while time and medicine may speed its progression to full recovery.]
-
+5 Returnamancy (1/5)
+3 Alchemy (0/3)
+4 Medicine (0/4)
[1 Butcher Passion]
-
Green-Painted Robes: Probably not an intentional dye job.
Mourning Ring: Black stone with a purple gem. Commemorates a lost loved one.
Dark Ice: This fist-sized chunk of crystal is a deep blue, fading to black in the center. It feels ice cold to the touch and you get a sense of vertigo staring into its depths.
5 Containerless Mystery Sludge: Probably a result of your Curse of Recompense, degrading the abomination into valuable parts as it damaged others. You're... not sure how this stuff is valuable. But then, you're not sure how you're going to store it, so what do you know!
Elen Farley (Hotfire)
4/11 HP
-
+5 Vitamancy (0/5)
+3 Flesh Magic (2/3)
+3 Fire Magic (0/3)
+1 Necromancy (1/1)
-
Dark Green Robe
Supersaver Potion Pack: This dubious looking sack is filled with dubious looking potions.
Ruby Vial: This faceted red crystal vial is filled with vibrantly glowing red liquid. You're unsure what it does, but smelling it made you ravenously hungry and alarmingly dizzy.
Evelyn "Auntie Adams" Adams (The Lupanian)
5/11 HP
[Jackal Queen: The jackals bow to you as their leader, and thus the one most responsible for acquiring them delicious meats.]
-
+5 Life Magic (0/5)
+3 Flesh Magic (1/3)
+3 Bone Magic (1/3)
+1 Wrestling (0/1)
[1 Animal Handling Passion]
-
Normal Person Traveling Clothes
Super Savings Anaesthetic: This hefty jug of industrial-strength knockout drug raises some unsettling questions.
Everbloom: This ball of bronze roots or vines keeps sprouding delectable looking berries inside. You haven't tried one yet, but they smell fragrant and feel juicy.
Erik the Ninja (Maximum Spin)
11/11 HP
-
+6 Ninjaturgy (1/6)
+3 Lightning Magic (0/3)
+3 Shurikens (0/3)
-
Ninja Outfit: Kind of drab, so probably the mook kind.
Shurikens: A bag of pointy metal throwing stars. You'd like to keep them in something a little more dignified and ninjalike than a cloth sack, but belt pouches are too small to hold them all.
Ninja Artifact: A ninja sword fused to its scabbard. The nonfunctionality makes it extra spiritual!
Sandstone Charm: This palm-sized beige stone slate is dense with indecipherable heiroglyphics. You're certain it's an item of power, but your efforts to unleash it have so far proven futile.
Mordre Deepstone (Derm)
5/11 HP
[Buried Alive: Hard to move. Also severely traumatic for most races, but, you know.]
-
+5 Stone Magic (3/5)
+3 Masonry (1/3)
+3 Necromancy (2/3)
-
Sturdy Dwarf Attire: Boots and shoes, two trousers, and a deep blue tunic.
Heirloom Chisel: The chisel is made of trifle pewter. The handle is made of ilmenite. On the item is an image of Mordre's heirloom chisel in trifle pewter. On the image of Mordre's heirloom chisel is an image of Mordre's heirloom chisel in ilmenite.
Mossy Mushroom: You can smell the magic on this mossy, deep blue mushroom, but other than the moss constantly growing you're unsure what it does.
8 Sandstone
Smith (Yottawhat)
10/11 HP
[Mildly Blinded: Afterimages of racks of metal tools make concentrating difficult.]
-
+6 Metal Magic (1/6)
+3 Animation (1/3)
+3 Blacksmithing (0/3)
-
Rusted Fancy Metal Armor: Nothing suspicious about this!
Formallic Hammer: An enchanted hammer that can pound ore into refined metal.
Whispering Heart: This deep purple gemstone makes your skin crawl when touched. You can hear a faint whispering sound when you hold your ear close, but can't make out what, if anything, it sounds like.
Pure Golemetal Spear: An excessively long pointed rod of bronzelike metal that seems to glow with an inner brilliance. The metal is resistant to impurity or corruption, and seems drawn slightly to living flesh.
Ventaro Aureus (Beirus)
7/11 HP
[Tsundere Glowing Cobra: Best girl is winning!]
[Glowing Venom: Who knows!]
-
+5 Alchemy (0/5)
+3 Herbalism (1/3)
+3 Brawling (0/3)
+1 Seduction (1/1)
-
Normal Clothes: Green tunic, brown trousers, black leather boots. Downright mundane!
Everfull Flask: Put liquid in, slowly replenishes that liquid! Empty fully to replace with new liquid.
Glowing Mote: This spherical object glows with a brilliant yellow light. You feel like there's more to it, but aren't sure how you'd check. You've managed to pull a glowing toothpick out with your tongue, though, so that's something.
Dusty Wraith Essence: Refined from Wraiths! Not Nightmares! Nobody said nightmares, it was always wraiths! Perfectly safe, cleans right up.
Devorae the Devoted (Caellath)
11/11 HP
[Disjointed: Swallowed a bit of bad essence. COUGH HACK Nothing you're sure.]
[Peasant Mistrust: The peasantry sullenly thinks you don't value them as people. You're not sure how to persuade them to not take so much offense at the truth.]
-
+5 Necromancy (3/5)
+3 Leadership (0/3)
+3 Enchantment (1/3)
-
Noble Crimson and Gold Military Attire: Includes fancy hat so you know who to take orders from.
Fancy Scepter: Hardened to a proper weapon by an enchantment.
Mad Dosh: This fancy-looking chest is filled to the brim with gold coins bearing Devorae's benevolent face.
Prismatic Gem: This smooth crystal shifts through all the colors of the rainbow in beautiful cascades. You could swear the pattern's reacted to you a few times, but you're unable to repeat the event.
Jeffery Kentwood (Coolrune)
11/11 HP
-
+5 Summoning (1/5)
+3 Metal Magic (0/3)
+3 Spears (0/3)
-
Douchebag Jacket: He's presumably wearing pants or something too, but GODS what an asshole.
Amulet of Farsight: Like a telescope but WIZARDS!
Icy Shard: This bright blue crystal shard is ice cold to the touch. You get strange feelings of enthusiasm when holding it for too long.
Spear of Noodles: Still a little bendy, but useable as a stabbing weapon.
Fatass Tungsten Golem With Useless Scrabbling Side Legs
20/20 HP
+8 Drop The Beat
Erin Quill (Glass)
6/11 HP
[Maimed: Fallen Hero's Limp: You walk with a limp from that one time a horrifying flesh amalgamation went apeshit on your dramatically billowing in the wind ass. Mobility and inspiration suffer.]
[Living Skeleton: Your skeleton is moving of its own accord, taking you for the ride or requiring likely-traumatic resistance.]
-
+5 Artifice (0/5)
+3 Metal Magic (0/3)
+3 Air Magic (1/3)
+1 Crystalguns (0/1)
-
Trickshot 1: You have a knack for hitting small objects at improbable angles. Not to deal damage or anything, just for knocking cards out of people's hands or lighting their cigar from a distance.
Dramatic Breeze 1: A gentle breeze seems to billow your hair and clothing dramatically. You are more inspiring to allies and more of a target to enemies.
-
Labcoat: Also pants.
Cloudstopper: This overly crystal-y gun-thing shoots shards of crystalline magic at targets.
Leaf Stone: This brown stone has what looks like an imprinted fern on one side. You're quite certain it's magical somehow, but it seems almost suspiciously unreactive to anything you've been able to expose it to.
Anna Greenbell (Sheyra)
11/11 HP
[Concentrated Life High: Crash in 1 turns, may interact with Smoldering Core]
[Life Plaster: A bunch of your life force is caked over your heart-core. Good thing? Bad thing? You're about to find out!]
-
+6 Vitamancy (1/6)
+3 Destruction (1/3)
+3 Protection (1/3)
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Smoldering Core 2: Your life force is concentrated in your heart, rendering you somewhat gaunt but resilient to injuries anywhere but your weak point.
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Kimono-Thing: Somewhere between a shrine priestess and a vagrant you'll find this alluring number for all your vagrant shrine priestess needs.
Gravity Hammer: A giant rocket-propelled hammer. Shockingly, it's wielded by a mage.
Weight of the First Sin: This red crystal smolders with inner heat. Holding it makes you feel tired, hot, and nervous.
Bianca "BB" Beamingstar (Cinder)
8/11 HP
+3 damage from next attck
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+5 Animation (1/5)
+3 Earth Magic (1/3)
+3 Martial Arts (2/3)
[1 Prospecting Passion]
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Leather Armor Dress
Chronicle of BB's Arcane Escapades: Illustrated adventure of House Beamingstar's exploits, including punching things, punching things, and punching things.
Metal Jelly: This blob of metallic silver is squishy to the touch, and occasionally jiggles unprovoked. Other than occasionally sticking to your fingers, you're unsure what it is or does.
Dort Fort Golort
4/4 HP
+6 Awkward Strength
Maren (MCreeper)
11/11 HP
[Known Tyrant: The peasantry is wise to your schemes!]
[Ichory Hands: You wish you hadn't settled in a desert, so there'd be plenty of water to wash this stuff off with.]
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+5 Enchantment (3/5)
+3 Divination (0/3)
+3 Swords (1/3)
[1 Diplomacy Passion]
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Black Robe
Arc-Enchanted Iron Sword: Basic but reliable. Enchanted to release arcs of magical force when swung.
Bronze Ring: Enchanted to warn its wearer of danger. A bit... constant when surrounded by your fellows, unfortuntely.
Silver Skull: This grape-sized statue looks like a human skull forged from silver. You get a sense of vertigo looking at it too long, but otherwise can't figure out its properties.
Li Kao (Pancaek)
11/11 HP
[Terrible Omen: A mysterious spirit of the dead didn't seem to like you much. Could be a sign.]
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+5 Chi magic (1/5)
+4 Wuxia (1/4)
+3 Life Magic (0/3)
[1 Socialization Passion]
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Whirlwind 3: You blow through lesser opponents like the wind blows through long grasses. You deal bonus damage against swarm type enemies.
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Grey Martial Arts Outfit
Tea Set: A pot and two cups. No one's sure if the pot is enchanted or the old man is incredibly wily, but it's always full of delicious hot tea when needed.
Stress Ball: This leathery yellow ball is adorned with strange looking runes. You can squeeze it when angry.
Hrodpreht (RNG)
11/11 HP
[Unavoidable Incident: You are now vomiting eels. Nothing could have prevented this.]
[Super Unavoidable Incident: YOUR FLESH WRIIIIIIIIIITHES! Makes it hard to do much.]
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+5 Dagon Worship (2/5)
+3 Teaching (0/3)
+3 Summoning (0/3)
[1 Mining Passion]
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White Robes: Good guys wear white, so you can trust him!
Idol of Father Dagon: For some reason none of the other mages are thrilled about this.
Seething Heart: This red stone blazes with an intense inner light. Staring into it consumes you with a terrible urge to feast on your fellows. You have thus far refrained from doing so.
Doomcrow
6/6 HP
[RAVENING: MUST DEVOUR DELICIOUS CULTIST]
[Caught!]
+6 Life Drain
Akari Elleison (Tiruin)
11/11 HP
-
+5 Protection (0/5)
+3 Life Magic (1/3)
+3 Glow Magic (1/3)
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Traveling Scholar's Outfit
Heirloom Amulet: Translucent orb on a chain, handy for refracting and focusing light.
Eye of Shadow: This shadowy black sphere has indistinct edges, and feels soft to the touch. A green light sometimes appears, shifts across the surface, and then disappears, but you can't tell what it is or does.