My assumption is that I can use my metal magic to make things behave like or take on aspects of metal and metal objects.
((Correct, though bear in mind it's easier to do with more similar things. Making copper behave like steel is easier than making air behave like steel, making tin float like air is easier than making lead float like air, and so on.))
((I was gonna ask about magic-infused berries, but then I figured it'd probably easier to use herbalism to find an enhancing herb to refine into my flask. Could I do that, or would I need equipment?))
((I think you might have missed this question, Irony))
((Indeed, or rather noticed it, got distracted by the turn, and forgot about it.
You can generally refine simple things with your bare hands. More sophisticated refining, trying to dredge more complicated or peripheral concepts out of things, might benefit from equipment. As might unpleasant substances, eg squeezing essence of plague out of plague victims with your bare hands might have some obvious drawbacks.))
((Items that do not exist don't tend to have ammunition. It first needs to exist, and then it could have ammo. ;-p))
((Not sure if i get the joke there, but whatever.))
((The joke is that you were trying to enchant the ammo to Erin's autocannon, which didn't exist because he couldn't create it. Or at least, I thought you were. If you were trying to enchant the ammo for his rifle, oops. But that doesn't have ammo either.))
((I got auto'd! You kind people While I was being hit by signal 3 typhoons, y'all did nice things. Thank you!
Also what is Glow magic .-.; Also which one am I?! Also Sheyra is taking the FLOOR with this! ))
((Glad to see you're safe and dry! Your stats are in the Nightmare Group spoiler. Glow Magic is my attempt at giving you that fire/light thing you wanted. It's mostly light, but has some warmth behind it.))
((Now, question is, what kind of debuff to "INT" nightmares apply on succesfull hit. Is it fluff? Is it mild debuff with lenght of 1-2 hours/days/turns? Is it near-permanent effect that requires a lot of time/special things to remove? They are "common sight", that should be common knowledge!
And, i assume that shown monster damage is damage it deals when it folls 5. What anout 6? More? Less? Depends? I hope second turn will come tommorow. ))
((Varies by situation, to both questions! Mental damage is likely to be fluff until it shows up as debuffs from particular critters, heavy hits, botched rolls, etc, at which point its severity can range from a round-long or next-attack debuff to permanent until cured at great expense. Damage shown is generally on a 4; less on a 3, more on a 5 and 6. And/or same damage but more/less special effects.))