Question - I can't seem to remember how to pull up the temperature of a tile in dwarf mode.
I started on a temperate ocean bordering shrublands and a glacier. Supposedly it had some nice, jagged cliffs conjoining the glacier and the ocean. The 'temperate ocean' is completely frozen over. Wonderful, I thought - time to play with ice. (which I remember from DF2012 was buggy as hell, but supposedly is less buggy now?)
Well, I remember that ice constructions used to melt sometimes (or be lava-proof) and ice furniture would instantly melt. I may be remembering wrong? I did some reading and some testing; ice constructions definitely don't melt anymore, and ice-furniture via mod workshops is...uh, interesting.
Anyways, I set up a number of ice doors (some of which are good a year later) an ice-bedroom (which entirely melted) - and an ice-tavern. The thing is, the order and the fashion in which these things melted is....random and odd. Like, half of a room would melt but not the other-half. Even when all on the same biome.
Now, knowing dwarf fortress, I'm guessing one of two things is going on.
1. Temperature doesn't work at all.
or
2. Toady has some intense mathematical modeling going on involving the temperature of the earth, which posits the atmospheric temperature inside caves as some sort of fixed point, and he has detailed enough modeling that there are hidden temperature winds/breezes going on causing some things to melt and some to not.
Again, knowing DF, its probably both.
But I'm curious to see whats actually going on. I don't think there's any way I can get ice beds to 'not melt'; the only experimentation I have yet to do is 'ice furniture inside but outdoors on the glacier', but I think my dwarfs would freeze to death, so I'm reluctant to try that.