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Author Topic: The 'Banishment' of a Cloner(SG)  (Read 12862 times)

King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #105 on: January 29, 2020, 09:58:49 am »

Lets unlock animal husbandry and build some of the cage traps.

I was hoping you would ether keep this going or start a new one of these clone games.
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RulerOfNothing

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Re: The 'Banishment' of a Cloner(SG)
« Reply #106 on: January 29, 2020, 06:50:19 pm »

Lets unlock animal husbandry and build some of the cage traps.
+1 to this (build up to 20 cage traps), also continue researching vat cloning output.
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MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #107 on: January 31, 2020, 06:41:17 pm »

You unlock animal husbandry, when you tame animals you can now have them breed and collect their special resource(aka bovines would give milk, fowl would give eggs, etc). Over the next 10 days 20 cage traps are built(using 8 building materials) and set up. Research is done on decreasing how long the cloning vats take to output. 5000 kilos of animals are processed into biomatter.

80.3 biomatter gained and 9 used in cloning vats (2 days till done); 8 building material used; 41 traps activated, 4 break;

Research(You can go up past current levels, I'll let you know when a research has hit maximum level(tentative max is 10(subject to change))):
vat cloning output tech (3): done: 24 days for vat cloning
butchery (2): done: 0.1 more biomater per biomatter gained(eg 5 goes to 5.5)
logging (2): done: max logs from tree upped by 1.5, and min by 1
Effective traps (2): done; small twigs have a 25% chance to activate a trap and a traps has a 25% chance to trap a bear
vat cloning input(2): done; 10% less biomatter needed per day for each cloning vat(eg 0.5 goes to 0.45)

Possible unlocks:
none

Spoiler: Research possible (click to show/hide)

What now?
Stats:
Machines:
1 ration masher
2 cloning vat
1 reprocessor
1 printing machine(Blueprints: kenitic rifle and it's ammo, basic hand tools, cloning vat, ration masher, reprocessor, and printing machine)
traps: 79

Supplies:
198.6 building materials
492.4 biomatter
1103 rations
59.5 logs
4 set of basic hand tools
4200 kilos of animals

Weapons/Ammo:
1 Rifle
150 Rifle ammo

Clones:
4 clones total:
1 clones: general labors(will do what you tell and do things that need to be done)
0 clones: lumberjacks(will cut down trees and return the logs)
2 clones: researchers(does research 1 day equals 1 point)
1 clones: operators(works any machines that need working eg. ration masher, printing machine)
0 clones: explorers(They explore the planet, may or may no come back)

Time:
82 days since crash
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #108 on: February 01, 2020, 09:09:15 am »

Lets send our explore out again and make another clone to be a general laborer, and research live traps.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: The 'Banishment' of a Cloner(SG)
« Reply #109 on: February 01, 2020, 10:17:52 pm »

Lets send our explore out again and make another clone to be a general laborer, and research live traps.
+1 also let’s research butchery with help from the remaining clones
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King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #110 on: February 02, 2020, 02:14:28 am »

I think we can only research one thing at a time.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: The 'Banishment' of a Cloner(SG)
« Reply #111 on: February 02, 2020, 05:47:09 am »

If we get 5 clones including ourselves so 6 people,-1 who is exploring, if 2 research live traps and 2 clones and us could research butchery
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King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #112 on: February 02, 2020, 06:04:00 am »

vat cloning output tech (3): done: 24 days for vat cloning
It takes a few days for the clone to be made so we won't be able to make use of them immediately.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: The 'Banishment' of a Cloner(SG)
« Reply #113 on: February 02, 2020, 06:09:21 am »

vat cloning output tech (3): done: 24 days for vat cloning
It takes a few days for the clone to be made so we won't be able to make use of them immediately.
Then we can research butchery ourselves
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King Zultan

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Re: The 'Banishment' of a Cloner(SG)
« Reply #114 on: February 02, 2020, 06:20:14 am »

I guess we'll have to wait and see what MonkeyMarkMario says.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #115 on: February 02, 2020, 12:18:36 pm »

1st: There are 4 clones PLUS you, so 5 altogether.
2nd: Only one thing can be researched at a time.
3rd: Vat Cloning Output canNOT help with the current batch of clone since they were started BEFORE the research was finished.

I'll wait a day or 2 to update so you all can change your actions with this new info(if you want to change that is).
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: The 'Banishment' of a Cloner(SG)
« Reply #116 on: February 02, 2020, 12:57:16 pm »

Lets send our explore out again and make another clone to be a general laborer, and research live traps.
+1
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MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #117 on: February 12, 2020, 04:30:18 pm »

I now remember way I stopped this one. It is too unwieldy and I lost some of the notes for it. So it's going back into hiatus until I trim it down some and remake those notes. Fair warning I'll probably forget about it so remind me later. Again sorry for bringing it back only to take it away so soon again.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Naturegirl1999

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Re: The 'Banishment' of a Cloner(SG)
« Reply #118 on: February 12, 2020, 04:48:02 pm »

It’s ok. I will bump the thread in March
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MonkeyMarkMario

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Re: The 'Banishment' of a Cloner(SG)
« Reply #119 on: February 12, 2020, 05:00:29 pm »

It’s ok. I will bump the thread in March
I can always count on you to bump a tread.
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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