You unlock animal husbandry, when you tame animals you can now have them breed and collect their special resource(aka bovines would give milk, fowl would give eggs, etc). Over the next 10 days 20 cage traps are built(using 8 building materials) and set up. Research is done on decreasing how long the cloning vats take to output. 5000 kilos of animals are processed into biomatter.
80.3 biomatter gained and 9 used in cloning vats (2 days till done); 8 building material used; 41 traps activated, 4 break;
Research(You can go up past current levels, I'll let you know when a research has hit maximum level(tentative max is 10(subject to change))):
vat cloning output tech (3): done: 24 days for vat cloning
butchery (2): done: 0.1 more biomater per biomatter gained(eg 5 goes to 5.5)
logging (2): done: max logs from tree upped by 1.5, and min by 1
Effective traps (2): done; small twigs have a 25% chance to activate a trap and a traps has a 25% chance to trap a bear
vat cloning input(2): done; 10% less biomatter needed per day for each cloning vat(eg 0.5 goes to 0.45)
Possible unlocks:
none
logging tech: increases number of logs possible per tree
lumber tech: increases amount of biomatter possible per log; increases amount of building materials per log
foraging tech: increases amount of biomatter possible from shrubbery and such
butchery tech: increases amount of biomatter possible from animals
ration tech: increases amount of rations from each biomatter
reprocessing tech: increases number of building materials per biomatter
vat cloning input tech: decreases amount of biomatter needed per cloning
vat cloning output tech: decreases time for cloning
effective traps: less likely for twigs to activate it and bigger animals possible.
better cages: less likely for debris to activate
More to be add. If you can think of something to try, try it.
What now?
Stats:
Machines:
1 ration masher
2 cloning vat
1 reprocessor
1 printing machine(Blueprints: kenitic rifle and it's ammo, basic hand tools, cloning vat, ration masher, reprocessor, and printing machine)
traps: 79
Supplies:
198.6 building materials
492.4 biomatter
1103 rations
59.5 logs
4 set of basic hand tools
4200 kilos of animals
Weapons/Ammo:
1 Rifle
150 Rifle ammo
Clones:
4 clones total:
1 clones: general labors(will do what you tell and do things that need to be done)
0 clones: lumberjacks(will cut down trees and return the logs)
2 clones: researchers(does research 1 day equals 1 point)
1 clones: operators(works any machines that need working eg. ration masher, printing machine)
0 clones: explorers(They explore the planet, may or may no come back)
Time:
82 days since crash