I don't generate worlds with that mineral scarcity, but the ore part is what I'd expect with "Deep Metals", especially as Diorite is noted on the wiki for its' layers' uniform colour. Newbies are suggested to embark in areas with shallow and deep metals both for a reason, after all.
Higher scarcity definitely means less gems, though I haven't paid attention to the typical numbers of clusters in a 48x48 like I have with veins.
Possibly, but that'd also be inconsistent with the wiki and/or reports from earlier versions (possibly due to version change?). The wiki entry
here suggests that Shallow Metals are designated for the top 2 stone layers for most biomes, where in this save metals aren't found until the 6th layer, and the observations
in this thread say that they start about 15 levels below ground level (whereas this one requires 30)
Also there are no gems at all in any of those blank layers. That is unusual for Gabbro. If world gen is designed to do this, that's fine for my fort (I see a lot of silver hammers in my dwarfs' futures), but if I didn't use DFHack I would be very frustrated digging several layers through plain stone!
Different layer minerals support different veins and clusters, but I haven't looked at what supports what: I just take what I get.
It should also be noted that DF's site report doesn't take SMR cutoff into consideration, so it will report stuff that would have appeared had the SMR been further down (and similarly, there's a soil erosion process that can cause expected clay and aquifers to fail to appear).
According to the wiki at least, Gabbro
is supposed to have a bunch of sublayers as well as being the only source of garnierite.
SMR = semi-molten rock, right? In this save, magma doesn't appear until the bottom portions of the granite layer (which is the only layer that has any veins of any other material), so that's well below a bunch of layers that theoretically should contain minerals.