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Poll

Do dwarves need a pet seal?

Yes!
- 3 (42.9%)
What?
- 0 (0%)
No!
- 1 (14.3%)
I dunno, I just work here.
- 3 (42.9%)

Total Members Voted: 7

Voting closed: September 13, 2018, 05:38:04 pm


Pages: 1 ... 4 5 [6] 7

Author Topic: [47.05] DBDB v1.4 - A dwarven domestic animal expansion! Updated 10 May-21.  (Read 46512 times)

Thuellai

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ah, well, that'll be the problem then.  It's ending up in buckets and never getting transferred to barrels.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

vettlingr

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The Woollen beasts do miss a single line compared to the vanilla ones:

   [SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
      [TL_RELATIVE_THICKNESS:10]

Could probably fix a few issues, as well as increasing the wool yield.

You would have to generate a new world though, since modifying body sizes may cause crashes.

Thuellai

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I'll give that a shot and see how it affects the results, I start new forts often enough anyway to test various things.  Do really enjoy the variety of critters in this mod, makes bringing pets and livestock more interesting for a fort.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Sennar

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Hey, i just wanted to mention that in the graphics_DBDB16x16.txt file it says:

[TILE_PAGE:DBDB]
   [FILE:32x32_DBDB.png]
   [TILE_DIM:16:16]
   [PAGE_DIM:15:4]

instead of

[TILE_PAGE:DBDB]
   [FILE:16x16_DBDB.png]
   [TILE_DIM:16:16]
   [PAGE_DIM:15:4]

Which caused my game to crash when trying to generate a new world (i only ever use advanced parameters, don't know if matters for normal world gen).
loading an already generated world worked fine, surprisingly :)

Maybe this is the bug that was referred to a bit ago with the 16x16 version?
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DWARFFRAWD

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Re: [47.04] DBDB v1.2 - A dwarven domestic animal expansion! Updated 27 May.
« Reply #79 on: November 06, 2020, 07:23:15 pm »

hey, this mod is compatible with accelerated modest mod??
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Fae

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So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
« Last Edit: March 08, 2021, 05:53:53 pm by Fae »
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vettlingr

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So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
In Graphics_DBDB
change    [PAGE_DIM:15:4]
 
to    [PAGE_DIM:15:5]

Fae

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So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
In Graphics_DBDB
change    [PAGE_DIM:15:4]
 
to    [PAGE_DIM:15:5]

Okay so I tried that and even made a different world just in case but the problem still seems to be persisting unfortunately.
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vettlingr

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So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
In Graphics_DBDB
change    [PAGE_DIM:15:4]
 
to    [PAGE_DIM:15:5]

Okay so I tried that and even made a different world just in case but the problem still seems to be persisting unfortunately.


Oh sorry, just realised its supposed to be [PAGE_DIM:15:6]

Fae

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That fixed it! Thank you so very much! I really appreciate the help. :)
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vettlingr

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That fixed it! Thank you so very much! I really appreciate the help. :)
Thank you! I'll upload the fix later today for everyone else

vettlingr

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I've updated this once more, fixing even more bugs:
- Bug where sheared snow goat did not yield enough wool
- Bug where make mead reaction would not find reagents
- Bug where custom placeholder colors were applied to generated creatures.
- New Graphics



This is the last update in the v.1 series as the next update will probably be a rework of the entire mod, so stay tuned.

Plans for DBDB 2.0, suggestions welcome:
Spoiler (click to show/hide)
« Last Edit: May 11, 2021, 09:09:44 am by vettlingr »
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Duegon

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Stray Stygian Otter (Tame) cancels fish: too injured     x502

It's been two seconds

Removing fishing skill from them fixes the issue
« Last Edit: May 12, 2021, 05:04:34 am by Duegon »
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vettlingr

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Stray Stygian Otter (Tame) cancels fish: too injured     x502

It's been two seconds

Removing fishing skill from them fixes the issue
Fishing needs a body part with [GRASP] I've added this custom body part MOUTH_GRASP to the otter now

Splint

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What was the bug with the mead reaction if you don't mind my asking? I'm working on a release with a few fixes for SVE and the version of this in there obviously still has whatever the bug is and it'd be nice to not need the edited reaction_other file for that particular module.

Also my vote for the Shoveldon rename is spade-tusk (but I'm biased.) Shaggy Desman sounds like a good name for the molebeast.
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