Look around.
((Am I doing this right?))
Not really, you can do a lot in a single turn, and generally I'd assume your character is at least relatively familiar with the setting of the battle. Considering there wasn't any description of the players given I'd assume you're also allowed to read the other players sheets as well.
Generally what happens is you choose a course of action that sounds reasonable(for instance getting behind cover) and the roll that is made for the action determines, like, whether you actually find cover nearby to get behind. So that specific option is
allowed but it would probably be a waste of a turn
Also, considering this is a Team Deathmatch round, you probably want to communicate with your team to decide your course of action, be sure to do that in properly labeled spoilers so that we don't read it. Speaking of,
What do you guys think would be a good course of action? Personally, I think Scheffer should launch his shell. If we can freeze a few of the enemy players we'll be able to take a big lead early on.
I'd really, really appreciate it if we could have more wikis submitted so I don't have to clog up my search history with random obscure villages/soccer players/et cedera. I'm actually serious, yesterday I had visited 800 pages in the course of one hour just mashing the Random Article button on Wikipedia just to try and find something of value for a Wiki War.
Euch, yeah I'll go dig up a bunch of wikis that I think would work. I've got ideas but I'm going to need to check them over first to be sure.