Turn 6White: Tiles with a white background are unexplored. They always contain monsters.
Purple: Tiles containing purple are explored, but drained of resource. Try not to linger here.
Red: Tiles containing red contain few resources. They are unlikely to be attacked.
Yellow: Tiles containing yellow contain enough resources to sustain you.
Green: Tiles containing green have abundant resources. They are likely to be attacked.
Blue: Blue doesn't really mean anything. It typically represents water.
Brown: Brown doesn't really mean anything. It typically is used to outline the rough terrain type of an area.
Combat Segment 1Vivien casts magic missile at the Animated Scarecrow to deal 3 damage
Keith shoots the scarecrow using the .38 revolver to deal 2 damage
Bubbles uses Behemoth Blast on the scarecrow to deal 2 damage
The Animated Scarecrow screams "Crow. Crows! CROWS!" and unleashes Solemn Duty. It vanishes... And is nowhere to be seen!
After a while, it seems as though the scarecrow isn't coming back. This means you have control of the tile! At least for now...
Tutorial - Out of combat: What can you do out of combat? You tell me! But what you'll want to do is secure a source of food so that you won't burn out the next time you have to fight. Non-combat actions may cost energy to use. You can dedicate a specific amount of energy, which may either grant you an item/work yield equal to the specified energy or waste energy that would be in excess of the work you can do. You can also set a maximum energy you are willing to spend which runs the risk of failing to do a job due to a lack of effort. Be sure to note which passive skills you may have that are relevant to the work you want to do!
Alternatively, you could go somewhere else...
Also, please take note of the new items spoiler below. This will be relevant going forward.
Emily: 14/15HP, 500/1000E (Barrier 2/3)
Vivien: 13/15HP, 346/1000E
Benjamin: 10/15HP, 347/1000E
Keith: 11/15HP, 302/1000E
Monster Crow Corpse x5
Cursed Crow Corpse x1