Turn 3White: Tiles with a white background are unexplored. They always contain monsters.
Purple: Tiles containing purple are explored, but drained of resource. Try not to linger here.
Red: Tiles containing red contain few resources. They are unlikely to be attacked.
Yellow: Tiles containing yellow contain enough resources to sustain you.
Green: Tiles containing green have abundant resources. They are likely to be attacked.
Blue: Blue doesn't really mean anything. It typically represents water.
Brown: Brown doesn't really mean anything. It typically is used to outline the rough terrain type of an area.
Note: Please include your character's name with your action posts.
Combat Segment 1Emily cowers...
Vivien casts magic missile at one of the crows, henceforth to be known as Crow A. It deals 3 damage.
Keith: Uses Concealed carry on the scarecrow to deal 2 damage.
Benjamin: Uses Bulk Up! He is positioned to defend Emily
Animated Scarecrow (-2) casts Solumn Duty, raising its scythe above its head... Nothing appears to happen.
Crow A (-3) observes the situation.
Crow B uses deadly peck on Benjamin. Benjamin shrugs off the attack like it is nothing!
Crow C casts Murder! Another crow appears!
Crow D uses deadly peck on Emily... But Benjamin blocks the way! It deals 1 damage to Benjamin.
Combat Segment 2Keith: Uses Concealed carry on the scarecrow to deal 2 damage.
Benjamin: Uses Behemoth Blast on Crow D to deal 6 damage. Crow D is no more.
Crow B uses deadly peck on Benjamin. It deals 1 damage to him.
Crow C uses deadly peck on Keith. It deals 2 damage to him.
Combat Segment 3Keith: Uses Concealed carry on the scarecrow to deal 1 damage.
Combat Segment 4Keith: Uses Concealed carry on the scarecrow to deal 2 damage.
Remaining enemiesAnimated Scarecrow (-7)
Crow A (-3)
Crow B
Crow C
Crow E
Tip: Pay attention! The combat in this game isn't quite as simple as it may appear at a glance.
Emily: 15/15HP, 500/1000E (Barrier)
Vivien: 15/15HP, 456/1000E
Benjamin: 13/15HP, 415/1000E (+Str +Def)
Keith: 13/15HP, 428/1000E