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Author Topic: Dominions 5 Round 503 - Semi-nationgen disciples  (Read 20472 times)

etgfrog

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #30 on: September 14, 2018, 09:25:48 am »

I assume so, its suppose to be Karlito's turn to pick a pretender. Then a1s and finally USEC_OFFICER.
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Karlito

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #31 on: September 14, 2018, 05:44:46 pm »

I will play Sceleria.
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This sentence contains exactly threee erors.

a1s

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #32 on: September 14, 2018, 09:20:37 pm »

Jotunheim
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

ThtblovesDF

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #33 on: September 15, 2018, 05:27:54 am »

Since its still free I think I'll prefer Burobtum - the other foulspawn race - it has more tentacles/square. Still blood focused, but with a scared ranged unit instead of cav unit.

Mages ain't got no hands, so never holding a dwarven hammer, oh lawl. (except for 3rd dwarf arm)
« Last Edit: September 15, 2018, 06:00:19 am by ThtblovesDF »
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USEC_OFFICER

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #34 on: September 15, 2018, 08:30:53 pm »

Pythium for me.
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etgfrog

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #35 on: September 16, 2018, 07:52:33 pm »

Ok, I've regenerated the nations that are being used.
https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=0
I don't know if this is what MCreeper was wanting or if it was something else.
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MCreeper

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #36 on: September 17, 2018, 03:55:37 am »

Ok, I've regenerated the nations that are being used.
https://www.dropbox.com/s/uup977zyhgkyq1u/Bay12Round503.zip?dl=0
I don't know if this is what MCreeper was wanting or if it was something else.
I originally meant fixing names of ögard and öreheim, but this is totally fine. Anyone wants to make custom descriptions\tell me how to put them in the mod?
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

etgfrog

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #37 on: September 17, 2018, 09:21:23 am »

I originally meant fixing names of ögard and öreheim, but this is totally fine. Anyone wants to make custom descriptions\tell me how to put them in the mod?
Open the .dm file for the mod, you should be able to edit the descriptions there. If a unit doesn't have a description then you can add a #descr "" to it, usually its placed before the itemslots.
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ThtblovesDF

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #38 on: September 18, 2018, 08:17:58 am »

What will our magic site frequency be?
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MCreeper

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #39 on: September 18, 2018, 08:22:57 am »

Standart, i guess? Should i make it bigger?
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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

ThtblovesDF

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #40 on: September 18, 2018, 10:02:52 am »

Higher means shorter game usually, I'd vote for 65.
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E. Albright

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #41 on: September 19, 2018, 10:45:56 pm »

I'm not really sure higher will mean a shorter game when 4/6 nations are blood nations. That extra 15% will influence blood hunting income as well, so it'll take less territory to pull in slaves. It may speed things along, or it may mean that nations who'd otherwise be getting stomped on will have bloody recourse available to them...
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MCreeper

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #42 on: September 20, 2018, 03:20:24 pm »


Created the game, send in pretenders. Gem frequency is standart, 6 1 level thrones, 4 2 level thrones, 8 points to win. Hope i didnt screw up anywhere.

Actual map - llamaserver didn't accept the file with space in it's name.

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Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

etgfrog

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #43 on: September 21, 2018, 01:01:28 am »

I submitted my disciple. So I can confirm it does work.
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ThtblovesDF

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Re: Dominions 5 Round 503 - Semi-nationgen disciples
« Reply #44 on: September 23, 2018, 06:30:02 am »

I think I am the unexpected nation .. : /?
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