Gritting his teeth, feeling like he's been staring daggers into Dairou's eyes for almost a full year by this point as his feet are seemingly rooted to the soil, Zachary Harkin flicks his eyes towards the pretentious bastard who's buffed their enemies so heavily and so shamelessly. His tongue flicks over his lip, before he quickdraws his sidearm from his holster with his right hand and quickly points it behind Dairou, right towards George Blyth himself! [4 v 3] The crack of a suppressed gunshot hits their ears before a bullet suddenly lodges itself into the back of the Pious Man's right hand. He grunts and grits his teeth, before grinning as Martyr takes effect. Dairou grunts as his right hand begins to bleed heavily, and Zachary watches as the lead of his bullet seems to fall right out of George Blyth's skin. "
Damn this bishop, he's using some kinda witchcraft himself! Fairway, Torn, focus fire on him until the prick in front of me dies!" he yells out, to which Torn only grunts as his lower jaw hands uselessly towards the ground. [10 v 7+3] He tries to check Valya with the butt of his rifle, before she deftly dodges and readies another strike. Before she swings her blade, though, he fires at Blyth. [7 v 4] A single bullet leaves his rifle and sinks itself into George's gut, before the wound mystically transfers to Dairou. Coughing up a bit of blood, he sinks down on one knee. Fairway, however, can't quite reach to George himself. So, instead, he pulls out his Falcon and shoots at round at Inessa, the woman who broke his leg. [7 v 1] His shot hits true in her chest, knocking her to the ground. Zachary watches as that bullet also transfers to Dairou, sending the Seidan onto his back as he growls in pain.
Healed of his wounds thanks to Martyr, but still feeling the vestiges of phantom pain, the good Bishop George Blyth pats down the front of his robe and watches with a stoic frown as his flock is attacked by the remaining GDI soldiers. With a wave of his hand, he declares "
Kill them, my flock! Kill them before they kill Dairou and before the spell runs out! Leave the warlock to me!" The Flock nod their heads as one, before Valya takes the swing with her blade. [4+3 v 8] She throws a downward swing of her blade, but it is blocked by Cpl. Torn's rifle and parried aside. Meanwhile, Luchok and Inessa go to finish off Fairway [10+6 (two Attacks) v 10-2 (Crippled)] Luchok moves back to Fairway and stabs him in the chest, the blade piercing his heart and squirting blood against the blessed steel. Coughing, Fairway convulses as Inessa tears her sword out from his leg and chops downward, relinquishing the already dying soldier of his head. Finally, Mili and Rollan charge towards Harkin, ready to rescue and/or avenge Dairou. Mili arrives first, swinging his sword at Zachary [5+3 v 5] and slashing it through his side. Zachary pushes the blade out and shoves Mili away before Rollan moves in with a thrust [4+3 v 9] which is deflected by Zachary grabbing the blade and weakly pushing Rollan onto the ground as he begins to bleed. Right then and there, the Hour of Power fades while Blyth moves on to attack Lockhart, who is laying Paralyzed and Defenseless. [2 v 0 (Paralyzed)] Calmly raising his blade like an executioner, he drives it down towards Gilderoy, only to misjudge his swing and instead chop into the wizard's left shoulder, leaving both of his arms injured.
With an obvious bit of trepidation in her stance considering the appearance of the fire-suit clad man (or woman?) walking down the street, full Flamethrower in hand just a moment ago, the White Mage takes a deep breath in before looking back to the pawn shop owner and pulling the ring off of her finger. "
W-Will this be a good trade for a rifle and some ammo?" she asks in her deep, husky voice. [Convince: 2] The owner, though giving an apologetic smile, waves his hand immediately. "Sorry, ma'am, I only do cash around here. A weapon isn't worth a simple ring."
Having listened in on the conversation from the cop on the tarmac, Matt Bellamy knows where he has to go: "Remerton", a part of Valdosta, Georgia. The Pyro is likely skulking around there because they picked up the scent. Running down the tarmac, he looks for a way to get into the place proper considering the airport is under evac-control, and thus a severe lockdown. [Spot: 10] While walking and moving through the area, he stops when he notices a man on his phone, looking disgruntled as he sits in a black Nissan. Tapping on the window, the man bolts up, but rolls it down. "Yeah?" he asks simply. "
Pardon, but I need to head into Remerton," he explains. "
You know a way into the city?" The man sighs. "Well...the main road is locked off...I know a place, but with the cops having the place on Lockdown, there's no guarantee we can make it back here. I'm supposed to be on the plane out with my daughter. My wife's got her." Matt Bellamy nods. "
I feel ya, I feel ya...but if you get me in, I can take the threat down. I know where they are." [Convince: 9] The man leans her head back on the seat in thought. "...Okay, hop in. Backseat." Matt grins and sits down behind the man. "I'm George. I live next-door to this area in Valdosta full of Russian immigrants, no idea what that's all about," he introduces, as he begins drive through what appears to be an employee parking zone, with the cops too busy to track that his car doesn't belong there. "Remerton, you said? Alright."
Feeling the Paralysis fading away, and hearing the bishop above him grunt and grumbles as he polishes off his blade to try and ready for another strike, Gilderoy Lockhart smiles widely and grips tightly onto his broom with his left hand. Blyth looks down in surprise, an angry noise tearing itself from his throat, as Gilderoy shouts "
ALARTE ASCENDARE!" Immediately, he and his broom are mystically thrown upwards into the air. While soaring through the sky, Lockhart moves his ailing body atop the broomstick, and begins flying on it again despite the way his own blood drips down both of his sleeves.
Slowly blinking, staring aghast at a sign that dares tell
him what to do, is the Splicer. He clenches his free hand and shakes the resulting fist at the map as his forgotten ally, a single, simple sheep, trots next to him and looks up at his resulting rant. "
Don't go here?! DON'T GO HERE?! Listen here, you land-dwellin' layabouts! I'm a goddamned genetic engimen...enjaminin...engineeringer! Do I look like I heed God's warnings, much less Man's?! NAY!" he shouts, before stomping southward towards Remerton. "
Tools before test subjects. That's what I always say, Mr. Baary. Tools before test subjects. It's a common saying in Georgia. Well, it's a common saying in Washington, but I bet you five Dollars, they say it in Georgia, too!" he tells his sheep, which just trots beside him. He's too far gone to even realize it's a female sheep. As he enters into Remerton proper, he takes a look at the Suburbia. It's dry, boring, shops everywhere, and there's some kind of human in a red suit skulking around with a flamethrowin' device in their hands. Not a genetic engineering lab, though. No, that is likely to be around this neighborhood's local school, if anywhere, or so says his intuition, which is never wrong. [Intuition: 6]
Never wrong...
((Auto'd)) Yang and Blake look at eachother, and then back at the being of ice. A light dusting of blue and white is overtaking his human-like skin, and there is a regality about him unmatched by anything else in Remnant. "
Sure, go ahead. If it comes back to the scene of the crime, we'll take it out!" Yang declares. "
Just...hopin' Ruby's okay..." The duo step out of the hole, now willing to let the King of Castle Peak shut the intrusion. [Spot: 5+2 (Previous Successful Track] Meanwhile, Weiss keeps tracking the beast, careful to cover her nose when the toxins in the air seem to be getting too potent. She's almost there...
With Yang and Blake out of the way, The King of Castle Peak nods to them, and begins to use his Cryokinesis to freeze over the walls to City Hall. Hands up high, they are bathed in white light as his hands seem to completely freeze over, before he thrusts his hands out and casts an ice wall against the destruction in sight. [Cryokinesis: 2] It's the bare minimum, only enough to really keep the gas in the building more than any sort of real fortification, but it's good enough for now.
((Out)) The radio silence of the ArchimedesWojack lifts the Entity's curse, and the Trapper fades away.
((Auto'd)) [4 v 6] Keeping light on her unsteady feet, Ruby roots herself to the ground quickly before dashing forth, only to
just narrowly miss Super-Sloth as he rolls to the side. Pocketing his Karambit, Super-Sloth then reaches back into his throat and slowly pulls out two more rapidly unstable poison bombs. Rather than attacking Ruby, however, he instead chucks them to the sides, letting them blow up into hazes of green, toxic gas. [Knowledge: 7] Ruby gasps as she realizes what these are: escapes. He can teleport through the gas and emerge back wherever he needs to, whether she dies or claims the upper hand. Super-Sloth grabs the Karambit again right as Ruby slams the blade of Crescent Rose into the ground and prepares to fire. [9 v 7] A loud bang signals the escape of a massive round as it cleaves through the side of Super-Sloth's stomach. Growling, he
bolts towards Ruby, spilling green blood all the while. [7 v 2] Ruby raises Crescent Rose, only for Super-Sloth to jump
onto the gun and tackle her, before slamming her head against the ground. Her Aura takes a big hit as he mounts her, raising his hands up to prepare ground and pound. Hand-to-Hand, her only weakness.
Over the return of the sunlight and the horizon, two new Warriors step forth to oppose the rest of their kin.
In Remerton, the new face on conflict, a Colombian humans-right activist and scholars polishes off his katana, before viewing his grinning face in the reflection.
Meanwhile, in Troupeville, a seemingly normal bicyclist is riding down the road, except he is flanked by a ghostly red Lion, keeping pace with him.
BSN:
SO! WE BACK! Sorry it took so long. I had computer troubles, ADHD, birthdays and shit, all sorts of things to keep track of. Plus burn-out and everything. Big oops on all my parts.
So...why am I kicking Archimedes and leaving in Edel. Is it because "oh, she's my friend, she gets special treatment?"
No, it's because she just talked to me about it, asked to be skipped, and explained why she couldn't submit an action. Meanwhile, Archimedes disappeared into Agartha. I'll let you keep playing if you give me a reason for being tardy, it's just a forum game, lol
So, Archimedes out, Hector13 and BlackPaladin in! Welcome, have a seat, have fun!
I hope this was worth the wait.
Name: King of Castle Peak
Species: Frost Wraith
Gender: Male
Nationality: Antarctica
Points: 1
https://en.wikipedia.org/wiki/Castle_Peak_(Antarctica): +2 Cold Resistance, +Ability: Cryokinesis, +Ice Sword, +Ice Mace, +Ice Shield, +Ice Crown
https://typemoon.fandom.com/wiki/Archer_(Fate/stay_night): +Ally (Servant): Archer, +Ability: Master of the Grail War
https://typemoon.fandom.com/wiki/Spirit: +Ability: Spirit Form
https://typemoon.fandom.com/wiki/Skill: +2 Magic Resistance
https://typemoon.fandom.com/wiki/Lancer_(Fate/Grand_Order_-_Leonidas): +Ally (Servant): Lancer|Leonidas
https://enterthegungeon.gamepedia.com/H4mmer: +H4mmer
Assets: Ice Sword, Ice Mace, Ice Shield, Ice Crown, Ice Armor (full-body, +2 to Defense unless compromised.), H4mmer (Certainly Some Kind of Reload Big-Ass Revolver, 30/30. Last bullet is a hammer. Two Reloads in Reserve, takes 357. and hammers.) All Ice Items can be damaged by heat.
Abilities: Master of the Grail War (can field "Servants"; mystical Heroic Spirits of historical or mythological figures that act autonomously unless you exert your will over them with one of your three Command Spells.)
Spirit Form (an astral projection that trades your physical body in for a blue apparition. You can move through walls, and physical attacks no longer harm you. But magic gets a +2 to Attack against you.)
Cryokinesis (can manipulate Ice to your advantage to create snowballs, walls of ice, weapons from ice, and other such things. This ability only works with sufficient moisture in the air, meaning the presence of a large amount of Fire can nullify your master of the element.)
Allies (Servants): Archer ("Noble Phantasm: Unlimited Blade Works": Not a real Noble Phantasm, but rather a sort of pocket reality known as a
Reality Marble that stores the many thousands of swords Archer has created. He can use them as melee weapons, or deploy them directly as a long range throwables.)
Lancer (True Name: Leonidas. Weapons: Spear and Shield. Noble Phantasm: Thermopylae Enomotia: Can summon the 300 Spartans to protect Leonidas and his Master. The more Spartans are hit by an attack, the stronger the resulting counterattack will be.
In Use)
Name: Yang Xiao Long
Species: Human
Gender: Female
Nationality: Valean
Aura: 40/50 (Rage: +1)
https://rwby.fandom.com/wiki/Yang_Xiao_Long: +Ember Celica and Prosthetic Arm, +Ability: Aura, +Ability: Semblance (Rage), +Additional: Berserk Button, +Ally: Blake Belladonna
https://rwby.fandom.com/wiki/Weiss%27_Arma_Gigas: +Ally: Weiss Schnee, +Ally: Ruby Rose
https://en.wikipedia.org/wiki/Ashley_Wallbridge: +2 DJing
https://en.wikipedia.org/wiki/Hermann_Abert: +2 Music, +Additional: The Spawn of Satan Known as a "Fugue"
https://en.wikipedia.org/wiki/Pink_Apple: +2 Filmmaking (+1 if not Gay as Hell), +Camera
Assets: Ember Celica (Medium Reload Rocket-Propelled Shotgun Gauntlets, 19/25. 50 Shells in Reserve), Prosthetic Arm, Camera
Ability: Aura (A manifestation of a Huntsman's Soul and will to survive. Your Aura acts as a forcefield of sorts or be "spent" to power your Semblance, a special ability unique to every Huntsman and Huntress.)
Semblance "Rage" (As Aura is depleted, Yang can absorb the impact of the blows and use it to fuel her own attacks. At certain Aura Levels (45/25/10), Yang gets a +1 to Attack and Defense)
Allies: Blake Belladonna (Yang's best friend, and love interest. Blake is a Faunus, who can use her superior senses to gain a +2 to Spot Checks. Her Semblance is "Shadow", which allows her to produce short-lived decoys that can be elementally attuned through Dust. Her Aura is at 40/50 AP, and her weapon Gambol Shroud, a mix of a sword, Glock 17, and Kusarigama, is at 17/17 Rounds with two reloads remaining.)
Weiss Schnee (the haughty former-Heiress of the Schnee Dust Company, which anoints her +2 to Diplomatic engagements.) Weiss's weapon is called Myrtenaster, and is a rapier loaded with Dust in a revolver cylinder. When active, Myrtenaster can cast elemental effects either along the ground, or in her summoned Glyphs. Speaking of, her Semblance is "Summon", allowing her to conjure either Glyphs or Shades of past conquests in battle. Her Aura Points are 35/45.)
Ruby Rose (Yang's little half-sister. Ruby is a weapons nut, giving her +2 to Engineering rolls and similar rolls relating to crafting and repair, and has the "Silver Eyes", which can be used for +2 Attack against characters wielding "Darkness", though she must make a control roll first. Her Aura is at 12/45, and her Semblance is "Petal Burst", which allows her to split her body into rose petals, as well as increase her speed drastically. Her weapon is a combination Scythe and Sniper Rifle known as Crescent Rose, which is at 10/10 with two Magazines in reserve.)
Additional: Berserk Button (damage to Yang's Hair, or to her friends in front of her, piss her off. You gain a +2 to Attack, but a -2 to Defense)
The Spawn of Satan Known as a "Fugue" (you are incapable of deciphering these things, and it appears the simulation knows it. When reading a sheet of paper containing the chaotic six-part Fugue from
The Musical Offering, a Chaos Magic roll is made. If it makes a 10, an effect from the Dungeons and Dragon's Wild Magic table is pulled)
Name: GDI Supreme Commander Zachary Harkin
Species: Human
Gender: Male
Nationality: Presumed American
Injuries:
Bullet in Left Arm (Light Bleeding, bullet is lodged within), Shallow, but Brutal Cut across Side (Medium Bleeding)https://cnc.fandom.com/wiki/Zachary_Harkin: +2 Strategy and Planning, +Allies: GDI Infantry
https://cnc.fandom.com/wiki/Cyborg_Commando_(Tiberian_Twilight): +OL-71 "Pilum" Laser, +Ability: Kane Lives in Death
https://cnc.fandom.com/wiki/Assault_chopper: +Vehicle: Assault Chopper
https://en.wikipedia.org/wiki/Taregana: +Ability: Calling Stars
https://en.wikipedia.org/wiki/Our_Lady_of_Pe%C3%B1afrancia: +Ally: Wooden Statue of the Virgin Mary
Assets: OL-71 "Pilum" (Long Cooldown/Fully Automatic Laser Rifle. No Ammo, but sustained fire will blow the weapon out until it cools.), Falcon (Short Reload/Semi-Auto pistol with integrated suppressor, 11/12. Two Magazines in Reserve per unit), First Aid Kit
Abilities: Kane Lives in Death (the GDI have abandoned you. But the Messiah won't. After your first death, you do not leave the game. Rather, you resurrect as a Cyborg Commando, granting a +2 Defense to undamaged body parts, and no pain or shock debuffs if you lose a limb. However, your former allies will still be on the GDI's side, and will fight you to the death)
Calling Stars (You might not believe your eyes if ten-million fireflies light up the room as you fall asleep, but a point of your finger will crush them all with a meteor strike. At Nighttime, you can summon a meteorite from the sky. The Roll of a d10 determines it's size, with a 1 being a pebble that will do nothing, while a 10 will wipe a city off the map. Anything higher than a 10 may very well wipe the country off the map, if not end life on your side of the
globe. If a meteor is summoned, normal Attack/Defend rules apply.)
Allies: Cpl. Liam Torn (armed with the Raptor Autorifle, a Medium Reload rifle with 85/100 Rounds and two magazines in reserve, as well as the Falcon, a suppressed Short-Reload semi-auto pistol with 12/12 rounds and two mags in reserve. He also has a First Aid Kit.
His jaw is dislocated.)
Name: Bishop George Blyth
Species: Human
Gender: Male
Nationality: Anglican
Injuries:
Wasp Stings (Non-Lethal, but Itchy)https://en.wikipedia.org/wiki/George_Blyth: +2 Religion, +Ability: Light Magic, +Sword of the Bishopric
https://en.wikipedia.org/wiki/Kris_Rosales: +2 Basketball, +Basketball
https://en.wikipedia.org/wiki/WAGR_A_class: +Ability: I'm On a Train, Goin' Nowhere...
https://en.wikipedia.org/wiki/Erymidae: Ability: Crab-Claw Delight
https://mortalkombat.fandom.com/wiki/Dairou: +Ally: Dairou
Assets: Sword of the Bishopric, Basketball
Abilities: Light Magic (the light of God shines over you. You can cast Spells related to Light, Life, and Holy energies.)
I'm On a Train, Goin' Nowhere...(I Ran Away, to Make you Care! You can summon a ghost apparition of the WAGR A-class Steam Train to ride on)
Crab-Claw Delight (you can partially carcinizise, turning your hands into giant Crab Claws)
Allies: Dairou (the former, disgruntled guardsman of Seido, the Orderrealm. He carries the Autumn Dao, can perform his Special Moves and Fatalities from the MK games he's featured in, and is currently under the effect of
Martyr, a Light Spell that takes his allies' damage and transfers it to him.
He has been shot in the right hand, stomach, and chest. Bleeding Profusely, genuine danger of bleeding out.)
Mili Nemstov Andreevich (armed with the Sword of the Bishopric)
Rollan Bezhnev (armed with the Sword of the Bishopric)
Luchok Fedin (armed with the Sword of the Bishopric)
Inessa Shapiro (armed with the Sword of the Bishopric)
Valya Pirogova (armed with the Sword of the Bishopric)
Name: White Mage
Species: Nu Mou
Gender: Female
Nationality: Ivalice
https://finalfantasy.fandom.com/wiki/White_Mage_(Tactics_Advance): +2 Magic (Nu Mou), +White Staff, +Abilities: White Magic (Cure and Protect)
https://finalfantasy.fandom.com/wiki/Muramasa_(weapon): +Muramasa (Ability: Blood-Drinker)
https://finalfantasy.fandom.com/wiki/Orichalcum_(weapon): +Orichalcum Dagger
https://finalfantasy.fandom.com/wiki/Angel_Ring: +Angel Ring
https://finalfantasy.fandom.com/wiki/Angel_Earrings: +Angel Earrings
Assets: White Staff, Muramasa (Blood-Drinker: gains +1 to all stats after killing an enemy for three turns. The effect can stack up to +3, but the time is unchanging), Orichalcum Dagger (never dulls), Angel Ring (+2 Defense against Undead, Demons, or Dark Characters), Angel Earrings (Prevents a single Death).
Abilities: White Magic (your mastery of the arts of Life are extraordinary. You can use the healing spell Cure, the protection spell Protect, and the Debuff Healing spell Esuna)
Name: Gilderoy Lockhart
Species: Human
Gender: Male
Nationality: Irish
Wounds:
Bruised on the Right Shoulder, Minor Laceration on the Right Shoulder (Light Bleeding), Slash Wound on the Left Shoulder (Bleeding)https://harrypotter.fandom.com/wiki/Gilderoy_Lockhart: +Gilderoy's Wand, +Ability: Gilderoy's Spells, +2 Acting
https://harrypotter.fandom.com/wiki/Flourish_%26_Blotts_Publishers: +2 Writing
https://harrypotter.fandom.com/wiki/Solution_125: +Solution 125
https://harrypotter.fandom.com/wiki/Momentous_Motion_and_Magical_Movement_Achievement: +MM&MM Trophy
https://harrypotter.fandom.com/wiki/Hogwarts_School_brooms: +Shooting Star Broom
Assets: Gilderoy's Wand, Solution 125 (Unknown Potion/Poison), MM&MM Trophy, Shooting Star Broom.
Abilities: Gilderoy's Spells (Even a charlatan like Gilderoy Lockhart knows a few genuine charms. He has access to Obliviate, which can remove memories; the Verdimillious Charm, which produces a blindingly bright green orb; the Ascension Spell "Alarte Ascendare", which throws the target of the spell upwards at extreme velocity; the Full Body Bind Curse, which immobilizes and paralyzes for a single turn; and a healing spell specific to broken bones known as "Brackium Emendo", likely his own design.)
Name: The Splicer
Species: Gene Hive
Gender: Male Body, Unknown Identity
Nationality: Rapture
https://en.wikipedia.org/wiki/Gene_Hive: +2 Genetic Engineering, +Ability: Gene Hive
https://en.wikipedia.org/wiki/Dubois,_Idaho: +Ally: Sheep
https://bioshock.fandom.com/wiki/Jack: +Wrench, +Ability: Plasmid | Electro Bolt, + EVE Hypo x2
https://bioshock.fandom.com/wiki/Jar_of_Pickles: +Jar of Pickles
https://bioshock.fandom.com/wiki/Splicer: +Hook x2, +Webley Mk.IV
Assets: Wrench, EVE Hypos x2 (for refilling Eve in order to keep using your Plasmids), Jar of Pickles, Hooks, Webley Mk.IV (a Double-Action Revolver, 6/6. Twelve Rounds in Reserve)
Abilities: Gene Hive (you are no longer a single living organism. Rather, all of your individual cells are fully Sapient, and can act independently of your body. In addition to allowing your dismembered limbs to fight on without you, you can also heal from injuries rapidly. However, if your brain is destroyed or you take too much damage at once, it is all over.)
Electro Bolt (A powerful Plasmid from the waves of Rapture. This simple, but versatile, ability arcs out a spark of electricity through the air, capable of damaging and stunning enemies and shocking water with ease.)
Ally: Sheep (is a sheep. A girl sheep. Named Mr. Baary)
Name: Matt Bellamy
Species: Human
Gender: Male
Nationality: British
https://en.wikipedia.org/wiki/Matt_Bellamy: +2 Musical Ability, +Guitar, +Microphone, +Ability: Uprising
https://en.wikipedia.org/wiki/Solar_Saros_157: +Ability: Saros
https://wiki.teamfortress.com/wiki/Charge: +
Huntsmanhttps://wiki.teamfortress.com/wiki/Meet_the_Spy: +Revolver, +Butterfly Knife, +Sapper, +Invisibility Watch, +Disguise Kit
https://wiki.teamfortress.com/wiki/Pyro: +Additional: Spycheck
Assets: Guitar, Microphone, Huntsman (Bow and Arrow, 24 Arrows), Revolver (Double-Action Revolver, 6/6. 36 Rounds in Reserve), Butterfly Knife, Sapper (this small box damages electrical equipment), Invisibility Watch (cloaks the User a good few seconds), Disguise Kit (you can disguise yourself as another Wiki-Warrior, one of their allies, or an NPC. The Disguise is dropped if you attack anyone).
Abilities: Uprising (you will not allow the "establishment" to take you over. You gain a +2 on Attack rolls against Cops and Government Agents and Officials, and you are immune to all brainwashing attempts.)
Saros (the
Darkness is your friend. When you are within a shadow, you can teleport to another one within view.)
Additional: Spycheck (a RED Pyro is hot on your heels, pun intended, and is ready to exterminate you, the enemy Spy, with extreme prejudice. If whatever horror lies beyond the mask has any feelings. Carrying their default equipment of a Flamethrower, a Pump-Action Shotgun, and a Fire-Axe, the Pyro will indiscriminately attack any Wiki-Warrior they can recognize. Whoever manages to kill the Pyro gains a point. However, their equipment loadout will change throughout the match to other Pyro items. Can you keep up?)