"
Ruby!" cries out Yang Xiao Long, as her fingers wrap around cold air. Only a second too late, as Ruby is tackled into the green cloud of poison and vanishes from sight. Bewildered, Weiss looks on with weapon drawn and eyes wide, asking "
W-What in the world...?" as she looks on. The raw feeling of panic and worry fades to the burning
rage that Yang knows so well. Her eyes snap from lilac to red, and even as the three of them regenerate their Auras from being out of danger (Aura Regen: 2), it's not only not much, but it doesn't change the fact that Ruby is in danger. Swiveling onto her heel, Yang steps out with thunderous steps into the clear outside air. "
Weiss," Yang says in a cold, almost tranquil fury, "
Blake and I can handle things here. Go find Ruby." Weiss nods, and runs off to try and locate their leader and the monster that took her. [Spot: 7] Luckily, there seems to be some kind of faint trail in the air. Small traces of the fog leading a ways away, south of here. It'll take her a bit to reach Ruby, but she is at least able to be tracked.
Speaking of, Ruby herself stands face to face with the disfigured terrorist himself, the embodiment of Sloth. Shaking off the confusion and "mental cobwebs", as it were, Ruby readies Crescent Rose behind her with a twirl and takes a deep breath. "
You've got this," she thinks, "
Okay...I can do this!" Ruby smiles confidently, and readies her finger on the trigger. With another breath, she fires, and the recoil launches her with a spinning strike against Super-Sloth! [2+2 (Speed) v 7] She has a second to realize his eyes have widened before he leaps back out of the blade's path, kicking up dust as Ruby misses. Super-Sloth smirks with yellowed teeth, and quickly wags his finger mockingly.
Now having been spotted by the crowd of six powerful Christians wielding the blades of the Lord Almighty, with no helicopter to aid CASEVAC and no car to get clear out of dodge, Zachary Harkin quickly realizes the only option is to bunker the hell down and focus fire on the good Bishop Blythe's covenant. [Take Cover: 4] Unfortunately, the only cover within the area of the poor home that's turned into a blood bath is just to stack up beyond the doorway and under the windows (+2 to Defense against ranged weapons), meaning they're still close to the blade wielding clergymen. Still, they gear up arms, and fire! [8+2 v 8+3 (Stone Skin/Shield)] With a barrage of hot lead, the GDI soldiers open fire, nailing shots on them from their vantage points. However, the Holy magic
just wins out, stopping the bullets and bouncing them off. It still clearly rocks them from the kinetic force, but no wounds appear on their bodies, and in their place is a golden glow. [Misfire: 9] Suddenly, Zachary and poor Gunther's Raptor rifle lands on the ground and fires [Accuracy: 6] right into one of the windows of the house, shattering the glass.
Monty Alexander has a plan, but suddenly, his player jacks out of the virtual matrix and he and Herbie Hancock disappear. In their place, the rough and tumble bar
bursts into purple flame with the occupants trapped inside. Out of the wreckage walks the ghost, code still wafting off his body. Clean up has just begun. [Thank you for playing, Hector13!]
While Zachary and his men are distracted by the precarious papacy within the small suburban home, the wavering Wizard known as the great Gilderoy Lockhart continues to fly around until he's sure the attention of the Muggle soldiers is off of him. With that done, he suddenly swoops in and vocalizes "
Petrificus Totalus!" as he points his wand right at Zachary Harkin himself. [3 v 8] With a subtle spark of silvery energy, the spell flies towards Harkin quickly, only to start to fall from the distance. It lands short and hits open grass, which suddenly shoots up still and falls flatly to the wind instead of the breeze pushing it aside. [Spot: 9] Despite the threat in the house, one of Harkin's soldiers notices. "
Sir! The mage is still in the air!" says the soldier, Lt. Fairway. "
There's four of us! Perhaps two of us should deal with him?"
With a sneer, face-to-face with the next two victims of the Lord's Judgement, Bishop George Blyth pulls out his blade and readies it before pointing it, tip first, at the door and windows that previously blasted his coven full of the lead of mortal firearms. "
Remove those soldiers of darkness from our land, my children. I shall handle the witch above," He says as softly as a sermon, only for his men to let out a battle cry of courage and charge, with Dairou patiently following after them bare-handed. [10+3 (Heroism/Bless) v 2] The first two, Mili and Rollan, move through the open door just as the soldier taking cover by it with Zachary himself raises his sidearm. Mili grabs his wrist and then drives his blade through the man's elbow before twisting the blade until the arm is ripped off by the sword being ripped away. He screams, only for his cries to be cut short by Rollan moving in and stabbing his own sword through the soldier's brain. [6+3 v 2] Lt. Fairway, meanwhile is suddenly kicked hard in the stomach by Luchok as he moves through the window, before Inessa makes her own dive through and drives her blade directly through Fairway's left kneecap, crippling his leg and pinning him to the ground. [4+3 v 1] Valya, all on her own, move through the other window and immediately tanks a shot to her shoulder by the last soldier before simply socking him in the face, using her holy might to break his jaw. Finally, Dairou steps through the house as Zachary moves away from it to give himself space between him and the coven. Dairou, former guard of the Orderrealm, readies into a combat stance. [7 v 7] With a kick into the air, a three-pronged blast of mystical energy known as the Iron Leg flings through the air towards Zachary. With a dive onto the grass, Zachary manages to dodge as it hurls itself through the clear skies. Meanwhile, through all of this, George Blyth slowly steps outside and raises his hand up towards Gilderoy Lockhart. [Magic: 9] [Impact: 4] Suddenly, Gilderoy's joints seem to lock up on him, before he and his broomstick fall towards the ground. With a thud and a cloud of dirt, Gilderoy lands on the ground shoulder-first, bruising it and splitting the skin for a minor cut that soaks through his white undershirt.
Having only just now entered the competition, his genes burning in his body as the ADAM courses through non-Euclidean veins, the Splicer awakens in the fields of Troupville just by the road, and smiles as he begins to walk. Putting his nose to the ground, The Splicer looks for either a gene clinic, or the closest thing that can pass for it. [Spot: 8] Fortunately, as he wanders down South, he comes across a hastily stapled map of the area with a big red circle around Remerton with the words "DON'T GO HERE!" in red by their side. To the south is Remerton itself, what seems to be a suburban area within the main city of Valdosta itself. If there's some kind of laboratory, it would be there. Alternatively, up north is a prison. While not a laboratory, and far more morally incorrect, it would also draw far less attention if ADAM-harvesting and experiments were to take place in the hall of the condemned. Decisions, decisions...
Entering the Valdosta Pawn immediately as it's doors open, the White Mage can see an older, larger gentleman behind the counter, cleaning the front desk with a small tower. [Spot: 7-2 (Casual Glance)] He seems to catch something off about White Mage's body type, being that she's shorter than most normal humans with a slight slouch, but he really doesn't seem to care as he gives a small smile and a nod. "How can I help you?" he asks as the White Mage looks around. [Spot: 9] Luckily, there seems to be an obvious way to distract him: one of the cars out in front of the pawn shop invariably has to be his. Set off the alarm there, and he'll be forced to run out to see the damage. However, before White Mage can do so, she can see someone walk past her out the window. A...man? Or perhaps a woman, someone in a red-colored firesuit, carrying a flamethrower, sweeps across the window. [Sneak v Spot: 10 v 4] Fortunately, the disguise means the Pyro doesn't notice that White Mage is a Wiki-Warrior, and so they walk off.
It's hard not to feel like you're in the presence of a rock legend as the lead singer of Muse, Matt Bellamy, steps out of an airplane in the Valdosta airport with a bow and a quiver full of arrows slung over his back. As he emerges, he sees emergency vehicles and even some military perusing around; it seems that instead of actively stopping the Wiki-Warriors, a disastrously bad idea if ever there was one considering their arcane power and technology, the government, police, medics, and firefighters are instead forcing evacuations and defending the airport from incoming attack. Fortunately, none of them seem to pay any mind to Matt, probably because they're hoping he'll leave. Once he's on the ground, he begins to look across the tarmac to see if he can find ammo for his various weapons. [Spot: 10] Amidst the dropped luggage of the hastily evacuated, Matt easily finds twenty-four more rounds for his revolver, and twelve more arrows! Those are sure to come in handy. After procuring these, he decides to look for the Pyro that's chasing him. [Spot: 10] He can see, with a clear eye, that the Pyro isn't there. But he has a clue as to where the Pyro is; a nearby cop answers a call on his radio. "
Copy...a pyromaniac in Remerton? You sure? Okay, I'll go scope the area out. Keep the rest of us evacuating people." He begins to head to his car, right in eyesight of Matt Bellamy.
With a sneer across his features, the King of Castle Peak steps out from the cleared cloud of noxious gas, alongside Lancer and his still-activated Noble Phantasm. Looking around the survivors by the entrance, and Blake Belladonna and Yang Xiao Long, he speaks to them in a deep, but quiet, baritone. "
A clever creature... given even a moments reprieve and it escapes. All of you, if you don't want to be sealed in this building when I freeze the hole over, leave now." The masked and panting survivors both nod and flee, running out into the streets of Tom Town, Valdosta with adrenaline in their beings. Blake jumps down by Yang's side as the King begins to conjure Ice Magic in his hands."
As for you three, I believe there were four of you before yes? Than the monster took one of you. I can't claim to know where too, but if you can get it within line of sight of this building I will ensure it regrets drawing my ire." He then regards the two of them, before beginning to seal up the hole in the ceiling. [Magic: 6] The ice creates a thin cover over that hole, before he moves to the blown open doors of the entrance, waiting to see if BY stay or go.
Just as Markus' revolution begins to make stride, they suddenly begin disappearing into purple code. The last thing they see before their player is disconnected is the warped smile of what appears to be a Ghost in the Machine. [Thank you for playing, Person!]
On the backswing of Ruby's deadly scythe slash, the unwounded Super Sloth retaliates by aiming his Single Shotgun at the girl. "
Clever girl," he responds to the attack, before pulling the trigger and firing the firearm at Ruby. [1 v 4] Using up a bit of her Semblance, Ruby shifts into rose petals, dodges the blast, then reconstitutes herself quick enough to be ready to strike again. Quickly, Super Sloth sling the shotgun over his shoulder and pulls a new toy out of a hip holster: a Karambit combat knife. He spins it around his index finger, then bolts towards Ruby. [8 v 10] Ruby very nearly gets caught with the blade against her chin, but she manages to tip her head back just in time to avoid the slash. [8 v 2] With his free hand, he suddenly shoves her back with his diseased palm against her shoulder, [Balance: 5] making her stand on uneven footing as she recovers.
Suddenly, every Wiki-Warrior sees the sun dim suddenly. The moon begins to hang high in the sky as a terrible, thick fog exudes over their surroundings. Hooks begin to burst from the ground, hanging and dangling, waiting for fresh meat. In the Mud Swamp, to the Southwest of Valdosta proper, a figure emerges. Three bear traps are lugged around in it's stitched-up bag, and this figure is carrying around a large meat cleaver. The Entity has come calling for the Souls of the Wiki-Warriors, and the former Evan MacMillan, now simply known as The Trapper, has come to sacrifice those Souls to it's dark and accursed realm. [Welcome, ArchimedesWojak!]
BSN:
I'M BACK! I'm so sorry for all the delays! Lots of stuff was out of my hands. Lack of motivation, depression, computer was being fucky. All sorts of things got in the way, and I'm sorry for making y'all wait so long! But I'm back! Hope you are, too! Let's jam!
Name: King of Castle Peak
Species: Frost Wraith
Gender: Male
Nationality: Antarctica
Points: 1
https://en.wikipedia.org/wiki/Castle_Peak_(Antarctica): +2 Cold Resistance, +Ability: Ice Magic, +Ice Sword, +Ice Mace, +Ice Shield, +Ice Crown
https://typemoon.fandom.com/wiki/Archer_(Fate/stay_night): +Ally (Servant): Archer, +Ability: Master
https://typemoon.fandom.com/wiki/Spirit: +Ability: Spirit Form
https://typemoon.fandom.com/wiki/Skill: +2 Magic Resistance
https://typemoon.fandom.com/wiki/Lancer_(Fate/Grand_Order_-_Leonidas): +Ally (Servant): Lancer|Leonidas
https://enterthegungeon.gamepedia.com/H4mmer: +H4mmer
Assets: Ice Sword, Ice Mace, Ice Shield, Ice Crown, Ice Armor (full-body, +2 to Defense unless compromised. Can be damaged by heat), H4mmer (Certainly Some Kind of Reload Big-Ass Revolver, 30/30. Last bullet is a hammer. Two Reloads in Reserve, takes 357. and hammers.)
Ice Magic: Can throw freezing iceballs, create large ice walls, throw ice spikes, and make ice clones.
Abilities: Master: Can field a single Heroic Spirit at a time and command them using one of three Command Seals. Each Servant has one or more Noble Phantasms, a representation of their legend, myth, feats, or power that has manifested as a unique ability.
Spirit Form: Can go incorporeal for a single turn. Has a two turn cooldown.
Allies (Servants): Archer ("Noble Phantasm: Unlimited Blade Works": Not a real Noble Phantasm, but rather a sort of pocket reality known as a
Reality Marble that stores the many thousands of swords Archer has created. He can use them as melee weapons, or deploy them directly as a long range throwable.)
Lancer (True Name: Leonidas. Weapons: Spear and Shield. Noble Phantasm: Thermopylae Enomotia: Can summon the 300 Spartans to protect Leonidas and his Master. The more Spartans are hit by an attack, the stronger the resulting counterattack will be.
In Use)
Name: Yang Xiao Long
Species: Human
Gender: Female
Nationality: Valean
Aura: 40/50
https://rwby.fandom.com/wiki/Yang_Xiao_Long: +Ember Celica and Prosthetic Arm, +Ability: Aura, +Ability: Semblance (Rage), +Additional: Berserk Button (Hair), +Ally: Blake Belladonna
https://rwby.fandom.com/wiki/Weiss%27_Arma_Gigas: +Ally: Weiss Schnee, +Ally: Ruby Rose
https://en.wikipedia.org/wiki/Ashley_Wallbridge: +2 DJing
https://en.wikipedia.org/wiki/Hermann_Abert: +2 Music, +Additional: The Spawn of Satan Known as a "Fugue"
https://en.wikipedia.org/wiki/Pink_Apple: +2 Filmmaking (+1 if not Gay as Hell), +Camera
Assets: Ember Celica (Medium Reload Rocket-Propelled Shotgun Gauntlets, 19/25. 50 Shells in Reserve), Prosthetic Arm, Camera
Ability: Aura: A projection of the soul that manifests as a combination force-field and minor healing field. Damage is subtracted from Aura before doing actual damage, and being out of combat will slowly restore Aura.
Semblance (Rage): As Aura is depleted, Yang can absorb the impact of the blows and use it to fuel her own attacks. At certain Aura Levels (45/25/10), Yang gets a +1 to Attack and Defense)
Allies: Blake Belladonna (+2 Spot (Faunus Ears and Night Vision), Aura 40/50, Gambol Shroud (Combination Katana, kusarigama, and Short Reload Semi-Auto pistol, 17/17. Two Magazines in Reserve) Semblance (Shadow): Can create Shadow Clones to feint out enemy attacks)
Weiss Schnee (Aura 35/45, Myrtenaster (Dust-Compatible Rapier), Semblance (Summons): Can summon Glyphs to buff allies and debuff enemies, as well as defeated opponents such as the Arma Gigas)
Ruby Rose (Silver Eyed (+2 Attack against Enemies who use Darkness), Aura 22/45, Crescent Rose (Short Reload Semi-Automatic Sniper/Scythe, 10/10. Two Magazines in Reserve), Semblance (Rose Speed): Can reach incredible speeds, and has the ability to transform her body into rose petals.)
Additional: Berserk Button (Hair): If your hair is cut, you automatically gain a +2 to Attack, but a -2 to Defense and will make actions on your own without player submission.
The Spawn of Satan Known as a "Fugue": Fugues are incomprehensible gibberish. If you read one, some utterly chaotic magic will trigger that will cause
something to happen.
Name: GDI Supreme Commander Zachary Harkin
Species: Human
Gender: Male
Nationality: Presumed American
Injuries:
Bullet in Left Arm (Bleeding)https://cnc.fandom.com/wiki/Zachary_Harkin: +2 Strategy and Planning, +Allies: GDI Infantry
https://cnc.fandom.com/wiki/Cyborg_Commando_(Tiberian_Twilight): +OL-71 "Pilum" Laser, +Ability: Kane Lives in Death
https://cnc.fandom.com/wiki/Assault_chopper: +Vehicle: Assault Chopper
https://en.wikipedia.org/wiki/Taregana: +Ability: Calling Stars
https://en.wikipedia.org/wiki/Our_Lady_of_Pe%C3%B1afrancia: +Ally: Wooden Statue of the Virgin Mary
Assets: OL-71 "Pilum" (Long Cooldown/Fully Automatic Laser Rifle. No Ammo, but can require a cooldown.), Falcon (Short Reload/Semi-Auto pistol with integrated suppressor, 11/12. Two Magazines in Reserve per unit), First Aid Kit
Abilities: Kane Lives in Death: After dying, you can be resurrected once as a Cyborg Commando, gaining full-body armor granting a +2 to Defense unless compromised, and no pain or shock debuffs after loss of limbs. However, he loses all GDI allies and support.
Calling Stars: At any Nighttime time, you can call down a Shooting Star, or more accurately a meteorite, down with a wave of your finger. A d10 will determine it's size, with [1] burning up in the atmosphere, [5] being the size of a normal meteor, and [10-12 (with bonuses)] being a large-city buster. Anything above [12 (with bonuses)] is an Extinction-Level Event. After that, normal Attack/Defend rolls apply.
Allies: GDI Infantry Squad (Two Soldiers, all armed with the Raptor autorifle (Medium Reload/Fully Auto Rifle, 85/100. Two Magazines in Reserve per unit), a Falcon sidearm (Short Reload/Semi-Auto pistol with integrated suppressor, 12/12. Two Magazines in Reserve per unit), and a first aid kit each.
Heavily Wounded)
Name: Bishop George Blyth
Species: Human
Gender: Male
Nationality: Anglican
Injuries:
Wasp Stings (Non-Lethal, but Itchy)https://en.wikipedia.org/wiki/George_Blyth: +2 Religion, +Ability: Light Magic, +Sword of the Bishopric
https://en.wikipedia.org/wiki/Kris_Rosales: +2 Basketball, +Basketball
https://en.wikipedia.org/wiki/WAGR_A_class: +Ability: I'm On a Train, Goin' Nowhere...
https://en.wikipedia.org/wiki/Erymidae: Ability: Crab-Claw Delight
https://mortalkombat.fandom.com/wiki/Dairou: +Ally: Dairou
Assets: Sword of the Bishopric, Basketball
Abilities: Light Magic: Can cast spells relating to light.
I'm On a Train, Goin' Nowhere...: I Ran Away, To Make You Care. Can summon a ghostly apparition of the WAGR A-Class Steam Train to travel on.
Crab-Claw Delight: Can turn his hands into crab claws.
Allies: Dairou (Autumn Dao, Dairou's Movesets, Fatalities, Martyr (Lasts until combat is disengaged. All damage taken by any allies is dealt to you instead.)
Five Civilian Christians (armed with Swords of the Bishopric, Hour of Power: One Turn Left (For three turns (including the turn it is cast), everyone affected by the spell gains +3 Attack, +3 Defense, an additional attack action, and +2 to chasing, tracking, or hunting down targets. The spell requires a successful Magic roll to cast and has a three turn cooldown):
Mili Nemstov Andreevich
Rollan Bezhnev
Luchok Fedin
Inessa Shapiro
Valya Pirogova
Name: White Mage
Species: Nu Mou
Gender: Female
Nationality: Ivalice
https://finalfantasy.fandom.com/wiki/White_Mage_(Tactics_Advance): +2 Magic (Nu Mou), +White Staff, +Abilities: White Magic (Cure and Protect)
https://finalfantasy.fandom.com/wiki/Muramasa_(weapon): +Muramasa (Ability: Blood-Drinker)
https://finalfantasy.fandom.com/wiki/Orichalcum_(weapon): +Orichalcum Dagger
https://finalfantasy.fandom.com/wiki/Angel_Ring: +Angel Ring
https://finalfantasy.fandom.com/wiki/Angel_Earrings: +Angel Earrings
Assets: White Staff, Muramasa (Blood-Drinker: gains +1 to all stats after killing an enemy for three turns. The effect can stack up to +3, but the time is unchanging), Orichalcum Dagger (never dulls), Angel Ring (+2 Defense against Undead, Demons, or Dark Characters), Angel Earrings (Prevents a single Death).
Abilities: White Magic: Can use the healing spell Cure, the protection spell Protect, and the Debuff Healing spell Esuna.
Name: The Splicer
Species: Gene Hive
Gender: Male Body, Unknown Identity
Nationality: Rapture
https://en.wikipedia.org/wiki/Gene_Hive: +2 Genetic Engineering, +Ability: Gene Hive
https://en.wikipedia.org/wiki/Dubois,_Idaho: +Ally: Sheep
https://bioshock.fandom.com/wiki/Jack: +Wrench, +Ability: Plasmid | Electro Bolt, + EVE Hypo x2
https://bioshock.fandom.com/wiki/Jar_of_Pickles: +Jar of Pickles
https://bioshock.fandom.com/wiki/Splicer: +Hook x2, +Webley Mk.IV
Assets: Wrench, EVE Hypos x2, Jar of Pickles, Hooks, Webley Mk.IV (Double-Action Revolver, 6/6. Twelve Rounds in Reserve)
Abilities: Gene Hive: Your own cells are now sapient and independent organisms. You have your own healing factor, and any body parts that are dismembered can act on their own. You can still be killed by taking too much damage at once, or having your head decapitated, dismembered, or your brain is otherwise removed.
Electro Bolt: A powerful Plasmid from the waves of Rapture. This simple, but versatile, ability arcs out a spark of electricity through the air, capable of damaging and stunning enemies and shocking water with ease.
Name: Matt Bellamy
Species: Human
Gender: Male
Nationality: British
https://en.wikipedia.org/wiki/Matt_Bellamy: +2 Musical Ability, +Guitar, +Microphone, +Ability: Uprising
https://en.wikipedia.org/wiki/Solar_Saros_157: +Ability: Saros
https://wiki.teamfortress.com/wiki/Charge: +
Huntsmanhttps://wiki.teamfortress.com/wiki/Meet_the_Spy: +Revolver, +Butterfly Knife, +Sapper, +Invisibility Watch, +Disguise Kit
https://wiki.teamfortress.com/wiki/Pyro: +Additional: Spycheck
Assets: Guitar, Microphone, Huntsman (Bow and Arrow, 24 Arrows), Revolver (Double-Action Revolver, 6/6. 36 Rounds in Reserve), Butterfly Knife, Sapper (damages electrical equipment), Invisibility Watch (Cloaks the User a good few seconds), Disguise Kit (can disguise yourself as another Wiki-Warrior, one of their allies, or an NPC. The Disguise is dropped if you attack anyone).
Abilities: Uprising: +2 Attack and Defense to Police and Government and become immune to brainwashing and similar Charm effects.
Saros: Can teleport between shadows.
Additional: Spycheck: An enemy Pyro has caught onto your scent and wishes to kill you. This Pyro is armed with default equipment (Flamethrower, Shotgun, and Fire Axe) and is an enemy of all Wiki-Warriors due to suspecting them to be you in disguise. Whoever kills the Pyro will gain a point, though their location is unknown. In addition, as the match goes on, they will change their equipment to match the situation.
Name: Evan "The Trapper" MacMillan
Species: Human
Gender: Male
Nationality: American
https://deadbydaylight.fandom.com/wiki/Evan_MacMillan: +3 Bear Traps, +Stitched Bag, +Trapper Perks, +Cleaver, +2 Trapping, +2 Tracking
https://deadbydaylight.fandom.com/wiki/Entity: +Additional (Objective): The Sacrifice
https://en.wikipedia.org/wiki/Skymaster_Excel: +Parachute
https://en.wikipedia.org/wiki/Far_Cry_(video_game): +1 Tracking, +Trigens Syringe
https://en.wikipedia.org/wiki/Tunggal_panaluan: +Tunggal Panaluan, +Ability: Disaster and Disease
Assets: Bear Traps x 3, Stitched Bag (Carry up to three Bear Traps at a time), Cleaver, Parachute, Trigens Syringe (buffs the target's strength and speed in return for turning them into an uncontrollable beast. Not recommended for personal use), Tunggal Panaluan
Abilities: Trapper Perk (Unnerving Presence): Your presence alone instils great fear. While you are around, Wiki-Warriors have a -2 to skill checks involving healing or repairing objects.
Trapper Perk (Brutal Strength): Your great strength allows you to shred through your prey's defenses. You can break or damage something without using up Time in your turn.
Trapper Perk (Agitation): You get excited in anticipation of hooking your prey. When carrying a Wiki-Warrior or their Allies to a Hook (see Additional), you are faster (+2 to Speed Checks) and the radius of Unnerving Presence increases.
Disaster and Disease: You can use the Tunggal Panaluan to cause or dispel diseases or natural disasters, provided you have the Pupuk (decaying and mutilated piece of a corpse) to fuel the staff.
Additional: The Sacrifice (Objective): In addition to killing Wiki-Warriors, you have another method of dispatching them. Hooks spawn all through the game world, and the world is partially plunged into the Entity's realm (permanent Nighttime and Fog until the Trapper either wins or dies, whichever comes first). If you impale a Wiki-Warrior or one of their allies onto a Hook, they will begin to be Sacrificed to the Entity. This will take longer than simply finishing them off, and they can either be freed from the Hook or have a rare chance of Unhooking themselves, but doing so will award you Two Points instead of simply One (one for killing the Wiki-Warrior or Ally, and another for bringing a Soul to the Entity), in addition to half of the Warrior's points, making it easier to gain the Ten Points needed to win the match.