I'm just passing through, here, but a couple of things jumped out at me.
. . . If we pick the right moment where the general state of things are correctly aligned for the great man to change the world then we can have them do so; all arguable great men in history have certainly had the fortune of being there at the right time.
But 15th Granite 250 is not supposed to be a special day. The game is not designed so as to have the player arrive at the right time that his intervention would likely be able to change the society.
Put aside, for the moment, the fact that "dramatic social revolution" is not currently implemented in DF, because
of course it isn't. What
is implemented, however, are quests to stop a ruthless gang of bandits, or put together a war party to go slay the dragon that's been terrorizing the countryside. Do you not save dozens, even hundreds of lives in this way? Do you not dramatically alter the future of the whole region? Do you not become a hero, whom other men will follow? Does this not satisfy the Great Man Theory? And what's all this having to be in the right place at the right time? Was Martin Luther able to shatter all of Christendom just because he
happened to post his theses precisely when Europe was already at the tipping point anyway? Of course not, he sparked a revolution because
his ideas were different, and a foreign adventurer character is
very well positioned to point out what he sees as glaring flaws in a society, particularly if he's riding the popularity wave of just having saved a town or two. Your little quibble over "the moment he arrives" is pure misdirection--the only reason the player can't do that sort of quest is because that sort of quest simply hasn't been written (yet), and you know it. Face the facts and argue correctly.
Ah, we are back to talking about violence-in-video games. Well I guess it is not so far off oppression-in-video-games which is not so far off gender-in-video-games which was the OP.
In any case, it just so happens that the fall in violent crime is no longer the case, it has actually started to rise again. The funny thing is this is truly violent crime of the horrific kind but not minor violent incidents. This however is quite consistent if you think that violent video games desensitise people to violence in general . . .
As Putnam pointed out, dwarves don't have faces. Yeah, a lot of people seem to enjoy video game violence, and I don't know what games they go to for those particular jollies, but I do know which game they
don't play: This one. I can't put my finger on it, but there's just something a little
anticlimactic about seeing ASCII violence rendered in full HD with surround sound.
People trying to claim video-game violence causes real-world violence always seem to gloss over the innumerable atrocities throughout all history, and in places/societies that simply have no exposure to such games. And as for your report that violent crime is on the rise--if, as you imply, it is prompted by video games, then
which game? Isn't the Grand Theft Auto craze long
past its peak, at least until its next installment? Personally, I find it
much more likely that this surge of real-world nastiness is caused by . . . real-world nastiness, what with the right-wing nationalism, intolerance, and violent rhetoric on the upswing again in Britain & other parts of Europe, Brazil, and of course America. People don't hurt, kill, or oppress people because someone on their screen tells them it's okay--they do it because they already had a latent desire to do so, and someone in their own culture
shows them that it's okay. Blaming video games/movies/etc. for society's various ills has never made sense.