I'm more interested in playing villains (more exciting). Anything else?
This thread is not about playing villains.
In truth however, the reason not to implement this idea is that there is a far simpler way to do it, that is also soft-coded. We add in citizen statuses along the lines of what we will need to implement for the sake of for instance the prison scenario (guardsVSprisoners) then with minimal effort the devs can allow an entity to decide who belongs to which status based upon caste.
All I (or the devs) need to do is create a citizen status for 'man' and 'woman', tied to male and female caste and we can potentially also have thoughts about gender, as a side-effect of having thoughts about other citizen statuses in general.
can you explain to me better how that works?
Okay, let's say we have a prison. In order to have a prison we have to have two fundamental types of citizen, the guard and the prisoner. The prisoners have to have a set of restrictions as to what they can do, these restrictions can be defined by tokens, for instance the prisoner has a token that keeps them from going within a certain distance of the map-edge and another token the causes them to attempt to escape the map altogether.
We also presumably have to have restrictions on government positions and occupations. Prisoners should not be able to be elected mayor of our prison site and prisoners should not do jobs that imply going out into the wilderness (so hunter, fisherman and herbalist). That way we now have the tools to effectively set up gender roles, all that we need is to be able to define who is what role based upon our caste.
So the female caste leads to the woman social status, the male caste leads to the man social status and all this is defined in the raws for the civilisation. We can now define what jobs the genders do, just as we defined that prisoners can't hunt. By default there is no social status for man and woman, so things work as they do at the moment.
also, previous statements implied a lot more procedural gender and stuff than "man" and "woman"
More complexity can be established by stacking up multiple gender-based statuses on top of eachother. Not that gender is generally that complicated in most societies, but there are a few exceptions. I don't actually think that we can really have procedural gender as such, I think it should all be soft-coded in the raws as nobody knows how gender came about but it is also totally consistent, as in women are *never* in charge and the only differences are how close or far away the women are to being slaves in a given society.