Name: Francis
Gender: Male
Appearance: A 5' 9" human with an average build, who wears a dark green hoodie and black tracksuit pants.
Other Fluff: I couldn't think of something creative so have a self insert.
Abilities:
In the event an Arsenal Crate or Resupply Box is destroyed, a replacement can be made at the cost of a high amount of energy.[Active - Deployable]
Arsenal Crate: Allows putting down and packing up an arsenal crate, which people can spend arsenal points which they gather from killing enemies and helping the team (which players SHOULD be doing on a game where teamwork is not only mandatory, but required), with an enemy with the strength of a player without abilities giving a decent amount of arsenal points. Stuff that can be bought from the arsenal crate include, but are not limited to:
- Ranged & Melee weapons
- Deployables (including Arsenal Crates, Resupply Boxes, and Remantlers, the Arsenal crate, Resupply Box, and Remantler abilities just let Francis start with one in his inventory)
- Ammo Boxes (see Resupply Box ability for how much a single box gives, price per box is
- Tools
- Other (Explosives, throwables, and misc stuff)
Owning an Arsenal Crate allows the owner to pack it for redeployment.
[Active - Deployable]
Resupply Box: Allows putting down a resupply box giving a box of ammo for whatever weapons other players decide to use it with.
The list for how much ammo is in a box is:
- Pistol - 16
- SMG - 36 (Includes miniguns since miniguns tend to shoot lots of bullets really quickly, so just 4 extra ammo per resupply can make a difference.)
- Assault Rifle (Includes LMGs) - 32
- Buckshot - 12
- Rifle - 8
- Pulse Shots (For any energy weapons) - 30
- Explosives (Grenade launchers, RPGs, basically any gun that fires something explosive) - 4
- Chemicals - 20
- Bolts (Any weapon which uses arrows/bolts/sawblades/harpoons/other sharp projectile) - 8
- Medical Supplies - 23, or whichever amount you'd need to restore 23% of a player character before abilities are taken into consideration's HP
- Nails - 2
Owning a resupply box allows the owner to pack it for redeployment.
The cooldown for each person is 2 turns before it regenerates, and resupply usages stack. Players will need to spend a modest amount of energy so they can take one of their stored uses.
In the event that someone doesn't have a weapon which would use one of these weapon types, they would get a random ammotype that they can use, but completely random if the user doesn't have a weapon which uses one of these ammotypes.
[Active - Crowd Control]
Electromagnetic Storm: Allows summoning a storm of electromagnetic energy, disabling mechanical enemies.
[Active - Trapping]
Firemines: Allows deploying firemines which explode when their laser is tripped, dealing decent damage and burning any enemies foolish enough to get close to the laser. Up to 6 can be deployed at once, and stick to whatever surface they touch. When a firemine is triggered, it's destroyed and no longer counts towards the limit.
[Passive - Defensive]
Blood Armor: Over time, blood can magically become more durable and injury-resistant, essentially acting like armor. It can absorb 80% of all damage taken, not counting fall damage or poison, with the remaining 20% bypassing blood armor. The max blood armor limit is 20% of the max HP. Energy can be expended to speed up the blood armor regeneration, doubling regen speed, which normally is 25% of the max blood armor amount.
[Passive - Defensive]
Iceburst Shield: When hit, a spray of ice shrapnel projects around the user, slowing and hurting nearby enemies with ice.