Name: Francis
Gender: Male
Appearance: A 5' 9" human with an average build, who wears a dark green hoodie and black tracksuit pants.
Other Fluff: I couldn't think of something creative so have a self insert.
Abilities
[Active]
Arsenal Crate: Allows putting down and packing up an arsenal crate, which people can spend arsenal points which they gather from killing enemies, with an enemy with the strength of a player without abilities giving a decent amount of arsenal points. Stuff that can be bought from the arsenal crate include, but are not limited to:
- Ranged & Melee weapons
- Deployables (including Arsenal Crates, Resupply Boxes, and Remantlers, the Arsenal crate, Resupply Box, and Remantler abilities just let Francis start with one in his inventory)
- Ammo Boxes (see Resupply Box ability for how much a single box gives, price per box is
- Tools
- Other (Explosives, throwables, and misc stuff)
The owner of an Arsenal Crate gets a 15% commission from all purchases.
[Active]
Resupply Box: Allows putting down a resupply box giving a box of ammo for whatever weapons other players decide to use it with.
The list for how much ammo is in a box is:
- Pistol - 16
- SMG - 36
- Assault Rifle - 32
- Buckshot - 12
- Rifle - 8
- Pulse Shots (For any energy weapons) - 30
- Explosives (Grenade launchers, RPGs, basically any gun that fires something explosive) - 4
- Chemicals - 20
- Bolts (Any weapon which uses arrows/bolts/sawblades/harpoons/other sharp projectile) - 8
- Medical Supplies - 23, or whatever you'd need to restore 23% of a player character before abilities are taken into consideration's HP
- Nails - 2
- Scrap (Given whenever a melee weapon/thing which doesn't use any of the above ammunition types is used with this box, usable in Remantler to upgrade weapons) - 3
The owner of a Resupply Box gets 1 point every time their Resupply Box is used.
The cooldown for each person is 2 turns before it regenerates, and resupply usages stack.
[Active]
Weapon Remantler: A deployable station that people can use to upgrade weapons, and dismantle unwanted ones. The owner gets 15% of all scrap used/obtained by users dismantling stuff in their remantler rounded up. For clarification, commission scrap is not taken from the dismantling, it's just extra scrap generated out of thin air for the remantler owner.
For how much scrap a weapon gives when dismantled, take the combined scrap cost of the weapon needed to reach it's current tier + the Sturdy tier scrap cost, and reduce the scrap obtained from dismantling by 1 if the weapon is a T1 weapon which wasn't remantler upgraded.
There are 3 upgrade tiers for remantling, each with increasing cost, and the amount being based on the weapon's 'tier', as in weak, early on weapons would be tier 1, better but still pretty early weapons being tier 2, and so on until tier 6, the best of the best items.
The scrap amounts are as following, in the below format:
Sturdy/Honed/Perfected
- T1: 6/12/18
- T2: 16/32/64
- T3: 30/60/90
- T4: 42/84/126
Since these values, as well as the ideas for the abilities themselves, are based off the now defunct NoxiousNet server for the Zombie Survival gamemode in Garry's Mod, and that I can't find the T5 and T6 remantler costs, since the forums are gone and so are any hopes of finding the remantler guide spreadsheet for the server, they're going to just not be there until further notice.