Welcome to Random Wikia-War: Chaos! This will be my take on the Wiki-Wars forum game. First introduced to forums by TCM in 2014 and remixed by many a GM since then, Wiki-wars are, at its core, a wacky deathmatch between characters generated from 5 random Wikipedia articles in an equally random location.
Those interested in reading past takes on the Wiki-War genre can check out
this hub thread right hereWhat’s Different?Subwikis. So. Many. Subwikis. Some based off well-known properties. Some obscure. Some hyper-niche. Maybe too many, some might say. Here, player characters will get the usual 5 article treatment. The twist is that only the first article is guaranteed to come from plain old Wikipedia. The four other articles will come from a random page from this list of wikias below, giving us a juicy double layer of randomness!
1.Wikipedia
2.Bioshock Wiki
3.Marvel Database
4.Crappy Games wikia (Wikia deleted) Fallout Wiki
5.Unofficial Elder Scrolls Pages
6.Vs Battles Wiki
7.Pro Wrestling Wiki
8.Tractor & Construction Plant Wiki
9.Heroes Wiki
10.Simpsons wiki
11.Halo Nation
12.Team Fortress Wiki
13.Touhou wiki
14.Villains wiki
15.Superpower wiki
16.Mafia Wars wiki
17.Bulbapedia
18.Jojo’s Bizarre Encyclopedia
19.Call of Duty Wiki
20.Dead Rising Wiki
21.Mario Wiki
22.Kamihime Project Wiki
23.Flower Knight Girl Wiki
24.Monster Girl Quest Wiki
25.MUGEN wiki
26.Kirby wiki
27.Military wiki
28.Jellyneo’s Battlepedia
29.Binding of Isaac Wiki
30.Typemoon wiki
31.Dwarf Fortress Wiki
32.SNK Wiki
33.DC Database
34.Creepypasta Wiki
35. TvTropes
36. Dungeons & Dragons Wiki
37. Mortal Kombat Wiki
38. 1d4chan
39. Know Your meme
40. The Wiki Wiki
Here is how an example character would look like
Name: Joe
Gender: Male
Nationality: Canadia
Brian Clark (September 11 survivor): +2 Banking, +2 Crowd Control, +asset: whistle, +asset: reflective vest, +asset:flashlight
(19)
Battle Aura: +Ability: Battle Aura
(8.)
Task Master FS184: +2 Farming +asset: Task Master FS184
(40)
Taylor Swift Wiki->
CSI: Crime Scene Investigation: +3 Forensic Science, +1 Biology, +1 Deduction
(32)
Benimaru Nikaido:+2 Cooking, +2 Hand to hand, +Ability: Electrokinesis
Assets: Whistle, flashlight, reflective jacket, Task Master FS184 tractor
Ability: Battle Aura: Grants +2 to the rolls of nearby allies.
Electrokinesis: Player can manipulate electricity
As you can see, Joe here managed to roll the Wiki Wiki. In this case, a random page from a random wiki was used. Details might be used from the main Wikipedia if the article quality is lacking.
The first game will be the classic
Best to 10 points deathmatch1. Hotfire90
2.The_Two_Eternities
3.King Zultan
4.NRDL
5.0cra_tr0per
6.randomgenericusername
7.leodanny
8.ANGRY_DEMON_NOISES
Waitlist:
1.Rockeater
2.Failbird105
10 Point Deathmatch
Players start with 0 points. Killing, permanently incapacitating or otherwise eliminating other player characters will grant points. As players are removed from the game, the players in the waitlist will immediately come to replace them. This cycle continues until one player acquires 10 points, where they will be deemed the winner. Winners are granted a spot in the Winner's Wiki and have a reserved spot in the following round, if they so choose to continue playing
Kill Absorption:
When a competitor kills another competitor, they gain points equal to half (rounded down) of their defeated opponent's total kill-count. They also gain an amount of new Articles equal to this same number. For example, killing someone with a Kill-count of 4 would result in +2 to your current points and gaining 2 new Articles.
Dice
Action success will be determined by a d10 and any applicable traits your character posses. a Rolled 10 will result in the complete satisfaction of the intended action, whereas a 1 will result in the direct opposite. Mundane actions require no roll. Complex actions such as painting a picture, lock-picking, hijacking a car, etc. will require a dice roll
Combat:
Standard d10 is used for combat rolls. You can attack up to twice per turn, so long as someone is in range. (Attacking Die and Defending Die Referred to as AD and DD respectively, henceforth.) If AD > DD, the attack is successful, and damage is dealt based upon the difference in the rolls as well as all the other factors in the fight: cover, armor, and so on. If AD < or = to DD, the attack fails. If AD < DD by a margin of 5, the defender counter-attacks. (Ex. AA of 3 VS. DD of 8, Defender counter attacks.) Counter Attacks can not be re-countered. Chunky Salsa health system is in effect, so if you get hit with a cannonball, for example, your character will leave a really nice stain
Attributes:
Each player receives random Assets and/or Attributes and/or Abilities and/or Allies and/or Traits based on 5 Random Wiki Articles. Attributes represent a character's competency in certain actions,appearing as a modifier to certain types of rolls. For example, a Random Article on a Baseball Player known for their slugging, would give them a bonus to wielding Clubs and various pieces of baseball equipment. Abilities represent...well... special abilities and powers available to the player. For example, an Article for a fictional pyromancer would give that player an Ability to control a certain amount of fire. Assets are the simplest, being physical objects, vehicles, or weapons that the player can use or interact with. Allies are NPCs are affiliated with your character. You can issue general orders to them. Traits are passive character descriptors that differentiate you from a bog standard human
NPCs:
NPCs are (in most cases) neutral and apathetic to PvP fighting. However, they will start responding to any sort of violence or action that interferes or harms them in any way. So if two players decide to have a gunfight, the NPCs will do nothing except possibly hide. However, if a stray bullet hits an NPC, the NPCs will start reacting to the player at fault, at which time them may run away, scream for help, call the police, attack the player, etc. The response of the NPCs to Players varies with each NPC and the action taken against them.
Disclaimer on Meta-Gaming:
All spoiler'd player sheets are free to be viewed by other players and are considered "public". While this will inevitable influence player decisions, explicit meta-gaming is not permitted, (ex. a character knowing the exact location of another character without any in-character means of getting that information).
Types of Reloading (Ranged Weapon Guide):
Quick Reload (QR) - These weapons can be reloaded without a substantial time investment from their users. If your ranged weapon does not have its type of reloading specified next to it, assume it is a Quick Reload weapon. The only time a Quick Reload will greatly effect your gameplay is if it is done in close quarters combat, with you reloading while still in striking range. If you try a Quick Reload while someone is close enough to take an immediate swing at you, they will get a free attack before you can finish reloading to commence with your own attack. Common Quick Reloading Weapons include most Handguns, Machine Pistols, SMGs, and Bows.
Moderate Reload (MR) - These weapons take longer than the previous type to reload, but the reload is fast enough to keep you in a fight. You can perform a Moderate Reload before shooting, but this will allow your opponent, regardless of their type of weapon, to counter-attack before you attack rather than afterwards if they are in range. Common Moderate Reload Weapons include most Rifles, Muskets, Crossbows, and Flamethrowers.
Long Reload (LR) - The reloading for these weapons are very time intensive and thus you can not perform any combat during your turn. (If an enemy attacks you during their turn and are unsuccessful, you will still counter-attack.) As for other actions, you can perform quick actions while Long Reloading, such as diving for nearby cover, but you will not be able to take up longer-term actions such as quickly sprinting away or climbing a ladder. Common Long Reload Weapons include Sniper Rifles, Grenade Launchers, and Rocket Launchers.
So! Are you
IN?