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Author Topic: Octoling Development Facility - Splatoon Arms Race (Spring, Year 3)  (Read 26554 times)

Maxim_inc

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 0)
« Reply #75 on: September 01, 2018, 11:40:04 pm »

I feel that at our current resource level the dice will not be in our favor for special moves at the moment, thus I feel we need to give the Splatling a more stable firing platform as it is a decent weapon that can help us in the bottlenecks most of the island hosts.

S.A.P. - Splatling Attack Platform
Due to the recent observations about the Splatling it is obvious  that it is a mediocre weapon due to it's unstable platform of fire,this tripod will be three adjustable legs allowing is to set up to cover a large area. It also includes a large ink tank that can be placed in the ground abd filled externally next to the tripod which hold more ink that an octoling can carry. Hopefully this will assist us in our efforts to protect the octoling homeland.
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Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Winter, Year 0)
« Reply #76 on: September 02, 2018, 02:38:22 am »

Revision : Power charge (Average Difficulty)
2+2 = 4: Below average

The addition of a set of Ink Energy capacitors to the hilt of the Krakenblade doesn't solve all of it's issues... but it does solve some of them. Using the capacitors as local reserves allows for increased amounts of energy to be allocated to stabilizing the Krakenblade, as well as allowing some Ink Energy to be reserved to temporarily amplify the user. Now, granted, this doesn't actually solve the problem of the Krakenblade's instability, merely brute forcing the issue, and the actual amplification effect is still crude. Most Octolings can only cross but a few meters with the charge at most due to both the energy cost and the physical feedback of such rapid motion. Of course, 'a few meters' is still a drastic amplification of the Krakenblade's range, making it much easier to actually use on the battlefield. Equally useful is the new hilt's ability to hold a charge for a good ten to twelve seconds between the specials activation and when you must use it or lose it, making it a lot easier for the user to pick their range and timing.

While neither effect make the Krakenblade a special weapon to feel super proud of, they do combine to make it actually usable outside of extremely special circumstances. According to the primary designer, that's 'good enough for me'.

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Design Phase of Spring, Year 1 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #77 on: September 02, 2018, 04:10:54 am »

Wide Spread
Gear Ability

An emulsion of Slimy Sea Snail slime and oil, Wide Spread dyes clothing a slick yellow color and increases the splatter size of all Ink spread by the wearer, although not impact power. Best assigned to Octoling Guards equipped with flashy weaponry like Splatlings, Self-Filling Balloons, and Krakenblades for maximum impact.


Other Brain
Superweapon

It has been known since ancient times that Octolings house more than a single mind within themselves, all but the greatest of them slumbering, believing themselves to be mere tentacles. Various cults and fads have produced Octarians by severing an Octoling's tentacles throughout history, usually only one per Octoling. They just... aren't very smart. You can train them to perform simple tasks, but the Octarians are never as enthusiastic about their own existence as their creator.

Enter the Other Brain. Resembling an enormous upright blender with a round bladed mouth and tank treads, it automates Octarian production on a truly staggering scale. Fed Octolings whole, it regurgitates a full set of eight Octarians on a wave of Ink, and adds the Octoling's own brain matter to the tank atop the blender. There, kept alive by a nutritive slurry of Ink and Zapfish energy, the combined psychic emanations of so many minds are able to overpower the weak wills of the Octarians and forge them into an army. Still wet with the Ink of their own creation, these Octarians will throw themselves at their enemies as a living wave, overpowering any resistance by sheer numbers.
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Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #78 on: September 02, 2018, 04:47:05 am »

I'd just like to remind people you aren't playing as the Kamabo Corporation.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #79 on: September 02, 2018, 01:29:49 pm »

Multi shot resistance.
The reactive super sea snail slime causes our clothing to become charged with ink energy for a short time after being hit. This decreases the damage done by follow up attacks. The effect doesn't do anything to reduce the damage of the first shot though, making the defense offered useless against burst damage.
« Last Edit: September 02, 2018, 01:39:10 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #80 on: September 02, 2018, 02:22:10 pm »

Highlight Goggles
Other Gear

Using lenses made from polished fragments of Glassy Sea Snail shells, Ink Energy can be made directly visible. These goggles passively show Octolings and Inklings as having a glowing outline in different colors. Most easily visible are 'lings with charged Specials, as they are chock full of Ink Energy.
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dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #81 on: September 02, 2018, 02:23:20 pm »

That kind of works,
Quote from: veemobox
Highlight goggles: (1), DGR
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #82 on: September 02, 2018, 02:34:56 pm »

Quote from: veemobox
Highlight goggles: (2) DGR, Failbird
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The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #83 on: September 02, 2018, 06:42:11 pm »

Giant Octolings
Personnel

Giant Octolings have always existed, of course, but without training on how to best make use of their size and strength in combat they never stood out. This should be remedied as soon as possible, as their natural resistance to being splatted and affinity for heavy weapons will be valuable assets on the battlefield. The average Giant Octoling is twice the height of a common Octoling, with rare individuals growing to enormous statures. Daimyo Octavio is probably the most famous Giant Octoling, but others have dominated superheavyweight sumo wrestling since the category was first created.


Quote from: veemobox
Other Brain: (0)
Wide Spread: (1) The Ensorceler
Multi-Shot Resistance: (0)
Highlight Goggles: (2) DGR, Failbird
Giant Octolings: (1) The Ensorceler
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #84 on: September 02, 2018, 06:47:30 pm »

Quote from: veemobox
Other Brain: (0)
Wide Spread: (1) The Ensorceler
Multi-Shot Resistance: (0)
Highlight Goggles: (1) DGR
Giant Octolings: (2) The Ensorceler, Failbird

Sure yeah fuck it I like that idea, I can already thing of an idea for how to let us make use of their strength as well.
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piratejoe

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #85 on: September 02, 2018, 07:28:30 pm »

Quote from: veemobox
Other Brain: (0)
Wide Spread: (1) The Ensorceler
Multi-Shot Resistance: (0)
Highlight Goggles: (1) DGR
Giant Octolings: (3) The Ensorceler, Failbird Piratejoe
Well, we did call our sword special a Kraken blade, only fitting to have some krakens giant octo's
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #86 on: September 02, 2018, 07:36:32 pm »

Quote from: veemobox
Other Brain: (0)
Wide Spread: (1) The Ensorceler
Multi-Shot Resistance: (0)
Highlight Goggles: (1) DGR
Giant Octolings: (4) The Ensorceler, Failbird Piratejoe, Slick
Huh, surprised nobody noticed their being two designs with a Vote from you Ensorceler.

Edit:
Fixed, sorry about that. I'm still not that well versed in Arms Race Etiquette like how you can Vote for more than one design, so long as your reasonable with how many you Vote on.
« Last Edit: September 02, 2018, 11:06:11 pm by Slick »
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Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #87 on: September 03, 2018, 06:05:50 pm »

Design : Giant Octolings (Hard Difficulty)
3+1-1 = 3: Buggy mess

So, it turns out there's this group known as the Society For Prevention of Biased Species Interaction. SFPBSI for short, and no, I can't pronounce it either. Anyway, they're... well, doing big protests in front of our recruitment centers about our new attempts to specifically recruit Giant Octolings. Apparently specifically designing training regimes and targeted recruitment efforts for them counts as a bias. Either for the Giant Octolings or against all the non-Giant Octolings, they weren't really clear about it when they started ranting loudly from the makeshift podiums outside.

Anyway, what it comes down to is that most of the Giant Octolings are too intimidated to sign on, and the ones that already signed on can't go on the specified specialized training courses without a bunch of sign waving loonies showing up. The SFPBSI will have to be dealt with, one way or another, before recruitment and training can begin.

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Revision Phase of Spring, Year 1 has begun.
« Last Edit: September 03, 2018, 06:19:41 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #88 on: September 03, 2018, 07:16:12 pm »

Krakenblade spine
Part of why the krakenblade is so complex and expensive is the fact that we have to keep an entire blade stable using just what will fit in the hilt. But only the edge needs to be made of ink, after all, that's what you're hitting with. So we decided to make the spine of the blade a physical part, since the area we have to keep stable is both smaller and closer to where we can put ink blade projectors we need less of them, which means less super sea snails are needed. And making the physical part of the blade bigger means we don't have to fit everything into the hilt, so we can probably reduce the complexity.
Quote from: veemo_box
krakenblade spine: (1) DGR
« Last Edit: September 03, 2018, 07:53:53 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 1)
« Reply #89 on: September 03, 2018, 09:24:22 pm »

Quote from: veemo_box
krakenblade spine: (2) DGR, The Ensorceler
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