Engineer Zeke Sen
Zeke, the small pygmy subordinate of the now well known Helen "the Hammer", who is the chief engineer of the Typhoon while she's away and second in command when she isn't, is something of an inventor, as we found out recently. Apparently, he added a hook to the bottom of the Typhoon. Initially, it was believed this was a cosmetic addition, or at best only to function as a better tether to the ground. However, in reality it was to hold a special craft he is working on. Specifically the sixth edition of such a craft. He calls it the P6 Tropical Storm. The craft is, compared to the typhoon, minuscule, being larger than the Sky breeze, but still very small. Its specifically designed for him as the pilot, given the cockpits size, and it seems to fly just by going fast enough. Apparently, the craft has a number of ink cannons based on the splatling gun but worked a bit differently, as well as a few bombs not dissimilar from punt bombs, however they are not filled with ink unless Zeke presses a button to do so, in which they are filled with ink that is not being used by the cannons. Its design has been made to emphasize three things. Speed, maneuverability, and ammunition. Naturally, these conflict to an extent, however he seems to have pulled it off quite well. The craft is just as if not more maneuverable than a sky breeze, and the sky breeze likely would lose a race even if given a ample head start and the finish line was just in sight before the Tropical Storm took to the sky and dashed the pilot in the sky breeze's hopes and dreams. Naturally, the first reaction when we saw the craft was if it could be mass produced, however, we quickly found the materials used were not in fact plastic, and a much more durable and harder to make and utilize substance...Because of this, we've decided to make Zeke a hero in his own right, and in the future he might be able to make things in battle that could directly help instead of just flying a little aircraft, as for now he relies exclusively on his aircraft and without it, well, he doesn't even have a bamboozler... Still, he should do a good job doing what the sky breezes do, but better at dealing with such things as that paint brush warrior, or that commander...Or that other much larger flying machine that's faster than our own large flying machine...
Just in case we don't want Helen to be full time guard anymore, also in case we want to build up a massive airship task force. Speaking of...
Hurricane
The Hurricane is...well, its what can best be described as what would happen if the Typhoon was shrunk down, made faster, didn't drop bombs, had large cannons and had its propellers turn in the opposite direction. The Hurricane is, in layman terms, a flying battle cruiser compared to the Typhoon's bomber, in fact, it only has a crew of seventeen. It has such a small crew as it only has a captain, Two heavy Cannoniers, Two loaders for said cannons, Six light Splatling operators, an engineer, a pilot, and Four Spotlight operators . It has two sets of two 'Heavy 8 Gallon Ink Cannons' that are positioned on the port and starboard of the craft that shoot 8 gallons of ink per shot at what can be described as 'ludicrously fast' and is kind of like a giant Swizzler in how the mechanism works. The light gunners meanwhile, just control a set of splatlings. On the side of the craft, directly on top of the turrets and on what can be called a turret on the turret, are two sets of large fins for catching the wind, the extra turret designed to keep them in the same position even as the main turret turns. In the lower rear of the craft there is a set of three propellers, one large one and two medium sized ones. Said propellers, as stated earlier, rotate in another direction. Lastly, the craft doesn't so much have a gondola as a bunch of large compartments attached directly to the ridged construction of the airship that makes the design stand out more and look more distinct from its cousin, which its designed to operate in conjunction with. The main goal of the thing is to cause massive damage to any groups of inklings, and to protect the Typhoon from any heroes the Inklings have, as well as punch the lights out of any superweapon that decides going close to it, and by extension the typhoon, is a very, very bad idea...