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Author Topic: Octoling Development Facility - Splatoon Arms Race (Spring, Year 3)  (Read 26119 times)

Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #195 on: January 09, 2019, 03:47:45 am »

Quote from: Veemobox
FINS (3): Failbird105, Piratejoe, Slick
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Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #196 on: January 19, 2019, 01:37:00 am »

Revision : Flying It Now Successfully Project (Easy Difficulty)
4+4+1 = 9: OVERCRIT

Huh. It turns out someone wrote down the wrong value in... well, around a dozen places on the blueprints. No wonder it was so hard getting the Sky Breeze to work properly. All fixed now though! I mean, once it turned out the engine didn't weigh twice as much as an Octoling it was a lot easier to fit into the machine without turning it into a falling machine. We also added a pair of batteries to the underside of the balloon, right over where the pilot rests, to store excess power and enable 'sneaky mode', where the pilot turns the engine off and proceeds purely by battery and muscle power. Sneaky Mode only lasts for around ten minutes at max, assuming you aren't being a stationary sneaky mode in which case it can keep it up for a good hour, but the Octoling Agents are sure that ten minutes at a time is still long enough for them to do fun stuff with.

Well, it'll be less then ten minutes if they're opening fire with the Splatling, but if they're opening fire they aren't being really sneaky anyway, right?

Besides the engine stuff and adding a speed lever and hooking the Splatling up to the engine, there's also been an optional mount for carrying either six punt bombs or one balloon mine underneath the Octo-Balloon as makeshift bombs. The Punt Bombs aren't really accurate, it seems, and the Balloon Mine is so heavy it really slows the balloon down (and good luck using sneaky mode carrying one of those), but Agents assured the engineers that some bombs were better then no bombs. There's also been a redesign of the wind sails, so even Octolings whom aren't specifically gifted as pilots can gain some use out of them now, though the designers still think a dedicated pilot would do a lot better then just a normal trooper, or even a normal Octoling Agent. But even without the sails the balloon still moves as fast or maybe a little faster then a running Octoling Agent now that there's a proper engine installed.

On another note, the project finished so early this year that the scientists had the time to do some brainstorming, and have generated a collection of notes that is worth +1 to your next vehicle design or revision action.

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Deployment Phase of Summer, Year 2 has begun.
« Last Edit: January 19, 2019, 02:57:42 am by Happerry »
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KitRougard

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #197 on: January 19, 2019, 11:05:12 am »

Just a note, I believe next Creation Phase we should make a dedicated team for the Sky Breeze and it's vehicular offspring. The +1 may even count towards that, given that they need knowledge about their vehicles they drive.
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #198 on: January 19, 2019, 04:03:56 pm »

Quote from: Plan A
Deploy army 1 to Moray Towers
Deploy army 2 to Calimari Country
Deploy Typhoon to Octo-canyon
Have Dofley defend Typhoon where necessary
Quote from: Plan B
Deploy army 1 to Moray Towers
Deploy army 2 to Calimari Country
Deploy Typhoon to Calimari Country
Have Dofley protect Typhoon where necessary
Quote from: Plan C
Deploy army 1 to Moray Towers
Deploy army 2 to Octo-canyon
Deploy Typhoon to Octo-canyon
Have Dofley protect Typhoon where necessary


Quote from: Veemobox
plan A ():
plan B ():
plan C (1): Failbird105

My reasoning for choosing plan C here is that the Canyon seems like a rather good place to deploy the Typhoon, the one long path meaning that the enemy can't get out of the way of the bombs, only hope that they're in a space too narrow for a balloon to land properly. Meanwhile our ground troops can pick off those enemies who managed such a thing. However this means that we will likely be losing ground in Calamari Country if they decide to deploy anything there.
Plan B is the riskiest option, we send Typhoon and Dofley to practically guarantee that we take ground in Calamari Country, but this leaves us completely open to a push further into Octo-canyon.
Then Plan A is using Typhoons ability to create a terrifying push forward and the fact that there's only one path to be taken to our advantage by having Typhoon simply paint the canyon purple as it advances from one end to the other, meanwhile Dolfey can take out the stragglers who managed to find a place too narrow for a bomb to land.
« Last Edit: January 19, 2019, 04:05:50 pm by Failbird105 »
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piratejoe

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #199 on: January 19, 2019, 04:21:32 pm »

Quote from: Veemobox
plan A ():
plan B ():
plan C (2): Failbird105, Piratejoe73
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dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #200 on: January 19, 2019, 05:35:40 pm »

Quote from: Veemobox
plan A ():
plan B ():
plan C (3) (PO): Failbird105, Piratejoe73, DGR
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Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #201 on: January 20, 2019, 04:26:58 pm »

Quote from: Veemobox
plan A ():
plan B ():
plan C (4) (PO): Failbird105, Piratejoe73, DGR, Slick
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Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #202 on: March 06, 2019, 03:51:33 am »

The Great Turf War of Summer, Year 2, has now Finished.

The Design Phase of Fall, Year 2 has begun.
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KitRougard

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #203 on: March 06, 2019, 07:35:54 pm »

Alright, they complained about "how the heck do you fly these things," so we're gonna thach them to fly. And drive. And sail. Because I'm sure we like vehicles. We need a squad of Octolings trained in driving these machines we're making, and I don't have the time to do a full write-up!

TL;DR- I'm voting for any "vehicle driving squad" we whip up this Phase. We need a vehicle driving squad.
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piratejoe

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #204 on: March 07, 2019, 07:38:27 pm »

Newspaper Knight Bailey
The Octoling Bailey, known more for the nickname he has, the Newspaper Knight, was a security guard for the Bluefin times, and he hopes to return to his job once the fighting is over. Regardless there are a few things that make him unique and also explain why he has the nickname Newspaper Knight. First off, he has a specially designed pavise as a sheild along with armour that makes him look kinda like a knight and offers a good deal of protection while being as heavy and easy to move in as full platemail, which is actually a lot for both weight and ease of mobility surprisingly. The armour also has a bunch of comic strips from the Bluefin times funny pages, and possibly exaggerated rumors exist that his ink control is at such a high level the comics and writing change depending on how he is feeling and what is going on around him, but despite this, that is not where the name newspaper knight comes from, instead its from a special part on the right gauntlet that when activated with a rolled up newspaper in hand makes it infused with the ink Bailey has along with the ink on the newspaper, protecting the newspaper and empowering it to a point that getting hit by the thing just as bad for you as if you got smacked with a Kracken blade, but with the added bonus of being as light as a newspaper. It should be noted that when the newspaper is removed the newspaper is depowered and returned to normal and perfectly able to be read as normal, The last two things to take note of is a set of punt bombs on his belt that are easy for him to kick or throw, and a small rapid fire 'Inkzi' which is like if someone shrunk a splatling to the point it could be held in one hand and is hooked up to a small tank on the back of his belt.

Felt like throwing this up and out there.
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #205 on: March 08, 2019, 02:27:01 pm »

Boiler Pack
The Boiler Pack is a new type of weapon. While originally meant to be a variety of Ink Tank, the fact that nobody was ever going to use it without a weapon specifically designed for it in mind meant it was easier to re-develop it into a weapon. The Boiler Pack consists of two major parts, the Boiler itself, and a specialized hose.
The Boiler is fairly simple, effectively a second tank, that is attached to the wearers already present tank. This tank can intake ink on its own, and have ink pumped into it by the main tank, but the actual storage portion of the tank is smaller. The reason for this, is because the missing space has been used to turn the tank into a boiler, as the name would imply, boiling the ink into a burning hot mist, effectively ink-steam. The base structure of the tank is made up of a large number of materials that are poor for conducting heat, and additionally makes use of the slime from special Chilly Sea Snails. While their name implies the slime would decrease heat, it's actually just a particularly effective insulator. A layer of this is included between the inner tank and the outer tank so as to keep the heat from leaking out, thus to stop the heat from boiling the ink in the regular tank, and to prevent it from burning the users back.
The hose meanwhile, is considerably simpler, more a proof of concept than anything else, but expected to be effective nonetheless. The hose, like the tank itself, has multiple layers, an inner and outer layer of typical rubber, with chilly sea snail slime in between to insulate it. The nozzle is designed so as to maximize the distance the spray goes and to focus the stream, thus allowing it to be used without being too much of a risk to the actual user themself. While the sheer boiling heat of the mist means that it is a hazard to our own soldiers as well. In the future we will make newer, more effective weapons to take advantage of the boiler concept in other ways, such as possibly a source of pressure for increased power, but as a proof of concept, this weapon is sure to be terrifying at close ranges.


Bringing this bad boy up to the front. Frankly I'm not really sure it's what we need, currently we're lacking at long distances the most it seems, but weapon variety is always nice, and there weren't really any other previously written options that stood out to me.
« Last Edit: March 11, 2019, 10:56:59 am by Failbird105 »
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #206 on: March 09, 2019, 05:29:52 pm »

Here's two new weapons from me. Frankly I don't think either of them are what we need this turn, but I had the ideas and just wanted to get them on paper before they vanish from my head. They're a sub-weapon and special respectively.

Fizz-balloon
You know soda? How when you shake it up it gets all fizzy and sprays everywhere? Well, we've decided that this could be something we can use to our advantage. The simple explanation is a thrown bomb(something we've been rather lacking in, our punt bombs need to be kicked and our mines are stationary), which you fill up from the tank, shake it to increase pressure, pull the pin, then it will burst after a few seconds so throw it. The more in depth explanation though is thus: Its design has one large handle to the side which is attached to a thick disk at the top, two curved semi-rigid plastic strips go down the sides opposite to eachother, before meeting at a large cap on the bottom. A balloon is stretched between the cap and the top. The balloon is filled to near-bursting with ink from the cap and already contains large amounts of carbon-dioxide. The pin starts a short timer to a needle being jabbed into the balloon. Once the balloon is filled, shaking it scatters about the bubbles of CO2, thus meaning that once the balloon is popped, the CO2 rushes out and carries the ink with it, sending the ink even further than it would otherwise travel.

Rainmaker
The Rainmaker is a special that continues off some of the concepts previously used in the Krakenblade; that being that it's a physical weapon, which is used to focus ink-energy as well as ink itself into a more stable form. The Rainmaker is a gun, fairly large itself though not possessing much in the way of proper mechanisms, on its own it simply lets out a steady flow of ink when the trigger is held, and it is designed with the basic appearance of an Eastern Dragon, with the barrel being its jaws. These jaws are designed to focus ink-energy between them, which in turn is intended to effectively control the massive amounts of ink flowing out of it from the special. This forms the ink into condensed balls, that are then launched forward when the trigger is released. These balls lose cohesion the longer they travel due to low ink energy use, so fired straight they are powerful single blasts, but launched across greater distances or into the air they will eventually begin to scatter, showering ink from them until they have diminished to nothing, hence the name Rainmaker, as when launched into the air it effectively causes ink to rain down for several seconds. You may have noticed I said 'balls', that is because this weapon, because of its mechanical components, can fire either one ball containing the whole specials worth of power, or several weaker ones by holding the trigger for less time, it is limited on time however, so make sure you get the most out of it.
« Last Edit: March 11, 2019, 10:57:02 am by Failbird105 »
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The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #207 on: March 09, 2019, 07:52:36 pm »

Design: Swizzler
Main Weapon

Our first foray into long range weaponry, a Swizzler is (loosely) a single shot Splatling. Rather than a tortion bundle, the Swizzler's elastics are wrapped around the barrel, and form an attractive set of stripes when twisted. An oversized crank is used to wind the barrel, and a scope helps make sure your one shot actually hits.

The shot itself is spun by contact with the barrel into a dense projectile able to maintain coherence until impact, where it blossoms into a spiraling pinwheel pattern. This projectile is significantly more powerful than the spurts and blobs formed by our previous weaponry, and is able to splat alone.
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #208 on: March 09, 2019, 09:24:57 pm »

Davy Jones
Well, this is it. We've done it. A weapon the likes of which 'lings, both Ink and Octo, and every other being on this world, has never seen. The Davy Jones, though truly devastating in power, is very simple in concept. What would happen if we packed every single drop of ink that we physically could into a single, 'ling portable solid projectile, and then kept putting more ink into it anyway. It comes with a tri-pod mounted launcher, to place down and aim the weapon, with the launcher itself serving as the tube through which the rockets payload is loaded. When the special is used, all of the tremendous amounts of ink generated are poured directly into this, comparatively small rocket. The ink-energy itself is used for one thing, compression, packing the ink within the warhead tighter and tighter, until it has compressed as far as ink can, and then even further. Then, once the loading process is finished, the rocket, no longer being kept packed tight by ink-energy, effectively fires itself, the unbelievably pressurized ink jetting out the back like a makeshift thruster, acting as the rockets propulsion. Then, when it collides with something that isn't very, very soft, it will inevitably crack. When that happens, there's only one place that all of that ink can go, and that's everywhere.
Obviously, such a weapon is not without its flaws. As it travels further it loses ink meaning that at longer ranges it's not quite as powerful as it would be otherwise, not to mention that it isn't particularly accurate at very long ranges either. Its own raw power can also be a problem in some situations, while the edges of the blast zone are just like getting hit by any other friendly attack, getting caught near its center can potentially splat our own troops from the force of the explosion alone.

Another new special, and now a votebox.

Quote from: Veemobox
Swizzler (1): Failbird
Fizz-balloon ():
Rainmaker ():
Boiler Pack ():
Newspaper Knight ():
Davy Jones ():
« Last Edit: March 11, 2019, 10:57:06 am by Failbird105 »
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KitRougard

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #209 on: March 09, 2019, 10:33:19 pm »

If we nail the Davy, we could use a Revision to copy it into a smaller, similar version, weaker, with more focus on distance and aiming...
You know, the Swizzler, just made a little differently. Like, a pre-loaded Ink Tank or something.
Quote from: Veemobox
Swizzler (1): Failbird
Fizz-balloon ():
Rainmaker ():
Boiler Pack ():
Newspaper Knight ():
Davy Jones (1): KitRougard
« Last Edit: March 09, 2019, 10:38:39 pm by KitRougard »
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