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Author Topic: Octoling Development Facility - Splatoon Arms Race (Spring, Year 3)  (Read 26127 times)

The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #165 on: October 30, 2018, 05:38:41 pm »

Quote from: Veemo Box
Paintbroom: (1) Slick
Slosher: (1) Slick
Typhoon: (2) Failbird, The Ensorceler
Boiler Pack: (0)
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dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #166 on: October 30, 2018, 05:39:10 pm »

Quote from: Veemo Box
Paintbroom: (1) Slick
Slosher: (1) Slick
Typhoon: (3) Failbird, The Ensorceler, dgr
Boiler Pack: (0)
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #167 on: October 30, 2018, 06:13:07 pm »

Double tap class assault cannon
This monstrosity is comprised of a balloon mine's auto pump hooked up to two bamboozler chambers, on a vertical arrangement. The weapon uses the auto pump to pressurize the tanks of the dual bamboozlers, and accelerate their refueling. It can also deploy legs that enable the pump to draw ink from the ground, but this renders the user immobile for as long as they wish to continue using that feature. The bamboozlers can fire in one of two patterns, repeating, where they fire when the other is halfway charged. And burst, where they fire one after the other in short succession.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #168 on: October 30, 2018, 07:09:38 pm »

Alright...Going all in!!!
Quote from: Veemo Box
Paintbroom: (0)
Slosher: (0)
Typhoon: (4) Failbird, The Ensorceler, dgr, Slick
Boiler Pack: (0)
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piratejoe

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #169 on: October 31, 2018, 12:47:51 am »

Quote from: Veemo Box
Paintbroom: (0)
Slosher: (0)
Typhoon: (5) Failbird, The Ensorceler, dgr, Slick, Piratejoe73
Boiler Pack: (0)
Airships are cool, let's get an airship.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #170 on: November 03, 2018, 06:51:36 am »

Design : Typhoon Assault Airship (Hard Difficulty)
3+4-1 = 6: Above average

The Octoling's newest super-weapon, a giant airship with its own respawn pad and a stock of balloon mine adapted balloon bombs to drop upon foes. Its fairly impressive looking, with its giant balloon, main central gondola, and four large engine pods at the back. It also has a snazzy look out/navigation post on the top, but being as that part is on the top it's rarely seen except by the Typhoon's own crew. In battle, it serves as a mobile respawn point, using Superjump based technology to fire newly re-spawned Octolings back to wherever the rest of their squad is from the nose mounted respawn pad, as well as dropping balloon bombs from its central bomb bay.

All in all, observers agree, a fitting Octoweapon, great and legendary, which will hopefully bring the war to a close soon.

There's only one minor tiny teeny issue, designers warn. For in order to get all of that stuff actually floating, designers had to use just a little stolen inkling technology. It's just some applied anti-logical math equations, really, that change the lifting power of the airship's gas and maybe effect the effective general atmospheric density a bit. You know, just to get the thing actually flying, and flying high, with four heavy engine pods, a big gondola, a medium sized load of bombs, the respawn pad and associated technology needed for it to actually work... all that stuff. Nothing big, right?

Anyway, it turns out as some sort of weird side effect if a single (having more then two, maybe three at the most and even that's loosing a lot of effectiveness) happens to be insane enough to stand their ground and shoot the hell out of incoming balloon bombs instead of running for their existences, the balloon bombs are, well...

Flung skyward with immense force while being converted to the ink frequency of whomever did the shooting of the balloon, directly back at the airship.

But really, what's the chance that will happen? You'd have to be totally insane to sit around in the target zone, shooting the balloon bombs, all by yourself because if an entire squad does it it'll diffuse the effect enough that nothing will happen. Only a total moron would even get the idea! I mean, what, are we fighting Inklings or some-... oh, wait, we are fighting Inklings?

...Huh.

Well, it's still a low percentage chance that they'll figure it out, right? I'm sure we've got nothing to worry about.

Costs 2 Zapfish to operate.

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Revision Phase of Spring, Year 2 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #171 on: November 03, 2018, 10:34:15 am »

Splatling General Refinement
The Splatling was the first primary weapon we ever designed since the original Bamboozler. It has held up well all things considered, but looking back on it with our new experience, we can see the flaws in its design. A product of inexperience. This projects goal then, is to look through the design, find things we can do better with our new knowledge, and improve upon these issues.

Balloon Mine direct fill adapter
Simply put, the way Balloon mines are currently done means they have to be filled via Bamboozler. Our Splatling doesn't fit the nozzle, and it can't just draw straight from the tank. This seeks to change that. a simple adapter hose attached to the mines. Simply plugged into the tank of the mines, and then used to pump directly from the tank, reducing the time it takes to fill drastically and allowing our Splatling equipped soldiers to utilize the regular version as well.
« Last Edit: November 03, 2018, 10:40:14 am by Failbird105 »
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The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #172 on: November 05, 2018, 05:35:23 am »

Wind-Up Splatling
Primary Weapon Upgrade

By replacing the direct crank system of the original with a rubber band winder, several benefits are gained. A Wind-Up  Splatling may be charged easily on the move without worrying about aim, offering better leverage and reducing the size of the crank assembly; aimed on the move without worrying about cranking, offering a tight burst of shots unsullied by extra motion; fired at a moment's notice, having been charged before it was needed. A rachet trigger controls whether or not the Splatling fires, so it can technically achieve full-auto like an old Splatling if you hold down the trigger and crank. Accuracy will fall significantly, but not individual shot power and sometimes you just need to lay down some ink.

Automatic Sprinkler
Sub-Weapon Variant

By swapping a shower head for the jumbo balloon, an Automatic Pump system can spray ink around itself until it runs down, denying advances and cutting off retreats. As an Automatic Pump device, the Automatic Sprinkler can be thrown short distances safely, and will harass enemies within range once deployed.
« Last Edit: November 05, 2018, 05:48:47 am by The Ensorceler »
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #173 on: November 05, 2018, 07:35:39 am »

Quote from: Veemobox
Splatling General Refinement():
Balloon Mine direct fill adapter():
Automatic Sprinkler():
Wind-Up Splatling(1): Failbird
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Slick

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #174 on: November 05, 2018, 09:42:54 am »

Quote from: Veemobox
Splatling General Refinement():
Balloon Mine direct fill adapter():
Automatic Sprinkler():
Wind-Up Splatling(2): Failbird, Slick
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The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #175 on: November 05, 2018, 05:56:29 pm »

Quote from: Veemobox
Splatling General Refinement():
Balloon Mine direct fill adapter():
Automatic Sprinkler():
Wind-Up Splatling(3): Failbird, Slick, The Ensorceler
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dgr11897

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #176 on: November 06, 2018, 10:34:49 pm »

Quote from: Veemobox
Splatling General Refinement():
Balloon Mine direct fill adapter():
Automatic Sprinkler():
Wind-Up Splatling(4): Failbird, Slick, The Ensorceler, DGR
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Happerry

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #177 on: November 12, 2018, 05:24:37 am »

Revision : Wind-Up Splatling (Average Difficulty)
2+4 = 6: Above average

The addition of a rubber band winder to the Splatling goes simply and without any major issues. It's easy to use, doesn't knock the gun around overly much while it is being used, doesn't randomly explode, doesn't randomly implode, usually doesn't break loose and shoot everyone in the general area with rubber bands, and only rarely accidentally hits the user with a spinning crank. Usually the last one is just caused by user error, anyway.

The downside is that it doesn't fire indefinitely, as it does need rewinding eventually. But a good thirty or forty seconds of crank free firing is still, according to the testing reports, an admirable improvement, allowing for agents to fire at full speed with actual accuracy! Even if it does take a few minutes to rewind afterwards. But hey, once it has run down you can still use the crank to fire, and then users are no worse off then normal!

Costs +1 Plastic, which doesn't actually move the weapon up a cost notch, and so is still Expensive.

Spoiler: Resources (click to show/hide)
Spoiler: Octoling Armory (click to show/hide)

The Deployment Phase of Spring, Year 2 has begun.
« Last Edit: January 07, 2019, 12:23:08 am by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

The Ensorceler

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #178 on: November 14, 2018, 06:43:33 am »

Deployment Plan 'Balloon of Damocles'
Lost Outpost: Typhoon Acts As Blitz Siegebreaker, Army Pushes Front
Calamari County: Army Pushes Front
Mount Nantai:
Inkopolis: Dofley Steals the Fax Machine

Quote from: Veemobox
Balloon of Damocles (1): The Ensorceler
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Failbird105

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Re: Octoling Development Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #179 on: November 14, 2018, 08:34:40 am »

Quote from: Veemobox
Balloon of Damocles (2): The Ensorceler, Failbird
Split Assault ():

Quote from: Plan Split Assault
Lost Outpost: Army 1 and Typhoon
Mount Nantai: Nothing
Calamari County: Army 2, Dofley
Less risk of starting a back and forth of raiding heroes for which Dofley seems to be at a disadvantage.
« Last Edit: November 14, 2018, 03:11:36 pm by Failbird105 »
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