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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35365 times)

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #465 on: October 13, 2019, 07:30:49 am »

I would suggest during the revision this season we sit Commander Cauldro at the Academy for Advanced Tactics and Flanking Strategy. Or something with a name.


Also, Summer is coming. Let's get those planes going NUKE.


Commanding Academy Ultima Line Destruction Railroading Operations Instruction, otherwise know as Commander CAULDRO Instruction to our Inkantry. We've had enough attempts at revising them before that something must have been learned by now, right?

It will focus on teaching them how to spot baiting, turn ambushes against the owner, work together in massive groups, and be able to plan Strategies and Tactics for completing objectives. To do this, War Games will be held once every season between various classes, starting with this season, with each "Army", comprised of 100 Inkantry, will have to devise a plan against both their foes, and eventually Commander Cauldro himself, in a number of set up artificial battlefields. Though Commander Cauldro is very much going to be a back-seat commander during these.

As a side note, the giant spike pit is getting recommissioned as a close quarters battlefield. Extremely close. And the spikes will have their tops shaved off and paths made through them.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #466 on: October 13, 2019, 11:44:48 am »

Let's see who shows back up to vote, hopefully more than just the two of us.
Anyways, looks like it's good we pushed out of Port Mackerel, their Inkrollers look like they will be less effective in the forest then they will be in a urban area.  Dropping a new design and reposting a old design I feel could still help.


‘Inkcoms’ Radio Operator training program – Personal
   Communications is becoming an increasingly important part of tactical consideration, the ability to coordinate large groups of people to do the right things at the right times having been proven to win battles time and time again.  Unfortunately, hand signals and extreme booyahs are quickly becoming unreliable on the ever-extending battlefield.  This is why we should take the advances in telecommunications to strap backpack radios to some of our guys and teach how to use them.  The training might be boring and technical for most Inklings, but many will flock to be able to have a radio on the field to play music on the downtime between attacks, and the benefits of being able to keep in touch with command or to call in Ink Bomb/Thunderbird airstrikes might also be appreciated by some.


Quote
Dazzle Camouflage – Ability:
On closer inspection of the documents, they may not be precursor military technology, but about military FASHION.  I mean, just look at the fatigues, and how the precursor soldiers have different color uniforms for every situation; ‘Olive drab,’ ‘Woodland,’ ‘Snow,’ and… ‘Banana’?  ‘Rainbow?’  Some of these styles seem weird, but it would be really neat if we could outfit our troopers with something similar.  We even had plans to let them change the color and pattern of their uniforms like they could change their ink color

However, it seems some intern must have mixed up formulas, because upon inspection of the prototype uniforms, a fight broke out because part of the design team said it looked like a ‘eyesore,’ and a fight broke out.  After investigating the matter further, it turned out they meant literal eyesore, and a recreation of the dye showed that it had effected the light that bounced off of it somehow, where those who are a opposing color to the dye note it as being ‘loud and straining on the eyes, like the contrast between colors is more severe than actually thought possible.’  Yet, when looked at by someone of a friendly ink color, it looks perfectly normal.  Must be something to do with the ink that flows through our eyeballs.

This has led to the development of Dazzle Camouflage, an ability that reduces the enemy’s accuracy by making it difficult and straining to keep a bead on someone wearing this uniform. We can only hope that while making these special Dazzle Camouflage fatigues we still have time to make regular fatigues for the rest of the troops.

tl;dr  Clothing that makes it hard to look at our dude, decreasing accuracy

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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #467 on: October 13, 2019, 12:57:30 pm »

Well, the ICE experiment went poorly, but we still got a little bit of experience out of it. I figure we could afford to give this a shot- we might need to use our revision to bring it up to spec, but that's a price I'm willing to pay for aerial dominance.

Quote
Mk1 Skywriter:
Ever since the first Inkling set foot on land, there have been those who dreamt of going one step further- into the sky! Following on the heels of the Thunderbird, the Mk1 Skywriter aims to give aerial access to a larger number of brave skylings.
But how can we make a plane that operates without Zap-power? Surely a regular motor isn't powerful enough? Ah, well, that's where the Inkternal Combustion Engine comes in. See, a large portion of the Skywriter's weight at takeoff is in the several large ink tanks situated throughout the craft. This ink is fed into the Inkternal Combustion Engine (as attempted last season, now integrated into this design, hopefully with fewer unintended explosions), which spins the propeller at the front of the plane. This has the totally radical and intentional side effect of creating billowing clouds of multi-coloured ink-smoke that stream from the exhausts, which linger in the air for a while before dispersing, allowing for a brave pilot to 'write' in the 'sky', hence the name.
Of course, that's not the Skywriter's primary purpose, cool as it may be. The ink tanks are also hooked up to two considerably up-sized Rapid Shooters mounted on the lower wings (it being a biplane), with greater power and longer range, their aim calibrated such that their trajectories cross a moderate distance in front of the Skywriter- perfect for shooting down enemy balloons, or performing strafing runs on enemy positions.
This does mean that the fuel supply and ammo supply are the same thing, which clearly has the potential to go poorly. Fortunately, the Skywriter is a fairly slow aeroplane (but faster than a balloon), with a very low stall speed, meaning that it should usually be possible to glide to a reasonably safe landing even if ink runs out in the middle of a fight. Nevertheless, pilots are recommended to keep an eye on their ink gauge, and return to base once it starts running low. 

The Skywriter is a small plane, with only a single seat in an open-air cockpit (with a windshield, at least). The pilot gets a totally fresh aviator cap and goggles, a bonus primarily designed to entice Inklings into volunteering to fly in this somewhat experimental aircraft. It is lightly built, so larger weapons may damage it, but it should be able to withstand small-ink fire.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #468 on: October 13, 2019, 01:51:01 pm »

snip.

Quote
Mk1 Skywriter- Compress Shooter Version:
Ever since the first Inkling set foot on land, there have been those who dreamt of going one step further- into the sky! Following on the heels of the Thunderbird, the Mk1 Skywriter aims to give aerial access to a larger number of brave skylings.
But how can we make a plane that operates without Zap-power? Surely a regular motor isn't powerful enough? Ah, well, that's where the Inkternal Combustion Engine comes in. See, a large portion of the Skywriter's weight at takeoff is in the several large ink tanks situated throughout the craft. This ink is fed into the Inkternal Combustion Engine (as attempted last season, now integrated into this design, hopefully with fewer unintended explosions), which spins the propeller at the front of the plane. This has the totally radical and intentional side effect of creating billowing clouds of multi-coloured ink-smoke that stream from the exhausts, which linger in the air for a while before dispersing, allowing for a brave pilot to 'write' in the 'sky', hence the name.
Of course, that's not the Skywriter's primary purpose, cool as it may be. The ink tanks are also hooked up to two considerably up-sized Rapid Shooters mounted on the lower wings (it being a biplane), with greater power and longer range, their aim calibrated such that their trajectories cross a moderate distance in front of the Skywriter- perfect for shooting down enemy balloons, or performing strafing runs on enemy positions. It's Ink Tanks are also hooked up to a compressor, which then feeds ink into 2 Spiral Barrels on each of the lower wings (it being a biplane), which are a mix of 3D-scope and Rapid Shooter capable of blasting out ink quickly and with distance, their firing lines crossing some distance out from the plane itself. Perfect for shooting down anything in front of you like enemy balloons, or strafing runs across enemy positions.
This does mean that the fuel supply and ammo supply are the same thing, which clearly has the potential to go poorly. Fortunately, the Skywriter is a fairly slow aeroplane (but faster than a balloon), with a very low stall speed, meaning that it should usually be possible to glide to a reasonably safe landing even if ink runs out in the middle of a fight. Nevertheless, pilots are recommended to keep an eye on their ink gauge, and return to base once it starts running low. 

The Skywriter is a small plane, with only a single seat in an open-air cockpit (with a windshield, at least). The pilot gets a totally fresh aviator cap and goggles, a bonus primarily designed to entice Inklings into volunteering to fly in this somewhat experimental aircraft. It is lightly built, so larger weapons may damage it, but it should be able to withstand small-ink fire. In addition, the supports between the wings means two lings with Parachutes can ride along on them in calmer weather to drop in unannounced, or fling different sub-bombs down on targets during strafing runs.


Spiral Barrel + Compressor = Multi-shot shooter. Shots are spread out a bit, but they also pack plenty of force, and have the range to actually hit stuff.



Headgear- Ability: Shellbeat Sonic Headphones

Made from Super Sea Snail Shells, Super Sea Shell Enzymes, and Concentrated Zapfish Electricity(along with actual plastics), each pair of Shellbeat Sonic Headphones has it's own unique spot pattern. What they do however, is extremely simple. They make use of an Inkling's own freshness to project a cloth-tight Electric/Sonic barrier around the user. This repels enemy ink energy, and can block a number of shots equal to the Inklings ability to take a hit themselves. At the point an attack would break through, that attack is mostly blocked, and the shield dissipates to recharge. This can take anywhere from 30 Seconds to a full 5 Minutes, depending on battlefield conditions and how pumped an Inkling is. But at this point, it's already blocked an entire salvo of enemy attacks that would have splatted them. And that's a fact sure to pump up any users.

As an aside, they also act as short range radio sets for a squad to make use of to communicate, increasing the squad effectiveness of Inkantry even further.


Ability: Hero's Shield
Additional Tech: 4-ling Squad Communications.

Note: A Zapfish must be in Inkling possession.(Further Note for NUKE. This effectively means a Zapfish's Electricity is used in the process for making them. Not that it must constantly be connected to each one, which is rather impossible for headphones in the first place. We can still use the Zapfish for Superweapons during the battle phase. This piece of gear is Elite, but it's also very effective.)

May add this into an actual hero design and hope the other heroes get them.
« Last Edit: October 13, 2019, 03:03:55 pm by TricMagic »
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #469 on: October 13, 2019, 02:40:36 pm »

You know, it's a fair point that Rapid Shooters- even upsized ones- would not be the most effective armament for such a vehicle. However, making the weapon you describe would definitely add difficulty to an already pretty difficult proposal.

So instead, I propose this:

Quote
Mk1 Machink Gun
Take the high rate of fire of the Rapid Shooter, the range-boosting spiral barrel of the Bamboozler, and the powerful compression of the 3D-Scope. What do you have? A pile of unrelated weapon components, no good to anybody. Okay, yes. But if you combine them, you have yourself a Machink Gun.
A Machink Gun is as described. It has the firing mechanism of the Rapid Shooter, a longer, spiralised barrel, and three powerful compression chambers. Put together, it is a hefty piece of kit indeed. Too hefty, in fact, for most Inklings to haul around. We don't have the sort of brutish ogres that the Octos do, so the Machink Gun will be primarily an emplacement weapon- to which end it comes with a tripod swivel mount, that allows its weight to rest on the ground, whilst the operator can aim it in all directions, including upwards. To make moving it around feasible, a hand cart will be included, although two Inklings working together could also move it manually if need be. Of course, the Machink Gun will chew through ink like nobody's business, so we made it easy for Inklings to swap their ink-connection; a two-ling crew can move the weapon, then swap between firing it and recharging tanks.
The Machink Gun is expected to have a high rate of fire, as well as decent range and power, with the obvious downside of its low mobility.

This would also deal with their balloons to some degree, as it ought to be effective AA. And be useful in most theatres, I think- defending chokepoints in the towers/mountain/port; less useful in the County, but still useful in the more open areas.
« Last Edit: October 14, 2019, 01:58:54 am by NUKE9.13 »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #470 on: October 13, 2019, 02:51:18 pm »

A machine gun is of no real use to us at the moment. The only place we can expect it to be useful is the canyon/mount. It's not really going to help if the Massive Airship decided to bomb us. I'd rather do the difficult airplane with the useful weapon than otherwsie. Even if it doesn't quite work as we want it to, we will be able to make a second one that does.


Inktank
Made using the Inkternal Combustion Engine to power the gears and wheels which move this thing. It uses these wheels and the armor covering the sides and top to protect against aerial attacks. Moreover, it's on a base which can be turned to aim and fire through the windshields on this armor. What does it fire, you ask? Only a massively supersized inkerial blotter shell, which is loaded into the breach, and then inks anything it hits. And everything around it. And the Walls away from it. As well as anything in the general vicinity of it. It can also 'aim' upward, and use an inkerial blotter shell that can be remote detonated to completely destroy any targets in the sky. The power behind the launched shot is most definitely mid to long ranged, though results may vary.



I'll note that depsite writing it, I still want aircraft.. Give me a few days to recover from this flu, would you?
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #471 on: October 13, 2019, 03:07:12 pm »

Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (1) testmen
Inktank : (0)
« Last Edit: October 13, 2019, 03:58:05 pm by testmen »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #472 on: October 13, 2019, 05:13:10 pm »

Hero: Alona "Miles" Sava
Believe in Yourself

The latest song, 'Believe in Yourself' is playing over the speakers as one Inkling works on his plane. This will be the prototype for all planes in the future. Moreover, numeros other gadgets and projects can be seen, along with many half-completed blueprints .

Alona "Miles" Sava. A leading researcher in so many projects both explosive and not, is a survivor of the catastrophes that occurred far too many times, usually by not being there when the stuff blew. He has an almost supernatural luck it seems.


A leading Inkangineer, turned battlefield outfitter, turned designated hero. Though unlike other heroes, he mostly throws his lot behind ambitious projects that need a ton of technical expertise. He'll go through, make a functioning prototype, and then pair it down into something anyone can understand. With Commander Cauldro out of the battlefield, he requested access to the batteries, deconstructed them, and reconstructed new ones, along with the schematics needed for production of a Booster-type SSS battery. This Battery costs 1 SSS to add to a special, but it renders it Fast Charging. More importantly, Miles used this to work with the old designs he still had in his head for the Inkternal Combustion Engine.

It would instead burn aerosolized Ink into Ink Energy, which in turn could power the machinery directly. As the Thunderbird already used Zapfish, adapting it to Ink Energy, while difficult, was doable. Remover the superweapon lightning rods, and then work on it a bit. Size needs to be smaller, and add the Booster-type superchargers to reduce the ink to power ratio.

Result, The Tornado Mark 1. Using a single dual-propeller to achieve high speeds forward, and biplane wings to achieve lift with two supports at the ends of the wings connecting them, along with simple wheels for landing. Other than the single open cockpit with wind shield, it could also carry 2 brave lings on the wings to parachute in.

Though it didn't have any natural weapons, adding on a Vortex shield-based Vortex tornado could hit anything around the plane for a short time through a burst of charged ink energy, as well as anything on the ground as the ink fell. The Key is through an Eye around the plane to allow continued flight forward.

Of course, this would only really work for a prototype, and wouldn't be suited for mass deployment due to the systems being finicky. But the method of using Ink Energy for Weapons was sound... Best to leave the Vortex Tornado Idea alone for now though.

So, the Ink Missiles Idea, deployed beneath the wings and launch-able, along with basic targeting of enemy ink signatures. Not only could they take targets out of the sky with a good blast radius, but would also be suitable for painting turf and splatting them on the ground. 8 would be the perfect number with Ink Energy providing their power. Not quite Sub-weapons, but a mix of gear and special.

Having done so, Miles attaches them to his prototype and prepares to take to the skies of the battlefield to hunt down the enemy airship.

Quote from: additional
Miles also has his prototype bamboozler. It doesn't have the hammerhead. Instead it has an ink tank pointing up from near the handle, and an air pressure chamber to pressurize the ink on release, and a long Spiral Barrel. It is fairly light near the mid to ends of the gun, able to be aimed with one arm+hand.(not hand as you literally need to use your entire single am to aim, or use both arms, with one to hold the barrel) Pulling the trigger sends a shot out to Medium Range. At which point it needs to recharge. In the Plane, this easily reaches any Long Range target from above. It's more a backup weapon that makes use of the quickcharge and barrel to create something any civilian can make use of. Miles has never actually been through the Inkantry Course, so he's mostly using his brain to calculate his shots with as few variables as possible.

It can effectively be described as an Ink Container, Compressor, and long Spiral Barrel. The weight is centered near the hand, rather than the barrel.


TL:DR

"Miles" specializes in experimental technology, and excels in developing working prototypes that can then be revised into general production for regular users. This effectively makes him a GEAR type of hero. He is powerful due to his ability to develop prototypes with designs.

Needless to say, this means his available load-out will most certainly increase over time. For now, a list of equipment.

Booster-type SSS Batteries: Taken from the Prototype Batteries originally used in Commander Cauldro's Vortex Armor. It no longer actually does anything for Commander Cauldro, though the new batteries do let him charge the special faster, so it balances out. He was never a frontliner anyway. Costs 1 SSS to add to any Special loadout. Likely to end up as general issue to anyone who wants one, if they are calculated separately.

What makes this important is this breakthrough allows the creation of the Prototype Superchargers used in the Tornado along with ICE. Significantly less Ink is needed to create a comparative amount of Ink Energy.

Tornado Mark 1: A Biplane. It mounts 4 Ink Missiles under the bottom of each wing. Supercharger and ICE allows for a great amount of power for its propeller. In this form, it is likely the form that will eventually be mass produced.
The Ink Missiles are the old idea of being able to seek enemy ink signatures. They are powered by the Ink Energy the Plane itself produces, and has a simple radio transmitter for each one to fire. This energy is also what let's them fire. Each one has a 'warhead' of supercompressed ink. Once within range(through their sensor), they will blow up, inking the local area with great force of ink ala BAIB, though it's more like an Air Ink Bomb, or AIB.

The Vortex Tornado: Finicky as hell, and never going to enter production without a designated design phase. It is effectively using programming and the Plane's Ink Energy to create an Eye around which a huge stormwall of ink rotates. As the plane flies forward, this wall also moves. It also has a habit of trying to connect to the ground like an actual tornado. The usage of the Supercharger means this can be kept up to 30 seconds before the entire thing collapses down. After that, the Tornado will be completely spent, and have to glide back on reserve power or crashland. It is, effectively, a Superweapon Killer, or a one time kill button for ground forces in an open area. After use, there will be a downtime while Miles has to fix the whole plane and replace parts, regardless of whether or not it was kept up for 30 seconds or 10.
Used against an airship, it can likely tear a hole right into it. Rather Obviously, as Mile's own repertoire expands, he will likely have more prototypes to use if his plane does get downed. It is a major NOPE button though, and includes a plastic covering of the Big Red Button that activates it. Also likely to splat any hero who gets caught in it too and gets unlucky.
{Removed from Plane to make time for the actual plane}

Prototype Bamboozled Gun: Personal Weapon. Made in mind for a single shot from a plane being all you need. Takes 10 seconds to recharge at full tank, with the time needed increasing by how empty the attached ink tank is. Effectively a compressor, and a long spiral shell barrel. Very good range compared to the base version, and quite accurate. Powerful too. Meant to be held and aimed with one arm and hand, though anyone(a wing riding hero for example) could grab a hold of it for a ranged option. A single trigger press when charged fires the shot. Needs a full charge to fire.



Note, heroes with the gear to make them heroes, can effectively be called super-weapons themselves. Though a Hero who is good at creating Prototype Gear is another story.

Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (1) testmen
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic
« Last Edit: October 14, 2019, 07:26:00 am by TricMagic »
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #473 on: October 14, 2019, 01:56:45 am »

Well, I'll put my vote down for the Machink Gun. I could be convinced to go for the Skywriter, but I think the Machink Gun would also be very effective, and make a future vehicle design more effective as well.

Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (2) testmen, NUKE9.13
Inktank : (0)
Alona "Ludicrously Ambitious" Sava: (1) TricMagic
« Last Edit: October 14, 2019, 03:18:03 am by NUKE9.13 »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #474 on: October 14, 2019, 07:15:16 am »

Right... I'm just going to state some thoughts.

First, a heavy machine gun emplacement is a bit pointless. In the Country, the trees render it less than useless. In the Towers, it is possilbe for it to be flanked, or in the case of being in the open, sniped. Or bombed from above...

On the Mount, it still has the Sniped/Bombed issue, only with Punt Bombs added into the mix. And if it has a clear line of sight, you can bet a sniper also has a clear line of sight.

This issue also plagues the Canyon. The Country and Kelp Dome are a bit different, as they could defend buildings and routes where there are no clear lines across the battlefield to snipe at it.

We kinda want air power.

...Also, that edit on my design name is rude. Do you just not want the superhero to put in the Vortex Tornado option? Would that make it fine with you? The point of a Prototype Hero is that it can be revised into general equipment. And making a single plane is a lot easier than mass producing them.

... Seriously, that name does irk me. Ludicrously ambitious? We've done the Ink Missile idea already, though that failed some. So we have that base. Likewise with the Supercharger coming from the SSS Battery made from Commander Cauldro's stuff, which he can't deploy this turn. The ICE is also stated as him still having knowledge of it, so all that's needed is the plane. I added on the Vortex Tornado to give him a Hero Option for taking something down. Think of it as a Special, it's not too far out there for a one use Special.

That, and having another hero would be nice. Even if it is a Gear making hero. We can at least use the plane to get close to the Airship. And if Aoi also deploys, that means we can board it. And steal the Zapfish.
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #475 on: October 14, 2019, 01:19:13 pm »

Alright, so, the GM helpfully pointed out some aspects of this war I had not fully understood, which make emplacement weapons far less viable. No machink gun, in other words, unless we make it ling-portable.

The same aspects have also made me somewhat less enthusiastic about the Skywriter as well. And I'm not really feeling any of the other suggestions right now, so I'm going to try to think of something else.
Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (1) testmen
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #476 on: October 14, 2019, 02:13:08 pm »

Bamboozler 2.0

Making use of naturally grown Bamboo, which is fast growing, the inside of the bamboo is filled with plastic around a plastic tube, and cooled. We then have sea urchins do their thing to make use of Spiral Shell Geometry to boost the speed and power of the ink that is shot out.

It looks like a very long tube of bamboo, but it's range and power is far greater than the previous model. Not only that, but the gun itself has a place where quick-charges can be screwed on quickly on the back of the gun assembly.

We've also added in the whole Spiral Shell Geometry to achieve maximum pressure for the charged ink, as well as decrease charge times slightly, mostly through pressure equalization. As a bonus, it no longer looks like a hammer. As a minus, it looks like a long piece of bamboo. At least it's cheap and simple to make. And simply better than their hack-job of a version thanks to us knowing how to use and manipulate the pressures properly.


Simple, effective. We've got the stuff, so should have a bonus to it's roll by now.
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NUKE9.13

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #477 on: October 14, 2019, 02:26:13 pm »

I was thinking of doing something like that, actually. Not very flashy, but it could be a big boost.

Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (1) testmen
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic
Bamboozler 2.0: (1) NUKE9.13
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #478 on: October 14, 2019, 02:39:11 pm »

D-Splatling Light

Made with the idea that lighter is better. It packs a compressor and one ink container. Ink from the Inktank flows into it, and is compressed. Hold the trigger, and the ink floods through a tube into a central chamber, which then flows through an SSS Filter into the diverging barrel assembly as they spin. The addition of a small fan powers the spin of the Splatling as the ink flows into the central chamber, allowing many shots to be fired rapidly down range.

One thing to talk about is that the central chamber and barrels have proper Spiral Shell Geometry to increase the force of the ink as it spins down, increasing the max range and power per shot that flows through. Which is a lot given it's a lot of ink leaving under high pressure.

It takes a while to fill back up from the main Ink Tank Inklings use. But it has the advantage of being able to come into a fight ready to fire. And it will stop firing once the button is let up, so thanks to the compressor working both ways, it can keep going over time so long as the Inkling Ink Tank can fuel it. Though one weakness is likely that once an Inkling runs out of ink in both the weapon tank and their tank, it's going to take quite a while to use it again, so make sure to carry a good sub-weapon for backup.




Option number two.

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« Last Edit: October 14, 2019, 03:08:31 pm by TricMagic »
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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)
« Reply #479 on: October 14, 2019, 03:24:46 pm »

The mobility problem is a large point against it, but I don't think the Machink gun has to be thrown out in it's entirely.  It's a heavy machinegun analog, so we should either focus on it being a emplaced weapon or make it a special weapon.  Even as a purely defensive weapon that can't move at all, a big powerful gun sitting over a chokepoint is something that would be really useful for a defense, and the number of times the Octos have failed to get into the mountain shows the value of having a good defense.


.50 Gal Machink Gun (Edit as a purely emplaced weapon.)
Take the high rate of fire of the Rapid Shooter, the range-boosting spiral barrel of the Bamboozler, and the powerful compression of the 3D-Scope. What do you have? A pile of unrelated weapon components, no good to anybody. Okay, yes. But if you combine them, you have yourself a Machink Gun.
A Machink Gun is as described. It has the firing mechanism of the Rapid Shooter, a longer, spiralised barrel, and three powerful compression chambers. Put together, it is a hefty piece of kit indeed. Too hefty, in fact, for most Inklings to haul around. We don't have the sort of brutish ogres that the Octos do, so the Machink Gun will be primarily an emplacement weapon- to which end it comes with a tripod swivel mount, that allows its weight to rest on the ground, whilst the operator can aim it in all directions, including upwards. *edit* Of course, the Machink Gun will chew through ink like nobody's business, so the Machink gun tripods are supported over a it's own protected pool of ink from which the weapon's built in ink canister draws ink from.  This set up means it's really unwise to try to set it up in combat, but it's not meant to be a frontline combat weapon anyways. *edit*
The Machink Gun is expected to have a high rate of fire, as well as decent range and power, with the obvious downside of its *edit* no *edit* mobility. *edit* It is a powerful weapon that can place on the chokepoints and effectively repel a attacking force.


.50 Gal Machink Gun (Edit as a special weapon)
ake the high rate of fire of the Rapid Shooter, the range-boosting spiral barrel of the Bamboozler, and the powerful compression of the 3D-Scope. What do you have? A pile of unrelated weapon components, no good to anybody. Okay, yes. But if you combine them, you have yourself a Machink Gun.
A Machink Gun is as described. It has the firing mechanism of the Rapid Shooter, a longer, spiralised barrel, and three powerful compression chambers. Put together, it is a hefty piece of kit indeed. Too hefty, in fact, for most Inklings to haul around. We don't have the sort of brutish ogres that the Octos do, so the Machink Gun will be primarily an *edit* Special heavy weapon.  Special energy can quickly be converted to fill the Machink gun full of the Ink and Gas needed to carry this brutish weapon, and a combination of being pumped up on special energy and the excitement of being able to go to town with such a big gun means that a typical Inkling should be able to carry and fire the weapon for the period of time that it is active.
The Machink Gun is expected to be a rapid firing stream of firepower capable of inking turf and splating foes from a decence range, at a cost of mobility for the duration of when it is active. *edit*


Quote from: Votebox
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (0)
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic
Bamboozler 2.0: (2) NUKE9.13, TricMagic
D-Splatling Light : (0)
.50 Gal Machink Gun (Edit as a purely emplaced weapon) : (1) testmen
.50 Gal Machink Gun (Edit as a special weapon) : (1) testmen
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