Hero: Alona "Miles" SavaBelieve in Yourself
The latest song, 'Believe in Yourself' is playing over the speakers as one Inkling works on his plane. This will be the prototype for all planes in the future. Moreover, numeros other gadgets and projects can be seen, along with many half-completed blueprints .
Alona "Miles" Sava. A leading researcher in so many projects both explosive and not, is a survivor of the catastrophes that occurred far too many times, usually by not being there when the stuff blew. He has an almost supernatural luck it seems.A leading Inkangineer, turned battlefield outfitter, turned designated hero. Though unlike other heroes, he mostly throws his lot behind ambitious projects that need a ton of technical expertise. He'll go through, make a functioning prototype, and then pair it down into something anyone can understand. With Commander Cauldro out of the battlefield, he requested access to the batteries, deconstructed them, and reconstructed new ones, along with the schematics needed for production of a Booster-type SSS battery. This Battery costs 1 SSS to add to a special, but it renders it Fast Charging. More importantly, Miles used this to work with the old designs he still had in his head for the Inkternal Combustion Engine.
It would instead burn aerosolized Ink into Ink Energy, which in turn could power the machinery directly. As the Thunderbird already used Zapfish, adapting it to Ink Energy, while difficult, was doable. Remover the superweapon lightning rods, and then work on it a bit. Size needs to be smaller, and add the Booster-type superchargers to reduce the ink to power ratio.
Result, The Tornado Mark 1. Using a single dual-propeller to achieve high speeds forward, and biplane wings to achieve lift with two supports at the ends of the wings connecting them, along with simple wheels for landing. Other than the single open cockpit with wind shield, it could also carry 2 brave lings on the wings to parachute in.
Though it didn't have any natural weapons, adding on a Vortex shield-based Vortex tornado could hit anything around the plane for a short time through a burst of charged ink energy, as well as anything on the ground as the ink fell. The Key is through an Eye around the plane to allow continued flight forward.
Of course, this would only really work for a prototype, and wouldn't be suited for mass deployment due to the systems being finicky. But the method of using Ink Energy for Weapons was sound... Best to leave the Vortex Tornado Idea alone for now though.
So, the Ink Missiles Idea, deployed beneath the wings and launch-able, along with basic targeting of enemy ink signatures. Not only could they take targets out of the sky with a good blast radius, but would also be suitable for painting turf and splatting them on the ground. 8 would be the perfect number with Ink Energy providing their power. Not quite Sub-weapons, but a mix of gear and special.
Having done so, Miles attaches them to his prototype and prepares to take to the skies of the battlefield to hunt down the enemy airship.
Miles also has his prototype bamboozler. It doesn't have the hammerhead. Instead it has an ink tank pointing up from near the handle, and an air pressure chamber to pressurize the ink on release, and a long Spiral Barrel. It is fairly light near the mid to ends of the gun, able to be aimed with one arm+hand.(not hand as you literally need to use your entire single am to aim, or use both arms, with one to hold the barrel) Pulling the trigger sends a shot out to Medium Range. At which point it needs to recharge. In the Plane, this easily reaches any Long Range target from above. It's more a backup weapon that makes use of the quickcharge and barrel to create something any civilian can make use of. Miles has never actually been through the Inkantry Course, so he's mostly using his brain to calculate his shots with as few variables as possible.
It can effectively be described as an Ink Container, Compressor, and long Spiral Barrel. The weight is centered near the hand, rather than the barrel.
TL:DR
"Miles" specializes in experimental technology, and excels in developing working prototypes that can then be revised into general production for regular users. This effectively makes him a GEAR type of hero. He is powerful due to his ability to develop prototypes with designs.
Needless to say, this means his available load-out will most certainly increase over time. For now, a list of equipment.
Booster-type SSS Batteries: Taken from the
Prototype Batteries originally used in Commander Cauldro's Vortex Armor. It no longer actually does anything for Commander Cauldro, though the new batteries do let him charge the special faster, so it balances out. He was never a frontliner anyway. Costs 1 SSS to add to any Special loadout. Likely to end up as general issue to anyone who wants one, if they are calculated separately.
What makes this important is this breakthrough allows the creation of the Prototype Superchargers used in the Tornado along with ICE. Significantly less Ink is needed to create a comparative amount of Ink Energy.
Tornado Mark 1: A Biplane. It mounts 4 Ink Missiles under the bottom of each wing. Supercharger and ICE allows for a great amount of power for its propeller. In this form, it is likely the form that will eventually be mass produced.
The
Ink Missiles are the old idea of being able to seek enemy ink signatures. They are powered by the Ink Energy the Plane itself produces, and has a simple radio transmitter for each one to fire. This energy is also what let's them fire. Each one has a 'warhead' of supercompressed ink. Once within range(through their sensor), they will blow up, inking the local area with great force of ink ala BAIB, though it's more like an Air Ink Bomb, or AIB.
The Vortex Tornado: Finicky as hell, and never going to enter production without a designated design phase. It is effectively using programming and the Plane's Ink Energy to create an Eye around which a huge stormwall of ink rotates. As the plane flies forward, this wall also moves. It also has a habit of trying to connect to the ground like an actual tornado. The usage of the Supercharger means this can be kept up to 30 seconds before the entire thing collapses down. After that, the Tornado will be completely spent, and have to glide back on reserve power or crashland. It is, effectively, a Superweapon Killer, or a one time kill button for ground forces in an open area. After use, there will be a downtime while Miles has to fix the whole plane and replace parts, regardless of whether or not it was kept up for 30 seconds or 10.
Used against an airship, it can likely tear a hole right into it. Rather Obviously, as Mile's own repertoire expands, he will likely have more prototypes to use if his plane does get downed. It is a major NOPE button though, and includes a plastic covering of the Big Red Button that activates it. Also likely to splat any hero who gets caught in it too and gets unlucky.{Removed from Plane to make time for the actual plane}
Prototype Bamboozled Gun: Personal Weapon. Made in mind for a single shot from a plane being all you need. Takes 10 seconds to recharge at full tank, with the time needed increasing by how empty the attached ink tank is. Effectively a compressor, and a long spiral shell barrel. Very good range compared to the base version, and quite accurate. Powerful too. Meant to be held and aimed with one arm and hand, though anyone(a wing riding hero for example) could grab a hold of it for a ranged option. A single trigger press when charged fires the shot. Needs a full charge to fire.
Note, heroes with the gear to make them heroes, can effectively be called super-weapons themselves. Though a Hero who is good at creating Prototype Gear is another story.
Commanding Academy Ultima Line Destruction Railroading Operations Instruction : (0)
‘Inkcoms’ Radio Operator training program : (1) testmen
Dazzle Camouflage : (1) testmen
Shellbeat Sonic Headphones : (0)
Mk1 Skywriter : (0)
Mk1 Skywriter- Compress Shooter Version : (0)
Mk1 Machink Gun : (1) testmen
Inktank : (0)
Hero: Alona "Miles" Sava: (1) TricMagic