Aoi deploys to Moray Towers
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel
Push Moray Towers and Port Mackrel
With next turn likely being us trying the Inkternal Combustion Engine in a plane for our forces, we should have aerial superiority that turn, giving us full advantage against rooftop combat. For now though, the Thunderbird will be useful at Port Mackrel, and with the new shirts, we can likely stand to be aggressive there.
It is of course possible they can choose to go to Mount Nantai, but that goes the same way for them as it usually does whenever we push the Canyon. Aerial superiority there will prove useful next season for taking back if they do somehow manage it.
With the new shirts, Aoi can play ninja hero in the towers, as can the rest, since they will need to constantly ink the areas to prevent us from moving past them in our own ink.
Of course, the planes won't help that much in the country. But maybe we can use the revision to revist the whole ninja thing we failed at one point.
Revision for Spring.
Ink-fin Sensor Bomb
The Ink-fin Sensor Bomb is a mix of sorts. It uses the "Big Smoke" Smoke Bomb as a base. Instead of spraying a cloud of aerosolized ink however, it instead blasts out a cloud of ink. This ink is far more solid, and sticks to anything hit, dealing a massive amount of damage for those in the blast radius, and inking turf and terrain. It can easily be said anyone in the blast range is going to get splatted, and it could even splat those who aren't since the cloud will keep going till it loses force and falls to the ground due to gravity. It's a pretty simple change.
The fun part is it also uses our sensor. 1 button press primes it to explode as soon as it nears enemy ink energy. 2 presses primes it to go off in three seconds, and 3 primes it for five seconds. It even comes with sticky ink(not included in the bomb, just a spreadable glue which can be applied), allowing this ball of destruction to act as a mine. Done right, it can cover a room in ink. This mode takes five button presses, and has a 1 second delay when the conditions for it to go off are met. It will only go off when a strong enough signal enters it's range, which is either when the whole area around it has hit a high enemy saturation point, or an enemy crosses it's path. For this, it's sensors don't account for enemy ink energy behind a wall or surface it sticks to.
The ink is under quite a bit of pressure, but remember the can of ink, the healing bath? For maximum efficiency, this model uses that type of healing ink, so inklings in the blast radius get a heal, completely removing any damage from them. Kinda like a waterfall of ink that removes the enemy ink. This can be abused to make seemingly suicidal charges, and being at ground zero brings you to fighting fit shape.
It also comes in glow ink, rather than healing, for signalling purposes.
Kinda squishy and round, so gripping and throwing it is somewhat nice. The button is located on what is the top of it, though they don't collapse, so inklings need to carry a bag of them if they want to have more than three at any one time.
The Glow Ink-fin model actually glow in the dark.Finally, 7 button presses resets the Ink-fin. Kinda needed, given if it's used for it's sensor mode to counter ambushes, or you need to disengage it's mine mode, resetting it will let you use it still. It's about the size of a baseball, and has super sea shell mix used for the shell, so you know there is a lot of pressurized ink power in this thing.
Aoi guards the Fax Machine
Cauldro deploys to Port Mackrel
Thunderbird deploys to Port Mackrel
Push Port Mackrel and Moray Towers
Which one to push, is the question. The Mount, I suppose.