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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35410 times)

Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #360 on: December 27, 2018, 08:39:38 pm »

Creating the vote box because no one else has done it yet:
Quote from: Vote
Agent Zephyr: Emral282 (1)
Ink Propelled Grenade - Special Weapon:
Zephyr Squad: Emral282 (1)
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #361 on: December 27, 2018, 09:00:50 pm »

Creating the vote box because no one else has done it yet:
Quote from: Vote
Agent Zephyr: TricMagic, Emral282 (2)
Ink Propelled Grenade - Special Weapon:
Zephyr Squad: Emral282 (1)

Actually did put one at the bottom of the post before.
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #362 on: December 27, 2018, 09:54:56 pm »

Quote from: Vote
Agent Zephyr: TricMagic, Emral282, SamSpeeds (3)
Ink Propelled Grenade - Special Weapon:
Zephyr Squad: Emral282 (1)

I've come to this decision after much deliberation and thought. The future has been shown to me and this is the path to glory.
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The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #363 on: December 28, 2018, 03:02:06 am »

Quote from: Votebox
Agent Zephyr (4): TricMagic, Emral282, SamSpeeds, TTE
Ink Propelled Grenade - Special Weapon (0):
Zephyr Squad (1): Emral282
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #364 on: December 28, 2018, 03:26:53 pm »

I still object to the whole "Hardlight" thing.   Not only is it ridiculous with our level of tech (do we even have computers?), but it also drags down the rest of the design.  It isn't like this is something that just gets dropped if the roll isn't high enough, it is going to push the difficulty of the design up and negate the bonus of the roll we would have gotten.  There is only so much effort we can put in each design each phrase, and if a part of the design does not end up working, that's basically time and effort wasted.

The worst thing that could happen is that we get a penalty to the roll that drops a average design to a buggy mess and makes it so our flying hero can't fly and can only use her special to just boost around on the ground.

Also, rereading the definition, I am not sure the bonus applies to it unless 'wind in general' is valid enough for the bonus.  The definition of zephyr is 'a gentle breeze', which is the opposite strong wind.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #365 on: December 28, 2018, 03:55:59 pm »

that sufficently references or is based off the concept of the Zephyr.

1a: A breeze from the west.

1b: A gentle breeze.

Zephyrus, the Greek God of the West Wind.

Zephyrus, the personified west wind, eventually evolved into zephyr, a word for a breeze that is westerly or gentle, or both.


Wind Brush, Check.

West Field, Check.

Inkflight, Check.

Agent Zephyr, Check.

Sufficient References, and use of wind in the Wind Brush and Inkflight. And West Field could be considered a Divine token, given such an effort to make use of Light from Ink. It also sounds sufficiently Science-y, which is a little important for it. Much more so for Inklings.


I took the Concept, and ran with it. Those were the results.




Vortex Armor base plus Fax = Wind Aura in the Inkflight Special. Inkflight --> West Field design.

Wind Brush is S-T linking with Spacial Warps. And the SSS Proteins and Wind as a vector for the ink slashes. And of course, using the shell for it's defensive properties in the shaft.

The jump is the use of turning Ink Energy to another form. Be it Wind, Light, or as we currently use, Ink. It isn't beyond us to make that jump. And the +1 makes it likely on what is a hero gear design for our new hero.

She also is the one Dofley Slashed, so she has narrative on her side at least.
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #366 on: January 07, 2019, 01:03:35 am »

Design : Agent Zephyr (Ludicrous Difficulty)
2+4-3+1 = 4: Below average

High Command really needs to stop reading the propaganda manga and taking it as actual fact. Yes, Aoi was very embarrassed to be taken down so easily, yes, she was taken down by Dofley, and yes, she has been undergoing training. No, she was not training with the desire to take out Dofley in a dramatic duel for vengeance, she does not have 'light speed reflexes', and nor has the wind been so impressed by her oath of vengeance (which she did not make) that it's willing to carry her around and let her fly. She has, on the other hand, mocked up a prototype weapon that uses a capsule of pressurized air to allow what's basically a giant brush to 'puff' bursts of inks off of it, but the thing is so complicated that she's the only one able to maintain and repair it. Mass production is a pipe dream.

On the whole 'West Field' thing, the scientists really have no idea where to start with that. For one thing, if you turned ink into light, how would they get it to hang on the air instead of flying off somewhere at light speed? They did do some experiments with anti-light... but that lab imploded in on itself last week while the scientists were out on their second breakfast break and all work on it was lost. Supposedly it was really spooky anyway. On the other hand, they did figure out how to make glowing ink! No one is really sure what advantage that would be in combat, but Aoi has been using it for facepaint and looks a little more fresh that way.

Anyway, she was willing to sign up as a special agent, but people need to stop thinking she's the same as the Aoi in the manga, who's writers can just make stuff up and cram random words in whenever an invaluable precursor relic goes off and expect that to actually work.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Revision Phase of Summer, Year 2 has begun.
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #367 on: January 07, 2019, 01:16:12 am »

Well then.

Quote
Ink Blotter - Bloatar Configuration
Long range and indirect fire has been a thing Inkanrty have been requesting since they entered the field, so this design was created in response to those requests.  The two extra firing chambers are replaced with a expanded pressure pump and a bipod, swapping out the bloater's heavy firepower for the ability to shoot at further distances and at indirect targets.
Reposting this design, might be even more effective since smoke can singal targets for it.

« Last Edit: January 07, 2019, 02:53:26 pm by testmen »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #368 on: January 07, 2019, 07:29:33 am »

opps. There's an Aoi manga?

Revision: Big Air Ink Bomb
Class: Special/Support


Super Sea Snail homeopathy, and a lot of ink. This special takes the form of a very big cannon that mounts itself to the ground. The Shell is filled with high pressure ink. And a series of high pressure air canisters serve as the launch mechanism, giving the shell a slow spin for accuracy.

The blast radius is very large, and it's range on a full trajectory can easily go into the extra-long range. Oh, and the ink glows in the dark, quite brightly, making any that do survive the edge of the bomb exploding ink everywhere are lit up for our inklings to finish off with a snipe to the head.

This is also good for night operation, since it can be used to light up areas import. Given the speed of the shot, close range isn't a range this special has, but mid, the shell can easily be fired into a window.

One use only, but a very good supporting weapon. And for forests? Find a clearing, a clear arc, and fire away. It will still explode when it hits the branches.

Anything in the open can be splatted, easily, with a taste of their own superweapon's damage, and can be deployed to most inklings near anywhere. Also good to give to our Markslings, given the Vortex Armor does not do them much good at the ranges they fight at.



Night Ops: Zephyr Squad

So ah, turns out we had the whole wrong idea about that squad we lost in the woods. It wasn't that we were bad at seeking, it's more that they were too good at hiding. A season in the dark woods have left the survivors seasoned experts in the art of infiltration and night operation; soldiers capable of passing around through enemy lines like 'a soft breeze'. Untouchable. Unnoticeable. Unstoppable. By the time our Octoling foes realize they are there, it will be too late, as they will have already completed their objectives, if they even notice them at all..


These lings are very capable of fighting in low light conditions, and use darker inks to blend in, as well as special low-intensity Glowink light for when they do need a bit of lighting.. It's basically just some of our new glow ink with a sliding latched shutter to keep the light under wraps. Handheld, and good for signalling if necessary. Their weapons are the standard arsenal too, though paired more for working in a group.. Sniper, Blotter, Shooter. Gear more suited to sabotage and infiltration than prolonged combat. They make the biggest contribution messing with enemy supply and performing behind enemy lines. Diversion also counts among their tactics, if an enemy is stronger than them, they draw them away before letting another part of their group do the rest. This tends to be a last resort though, making their way through stealth is there usual skill....

While this Group does count under personal, they can be directed to deal with an single objective. Such as taking down the Radio Towers, or stealing from the Octolings, and as such, are only deployed to a single battlefield at a time...

This actually makes it a Special Group, similar to heroes in operation... Can a Group like the Zephyr Squad be classed under the Hero class?


Spoiler: Birdy's Idea (click to show/hide)


New Shutterlights are classed under Other Gear, being simple and cheap to produce, made with Glowink and Plastic. {This is not part of the revision, simply an observation. They're so cheap though that they may prove a suitable quality of life improvement, or even a social Design later.}


Quote from: Votebox
Ink Blotter - Bloater Configuration (-)
Big Air Ink Bomb (1) TricMagic
Night Ops: Zephyr Squad (1) TricMagic
« Last Edit: January 09, 2019, 01:01:22 pm by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #369 on: January 09, 2019, 11:50:02 am »

Voting for my thing, I feel being able to fire off more often might help more than bigger explosions. (And I guess because it's my thing so I'm biased)

Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (1) TricMagic
Night Ops: Zephyr Squad (1) TricMagic
« Last Edit: January 09, 2019, 11:55:43 am by testmen »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #370 on: January 09, 2019, 04:08:26 pm »

I have typed a lot in discord, but here are some of the specifics.

Quote
Ink Blotter - Bloatar Configuration
Long range and indirect fire has been a thing Inkanrty have been requesting since they entered the field, so this design was created in response to those requests.  The two extra firing chambers are replaced with a expanded pressure pump and a bipod, swapping out the bloater's heavy firepower for the ability to shoot at further distances and at indirect targets.
Reposting this design, might be even more effective since smoke can singal targets for it.

First, this is off of the Blotter. One chamber means one shot, so it's fire rate is slow.

 Long Range and Indirect Fire. Counter to that is the Enemy's Punt Bombs.

Another thing.. swapping out the bloater's heavy firepower, we have no bloaters..

Disregarding that, it says nothing about increasing it's blast radius, nor any specifics on accuracy. Just, an Arc. Moray Towers is either Windy Roofs, or Enclosed Hallways. Maybe Windy Bridges. Our Markslings are probably the only ones who can fire them LR in such a situation, and that means less 3D-Scopes. And the 3D-Scopes are better all around. In CR, Blotters are better; MR, user is in range of bamboozlers. LR, Punt Bombs, which are a Sub-weapon.

You would be better off designing a Bazooka,

Quote from: design idea
Inkzooka

A long barrel and a some handles make up the stock of this weapon, gravity and air fed through tubes with mini bombs that are launched out by compressed air. Those mini bombs are made in the same way as the Blotter's ammo, with Five Chambers making more and dropping them in the ammo chamber.

It has an Ammo Limit of 30, each rolling down the tube into the barrel each time the cartridge of the weapon is drawn back via handle to let one in.. The Chambers stop producing once the number of Mini Bombs hits 30. 24 in the ammo feed, 5 in the chambers themsleves, and 1 in the barrel. Like the Blotter, the chambers produce as soon as they are empty, so this isn't the amount of shots you can fire in a row..

The Compressed Air comes from three tanks, which are filled via a compressor on the user. The fire rate of this weapon is methodical, based on their own users skill, but on the whole, it can fire once every two seconds with a degree of fluidity. Any faster, and the parts get messed up. It's not mechanically possible.

Range is well into and past mid, and the shots come out in a minor spin due to grooves in the barrel. This is mostly cause you can angle the barrel to get more range. It can technically reach long range if you are firing down from a height, more room for the shots to fall..

 As with any Arc Weapon, you can fire up, though given this weapons max launch speed, it may be wise to add an adjuster to choose how much air is used to fire.

The Numbers for this are 5, 3, & {3} 1s(User, Air Compressor, Cannon.)
Anti-logic was used in the original Blotter design, so we need to be prudent not to mess it up.

There. Now that that's out of the way-

Big Air Ink Bomb
Special; It's a special weapon, meaning the user doesn't need to give up their own. This also renders the One-shot aspect mute, since the user can still attack after firing it. Though it does act as a Trump in fights, so in the open, you can just fire at midrange foes, then DUCK.

LR-MR, ARC; Long Range, Mid Range, and an Arc fire pattern.

Boom; Big boom, gotta boom. Very nice Radius on the blast, good for disrupting encampments sitting in the open, and managing to fire it in a window means a cleared room.

Shiny Light; Ink is Glowink, making it good for night vision. Ruin theirs and paint a target on them. Being a good intensity also helps our snipers.

Bomb; Boom. Can be carried and fired at delicate machinery, making it pretty useful. Can also be fired down halls, but make sure you take cover behind a corner, there is a Reason Close Range is not a place to fire it.

Lotta Ink; More a disadvantage/advantage. Takes a Long time to charge. And all that ink, it acts more like a flood of force, so CR, their is a chance to splat from high speed impact. Of Course, you could just blow up your enemy with you.


I think that's all the bonuses. Disadvantage is also listed. Markslings can't make much use from Vortex Armor, so this complementary Special will be in good hands with them. We can also employ the same tactics those Octolings employed against us last season.

List of specialties needed, Glowink, Air Compression, Homeopathy... That's it? I guess SSS, but still...
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #371 on: January 12, 2019, 01:30:08 am »

Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (2) TricMagic, SamSpeeds
Night Ops: Zephyr Squad (1) TricMagic

Wake up boys!!! Wake up!!! WOOO!
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Taricus

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #372 on: January 12, 2019, 01:53:27 am »

Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (2) TricMagic, SamSpeeds
Night Ops: Zephyr Squad (2) TricMagic, Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #373 on: January 12, 2019, 06:01:01 am »

Quote from: Votebox
Ink Blotter - Bloatar Configuration (1) testmen
Big Air Ink Bomb (1) SamSpeeds
Night Ops: Zephyr Squad (2) TricMagic, Taricus

I can assume it would be better for either of these to fall in a design phase, but I'll go with something we need right now for battle, an infil squad to turn the tides.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Spring, Year 2)
« Reply #374 on: January 12, 2019, 11:04:07 am »

Quote from: Votebox
Ink Blotter - Bloatar Configuration (0)
Big Air Ink Bomb (2) SamSpeeds, testmen
Night Ops: Zephyr Squad (2) TricMagic, Taricus
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