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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 35430 times)

The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #315 on: October 01, 2018, 09:29:48 am »

Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (2) Birdy51, TTE
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #316 on: October 01, 2018, 09:32:32 am »

Quote
Of course, if the Inkantry aren’t up for shooting pop-ups, then they can always just shoot each other for fun. That’s basically why the Firink Range is there too, right?

That is not what the Firink Range was made for.

Also, I still maintain having a specialist revision rather than this booster CQC camp is better. The Inking skill, movement ability, and quick reactions all help in combat, close or otherwise. Don't let the bad roll from before deter this. It wasn't any fault of the design.
« Last Edit: October 01, 2018, 10:21:57 am by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #317 on: October 01, 2018, 03:06:56 pm »

Oh man, has the weekend gone by fast.

Quote from: Votebox
Inkantry Obstacle Course, Try 2 (1) TricMagic
Camp Booyah (3) Birdy51, TTE, testmen

When we set out to make the Firink Range, we didn't specify we wanted to make a specialist as well, but we got one anyways.  I feel Camp Booyah is better than retrying the obstacle course because  the curriculum for the Camp is more comprehensive than that for the Obstacle Course.  The Obstacle Course aims for quick and reactive reactive troops, but it only describes training for mobility (Stretches and difficult paths), while the Camp describes training for mobility (Laps and hurdles), and reactions (Shoot the target before the buzzer goes off).
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #318 on: October 01, 2018, 04:11:12 pm »

Inkantry Obstacle Course V1

A bevy of long stretches, twisting curved paths, and jumps. Walls to ink and swim along, half-pipes, full spiral pipes. As well as plenty of spots that need an inking to advance. Pop-ups as well. It comes in three stages, as well as a Point-based Ranking System and the Timed Runs. This course will push our Inkantry to their limit to get the best score for their class, as well as the coveted top ranking. Inkantry who complete this course may yet become known as the InkRunners on the fields of battle. Best known for their quick reaction speed, impressive movement capability, as well as their ability to ink any surface quickly and to maximum effect while moving. And at times of CQC, insane dodges, and deadly counterstrikes.

Given the issues with the last try, it is recommended that ink pools be used instead of deadly spikes. Drop in, and you fail.


Quote from: Votebox
Inkantry Obstacle Course, V1 (1) TricMagic
Camp Booyah (3) Birdy51, TTE, testmen


Edited everyone.
« Last Edit: October 01, 2018, 04:37:26 pm by TricMagic »
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The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #319 on: October 01, 2018, 04:33:29 pm »

General punctuation advice: you use periods where a comma would suffice.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #320 on: October 02, 2018, 06:14:43 pm »

Quote from: Votebox
Inkantry Obstacle Course, V1 (1) TricMagic
Camp Booyah (4) Birdy51, TTE, testmen, Emral282
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #321 on: October 02, 2018, 06:17:54 pm »

Quote from: Votebox
Inkantry Obstacle Course, V1 (1) TricMagic
Camp Booyah (4) Birdy51, TTE, testmen, Emral282

I note, not for fun, even if Doof pop-ups are there.
« Last Edit: October 02, 2018, 06:23:19 pm by TricMagic »
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #322 on: October 14, 2018, 06:58:36 pm »

Design : Camp Booyah (Average Difficulty)
3+3 = 6: Above average

Hailing from Camp Booyah come the first of the Inkrunners, specialized Inkantry that train less for weapons mastery and more for maneuverability and agility, as well as quick thinking. Inkrunners are light on their feet, fast moving and quick dodging, as well as having learned the strange technique known as the 'dodge role'. No, wait, it's 'Dodge Roll', right? One of the two. Despite their superior mobility and cool looking dodges, however, Inkrunners are not superior to the standard Inkantry in actually using their weapons, just in dodging attempts to use weapons on them.

However, to maximize their superior agility and flashy moves, Inkrunners are unable to use heavy or otherwise awkward to use weapon types, which basically limits them to the Rapid-Shooter for now. Some attempts at using the Inkerial Blotter were made, but the weapon kept catching on things and otherwise getting in the way when the Inkrunners tried to dodge-troll out from incoming fire. Of course, the Rapid-Shooter is a perfectly good weapons, but certain figures at high command pouted for days when told they couldn't have 'turbo snipers'.

Spoiler: Resources (click to show/hide)
Spoiler: Inkling Armory (click to show/hide)

The Deployment Phase of Winter, Year 1 has begun.
« Last Edit: October 26, 2018, 01:46:51 am by Happerry »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #323 on: October 14, 2018, 07:18:14 pm »

Been a while.

Quote from: Votes
Lost Outpost (1) TricMagic
The Mount (-)
Calimari Country (1) TricMagic

It's winter, and the mount is bound to be slippery. Good luck to them taking the top. On the other side however, no leaves. No more surprises, and no hero on their side either, it's time to take the Country like a Vortex of Ink.

As for where the Commander goes, should it be close range or long? Given our only problem on the outpost was taking targets, the Inkrunners and Markslings can deal inky splatting there. Which leaves our Commander going to the Country.

Quote from: Hero Deployment
Country Hunting(1) TricMagic
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The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #324 on: October 14, 2018, 07:24:14 pm »

Quote from: Votes
Lost Outpost (2) TricMagic, TTE
The Mount (-)
Calimari Country (2) TricMagic, TTE
Quote from: Hero Deployment
Country Hunting(2) TricMagic, TTE
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #325 on: October 14, 2018, 07:45:09 pm »

Quote from: Votes
Lost Outpost (2) : TricMagic, TTE
The Mount (1) : testmen
Calimari Country (3) : TricMagic, TTE, testmen
Quote from: Hero Deployment
Country Hunting(2) TricMagic, TTE
Holding out at the Outpost (1) : testmen

We lost pretty badly the last time we tried to push Lost Outpost, and while the Runners would be more able to close the distance,  they are currently limited to only be able to use the lightweight rapid-shooter, which means they have even more of a distance to run to close the range gap.  I think I would rather push the medium and close range spots while putting Cauldo on defensive at the outpost so if they attack there he can pull them into range.  Cauldo would be helpful with dealing with the Giants in the Country, but hopefully swarming and circle-strafing them with shooters will take care of them as well.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #326 on: October 14, 2018, 07:57:21 pm »

Quote from: Votes
Lost Outpost (2) : TricMagic, TTE
The Mount (2) : testmen, Emral282
Calimari Country (4) : TricMagic, TTE, testmen, Emral282
Quote from: Hero Deployment
Country Hunting(3) : TricMagic, TTE, Emral282
Holding out at the Outpost (1) : testmen
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #327 on: October 15, 2018, 08:10:26 am »

The same applies on the mount. They still have range, and open areas are not to our benefit.

As well, we have the Vortex Armor, which was key to closing the distance back when we had the blotters there. We lost at the Outpost last time due to their better training regularly hitting us, and having a limited amount of shots. This shooter, if you remember, is the best of it's class, and can reasonably keep firing skirmish to skirmish inside. And we still dominate the long range.

Point being, Point Capture occurs inside the buildings, where shooters shine, and we control long range. They literally had to bunker done last time, and that won't help them now that the Shooter is in production.


Aa, it's also winter, so... Mount is slippery, making defense of the top easy for us. And the spring rains will do the same next season. Also, no leaves in country, so it's open season.
« Last Edit: October 15, 2018, 08:12:08 am by TricMagic »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #328 on: October 18, 2018, 03:13:18 pm »

Quote from: Votes
Lost Outpost (2) : TricMagic, TTE
The Mount (1) : Emral282
Calimari Country (4) : TricMagic, TTE, testmen, Emral282
Quote from: Hero Deployment
Country Hunting(3) : TricMagic, TTE, Emral282
Holding out at the Outpost (1) : testmen
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Happerry

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Re: Inkling Research Facility - Splatoon Arms Race (Winter, Year 1)
« Reply #329 on: October 26, 2018, 02:38:53 am »

The Great Turf War of Winter, Year 1, has now Finished.

The Design Phase of Spring, Year 2 has begun.
« Last Edit: December 24, 2018, 08:14:47 pm by Happerry »
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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