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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 34628 times)

birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #255 on: September 13, 2018, 03:22:19 pm »

Well, save for the Quickfire cartridges. We will probably want to get another basic weapon for our Inkantry at some later point.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #256 on: September 13, 2018, 03:41:07 pm »

Shooter is obvious. No voting this one yet, I want my Hunter Hero first.


Tri-C Shooter

Taking the basis of the specialized Hero gear, this weapon feeds ink into the two chambers surrounding the main firing chamber. When fired, one of the chambers is sent into the main chamber to pressurize the shots, as ink is pushed out. The chamber used switches once that one hits half, and another takes over while the other refills. This allows continuous shooting so long as we have the ink to spare.

You can also override this feature if you just want to use all the ink in the weapon for even more Ink Firepower. Now get out there and splat those slowling giants!



Note, this is based off the 3D Burst Rifle the Hero will get.
« Last Edit: September 13, 2018, 04:16:13 pm by TricMagic »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #257 on: September 13, 2018, 04:12:36 pm »

So we have..

Game-Hunter Gylelia [1] TricMagic{and maybe Birdy}
Winner of a tournament between 50 markslings in free-for-all. Wields the 3D Burst Rifle and a mod to her Vortex Specials.


Commander Cauldo [-]
Master of tactics and Inkantry Insturctor. Has the loyalty of the Inkanty, among others. Wields a Five-shot Blotter. Has his Ink-armor modified with plenty of SSS to increase the time limit, and came out out the Battle Royal on top.

Firefly [-]
Will let Testman write the gear up here, but Firefly is primarily a saboteur first, and direct fighter second. Also, Flammable Ink.


These are the heroes. I happen to think all three would be good, but the Hunter should be this season, and the commander next season. My opinion.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #258 on: September 13, 2018, 10:46:09 pm »

I still don't see a need for a hero and would rather do the Pump Rapid-Shooter or the Paint-Resistant Tarpaulin.
We've pushed far enough that we can spare a deployment for the signal and the all round effectiveness boosts we'd get from those two designs will help more than a hero.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #259 on: September 14, 2018, 07:14:22 am »

So we have..

Game-Hunter Gylelia [1] TricMagic{and maybe Birdy}
Winner of a tournament between 50 markslings in free-for-all. Wields the 3D Burst Rifle and a mod to her Vortex Specials.


Commander Cauldo [-]
Master of tactics and Inkantry Insturctor. Has the loyalty of the Inkanty, among others. Wields a Five-shot Blotter. Has his Ink-armor modified with plenty of SSS to increase the time limit, and came out out the Battle Royal on top.

Firefly [-]
Will let Testman write the gear up here, but Firefly is primarily a saboteur first, and direct fighter second. Also, Flammable Ink.


These are the heroes. I happen to think all three would be good, but the Hunter should be this season, and the commander next season. My opinion.

Pump-Rapid Shooter [-]

Paint-Resistant Tarpaulin [-]


The Pump-Rapid isn't the best option right now with their hero sneaking around the underbush. And the Tarp requires us to set it up in defensive positions, not the best option in a new and unknown area such as where the signal comes from.

That same issue is why the Hunter Hero is a good idea. She can coordinate with the people we send, and is good in combat. Probably good enough to beat their hero.

The point is that sending people to that signal is pointless that turn if we can't beat their own, and their Giant Octolings are also something we have to fight, and they will tear us apart in close range combat.

Also, we can't take country in one more turn, so if you go that path, we still need something to turn the tide there next turn. Why not a hero this turn, that will give us a major boost and allow us to beat theirs.


Moreover, the 3D Burst Rifle is a good step-up point for a dedicated shooter design, and since it's a Hero Weapon, we can devote far more to it's construction.
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SamSpeeds

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #260 on: September 14, 2018, 09:59:41 am »

Personal Anti Personnel Mines Need ink pun for name?

A vest of smaller devices similar to the Inkdisc spread across its light frame. The wearer possesses a mechanism in a glove that can trigger the ink needles to activate the discs, activating a defensive offensive spray of friendly ink from the users body outward. It's designed to be a way to stop Krakenbladers and close range ambushers with a blast of ink in all directions on detection, and then be smoothly discarded and replaced with a new setup.

Personal Anti Personnel Mines Mod B

A vest of smaller devices similar to the Inkdisc spread across its light frame. The wearer possesses a mechanism in a glove that can trigger the ink needles to activate the discs, activating a defensive offensive spray of friendly ink from the users body outward. It's designed to be a way to stop Krakenbladers and close range ambushers with a blast of ink in all directions on detection, and then be smoothly discarded and replaced with a new setup. The discs are all linked to eachothers trigger mechanisms, allowing the device to be activated even if the user reacts too slow and is struck regardless.

Dumb lil idea to get me in notification gang.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #261 on: September 14, 2018, 10:57:29 am »

The Pump-Rapid isn't the best option right now with their hero sneaking around the underbush. And the Tarp requires us to set it up in defensive positions, not the best option in a new and unknown area such as where the signal comes from.

That same issue is why the Hunter Hero is a good idea. She can coordinate with the people we send, and is good in combat. Probably good enough to beat their hero.

The point is that sending people to that signal is pointless that turn if we can't beat their own, and their Giant Octolings are also something we have to fight, and they will tear us apart in close range combat.

Also, we can't take country in one more turn, so if you go that path, we still need something to turn the tide there next turn. Why not a hero this turn, that will give us a major boost and allow us to beat theirs.


Moreover, the 3D Burst Rifle is a good step-up point for a dedicated shooter design, and since it's a Hero Weapon, we can devote far more to it's construction.
The 3D Burst Rifle is a waste. The point of hero equipment is that we can make stuff better than we can normally get so making similar stuff for our troops later is easier. In that light trying to turn a Sniper Rifle into a Short-Mid range weapon is a waste of action economy.
Also I fail to see how giving all our troops an actual short-mid ranged weapon will help less than a single person with a fancy gun. Word of GM is that heroes aren't lane pushers by themselves.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #262 on: September 14, 2018, 11:35:12 am »

....Why do people think it's a short range weapon, it's an additive to the normal 3D Scope. An Option. It still works at it's actual job, just adding the sub-chamber dump to produce a quick option, rather than the usual need to charge. Our QC on the Bamboozlers do the same thing as this. An instant shot.

On most cases of range, the Sub-chambers are full anyway, and these are used for the long range shot, not the lower level shot our 3D Scope can also use without the sub-chambers..


Here, I'll underline the relevant part of the 3D Scope.
Revision : YesScope Super Catridges (Average Difficulty)
4+3 = 7: Superior craftsmanship

The replacement of the old system of just using Quickcharge Cartridges instead of a system specifically designed for chargers works wonders for making a better charger. The new 3D Scope uses three secondary firing chambers placed around the main compression chamber to power and amplify its shots. It has a simple duration system for how many chambers the user would like to use, with a short duration pull of the trigger only causing the compression (and then firing) of the central chamber, while a long pull while see all three secondary chambers as well as the primary chamber made ready for firing. Beyond allowing for finer granularity over the firing process, this also allows the entire gun to be directly networked with the Ink Tank (like normal guns) for the purposes of reloading. Users find this greatly superior to having to manually replace eight individual cartridges. While the ink itself is not technically pumped faster, the removal of the need to physically mess around with the cartridges does effectively increase the firing rate.

A scope was also added, which allows for shots unto the 3D Scope's maximal range to be made with accuracy as long as the user has the time to use said scope to properly aim. It should be noted that the 3D Scope is not more powerful then the ⑨-Scope however, merely easier to use, reload, and build. It also shares its predecessors very high demand for ink, having only limited shots before its time for a refill.

Costs 4 Plastic, making it Expensive.

Italics is the weapon, 3 sub-chambers around the Main Firing Chamber. Followed by the bolding and underline.

In normal use in the first stage, only the main chamber fires. And in long range, all three sub-chambers are used.

The 3D Burst Rifle Hero Weapon adds something else, allowing you to dump a sub-chamber for an instant first-stage shot.

While this does prevent a long range Final-Stage Shot until those chambers refill, it allows the user to get off three quick shots with this method, just like the QR we're used to using. These Sub-chambers were in fact modified to their current state, and still have the ability to dump the charged ink into the Main Chamber for that Long-range shot in the 3D Scope.


To emphasize, the 3D Burst Rifle adds on the ability to dump a single chamber into the Main Chamber for an instant shot, something that's already present. The other aspects are unaffected. It's also a Hero Weapon, so the added complexity isn't all that big a problem, and we can just add those SSS Protein Filters to it anyway, easy job for a single weapon. It's still primarily long range, but adds the QR option directly into the weapon, allowing quick shots. And the fact the Sub-chambers auto-refill already means that you never replace it like the QR we use, since it's built in.


That roll is awesome, and it won't take much work to give our Hunter the weapon she deserves.
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Shadowclaw777

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #263 on: September 14, 2018, 01:06:27 pm »

Well, save for the Quickfire cartridges. We will probably want to get another basic weapon for our Inkantry at some later point.

Veteran Inkantry wield the Ink Blotters, you know instead of making a cheap primary how about we do those Happery’s secondary and objectives and increase Plastic production. Maybe even revise the Ink Blotter to reduce the Super Sea Snail production by one, and all Inkantry can wield it. Even add liquid compression and hydraulics for improved range comparable to hone chargers.

Also what’s wrong with a tactical commanding hero?, they provide bonuses in a lane by just not being a single-tanky or military powerhouse, but provide a leadership bonus to everyone allowing us to with lanes hit them harder



Fine here’s a shooter, stop being so mad that we need one, the Ink Blotter already fulfills that role.

Quote
TSTG: (Tinte Sturmgewehr):
The TSTG is a new advancement in polymers and compression technology that allows for the option of the ability of a charger’s range and not requiring to pre-charged shots beforehand. The TSTG new form of hydraulic compression that allows it to continuously fire a stream of small blobs of ink in quick succession and that it doesn’t require to be preemptively charged through a Quickcharge Cartridge or wait before the ink charges enough for a blast of ink. The main advancements is that the polymer trigger on the inkrifle once pressed will instantly with its air-pressurization and circulate through a Ink Tank and procedurally through a stream of ink consume more and more ink until empty as the air-pressurization automatically charges the inkrifle barrel with ink, meaning the stream of ink is always available on the go.

The main weakness without charging ink is at the caveat of effective maximum range that a inkarm can shoot and while being a individual glob stream of ink that the shooter-class inkarm shoots out, it’s projectile is weak at longer ranges as the ink isn’t charged meaning that it more readily dispersed and spreads out due to gravitational and force factors. The weapon being made of entire polymers and not being very large allows its to lightweight and effective on the move and for CQC, and the application of a minor amount of Super Sea Snails for the inkarm allows its automatic compression mechanism allow it to retain a decently of range for its in-projectiles at medium ranges, allowing this weapon to be a effectively shooter for all but the very extreme of long ranges and effective for assaults and engagements.
« Last Edit: September 14, 2018, 05:26:30 pm by Shadowclaw777 »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #264 on: September 15, 2018, 08:17:49 am »

Let's Pump It UP!



New to the Social Scene, The Ink Sisters!

A Fresh New Sensation, the Ink Sisters, Inazu & Loki are scheduled to give their first performance soon.

They'll be singing a few remixes of popular songs such as "We Are The Inkantry" and "Marksling Pride", as well as 3 songs they've made themselves!

"Inkling Start"
"Wash Away The Rain"
"Rush n' Step"


Be sure not to miss it!
« Last Edit: September 15, 2018, 11:02:36 am by TricMagic »
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Shadowclaw777

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #265 on: September 16, 2018, 12:30:11 am »

As for the people questioning the effectiveness of the Ink Blotter in CQC, it’s directly stated in the battle report that’s the most effective range where it’s at because of its arcing nature. Also again it’s not a Charger, and whenever there is a possibility of gaining extra resources we can make the Ink Blotter made of cheaper plastics or less applied Super Sea Snails and there we have a cheap ink primary, @Emral you questioned action-economy before by saying the Sniper Hero would useless in a CQC place, but couldn’t you just create an ambush and snipe the Hero from afar, no? Anyways it’s action-economy by making redundancy in the Ink-primary designs we already created Two Primaries One for Close-Medium (Ink Blotter) and One for Long (3D-Scope. The largest problems of the Ink Blotter due to it being “expensive” and not all the normal Inkantry can get there hands on one, but instead of utilizing a design point for a cheap primary why first fill in the gaps of Heroes and Ability Items and than just design a Lightweight and Resource-Light Ink Blotter, a Carbine that reduces its plastic and super sea snail applications by reducing maximum effective range and explosive radius to take up less resources and have a smaller barrel, meaning that’s it’s lighter.

It’s time for a VoteBox Anyways

Quote from: VoteBox
Game-Hunter Gylelia
Commander Cauldo: (1) SC
Firefly
TSTG (Ink-Shooter)
Freshbot 2000
Vortex Shield
Personal Anti-Personnel Mines
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #266 on: September 16, 2018, 06:26:11 am »

Quote from: VoteBox
Game-Hunter Gylelia [1] TricMagic
Commander Cauldo: (1) SC
Firefly
TSTG (Ink-Shooter)
Freshbot 2000
Vortex Shield
Personal Anti-Personnel Mines
Ink Sisters [1] TricMagic

Why is Vortex Shield in there? Didn't we already have that?


To note, increasing our Freshness means all our troops hit harder, and puts us that much farther ahead of them. It's a genral force boost, and should let us take down their hero.
« Last Edit: September 16, 2018, 07:54:24 am by TricMagic »
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birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #267 on: September 16, 2018, 08:28:25 am »

To explain some of my hesitations on the Inkerial Blotter, it strikes me as more of a grenade launcher sort of item as opposed to your standard weapon. Which is fine! The Octolings don't have anything like it. It's ripe ground for upgrades at some point to give it more power and maybe a bit more range. But if we're looking for a 'Primary" we'd ideally want something that works in all ranges to some sort of effectiveness and allows for mobility, maybe like a battle rifle(Fewer shots, decent stopping power, accurate at most ranges with some inaccuracy at the long range). Alternatively, a shotgun type weapon is actually pretty good at close to medium range for holding off enemies, though those can naturally be a bit heavier.

Quote from: VoteBox
Game-Hunter Gylelia [2] TricMagic, Birdy51
Commander Cauldo: (1) SC
Firefly
TSTG (Ink-Shooter)
Freshbot 2000
Vortex Shield
Personal Anti-Personnel Mines
Ink Sisters [1] TricMagic

Game-Hunter Gylelia will get my vote, mostly because of her survival skills, which will be handy in a cave. If we go ahead and revision the Vortex Armor into a Vortex Shield, I'm hoping that will be enough to give us an edge in those close quarters.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #268 on: September 16, 2018, 09:18:09 am »

@Emral you questioned action-economy before by saying the Sniper Hero would useless in a CQC place, but couldn’t you just create an ambush and snipe the Hero from afar, no?
No, I'm questioning the sniper hero because the gun for her is flat out useless. It has no improvements for its main role, sniping, and the alternate firing mode it has isn't any better than the quickfire mode the 3D-Scope already has.
There's no point in making a hero if the main thing you give them isn't any better than what you have.
Also if the signal is in a cave, there is no sniping from afar because that's not how caves work.
Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [2] SC, Emral282
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [1] Emral282
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The_Two_Eternities

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #269 on: September 16, 2018, 09:49:52 am »

Quote from: VoteBox
Game-Hunter Gylelia: [2] TricMagic, Birdy51
Commander Cauldo: [3] SC, Emral282, TTE
Firefly:
TSTG (Ink-Shooter):
Freshbot 2000:
Vortex Shield:
Personal Anti-Personnel Mines:
Ink Sisters: [1] TricMagic
Pump Rapid-Shooter: [1] Emral282
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This really happened. 2020 was wild.
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