....Why do people think it's a short range weapon, it's an additive to the normal 3D Scope. An Option. It still works at it's actual job, just adding the sub-chamber dump to produce a quick option, rather than the usual need to charge. Our QC on the Bamboozlers do the same thing as this. An instant shot.
On most cases of range, the Sub-chambers are full anyway, and these are used for the long range shot, not the lower level shot our 3D Scope can also use without the sub-chambers..
Here, I'll underline the relevant part of the 3D Scope.
Revision : YesScope Super Catridges (Average Difficulty)
4+3 = 7: Superior craftsmanship
The replacement of the old system of just using Quickcharge Cartridges instead of a system specifically designed for chargers works wonders for making a better charger. The new 3D Scope uses three secondary firing chambers placed around the main compression chamber to power and amplify its shots. It has a simple duration system for how many chambers the user would like to use, with a short duration pull of the trigger only causing the compression (and then firing) of the central chamber, while a long pull while see all three secondary chambers as well as the primary chamber made ready for firing. Beyond allowing for finer granularity over the firing process, this also allows the entire gun to be directly networked with the Ink Tank (like normal guns) for the purposes of reloading. Users find this greatly superior to having to manually replace eight individual cartridges. While the ink itself is not technically pumped faster, the removal of the need to physically mess around with the cartridges does effectively increase the firing rate.
A scope was also added, which allows for shots unto the 3D Scope's maximal range to be made with accuracy as long as the user has the time to use said scope to properly aim. It should be noted that the 3D Scope is not more powerful then the ⑨-Scope however, merely easier to use, reload, and build. It also shares its predecessors very high demand for ink, having only limited shots before its time for a refill.
Costs 4 Plastic, making it Expensive.
Italics is the weapon, 3 sub-chambers around the Main Firing Chamber. Followed by the bolding and underline.
In normal use in the first stage, only the main chamber fires. And in long range, all three sub-chambers are used.
The 3D Burst Rifle Hero Weapon adds something else, allowing you to dump a sub-chamber for an instant first-stage shot.
While this does prevent a long range Final-Stage Shot until those chambers refill, it allows the user to get off three quick shots with this method, just like the QR we're used to using. These Sub-chambers were in fact modified to their current state, and still have the ability to dump the charged ink into the Main Chamber for that Long-range shot in the 3D Scope.
To emphasize, the 3D Burst Rifle adds on the ability to dump a single chamber into the Main Chamber for an instant shot, something that's already present. The other aspects are unaffected. It's also a Hero Weapon, so the added complexity isn't all that big a problem, and we can just add those SSS Protein Filters to it anyway, easy job for a single weapon. It's still primarily long range, but adds the QR option directly into the weapon, allowing quick shots. And the fact the Sub-chambers auto-refill already means that you never replace it like the QR we use, since it's built in.
That roll is awesome, and it won't take much work to give our Hunter the weapon she deserves.