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Author Topic: Inkling Research Facility - Splatoon Arms Race (Spring, Year 3)  (Read 34626 times)

birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #240 on: September 12, 2018, 11:33:02 pm »

Generally speaking, heavier sniper rifles actually tend to be really nice since they reduce recoil. But I could definitely get behind hiring a sniper hero.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #241 on: September 13, 2018, 12:24:23 am »

I going to post alot, so I would like to ask to that you only add them to the vote box if someone votes for it.

Pump Rapid-Shooter - Main Weapon
Spoiler (click to show/hide)

Record Disk - Subweapon
Spoiler (click to show/hide)

Hardballer Singlie - Subweapon
Spoiler (click to show/hide)

All-Inkopian-Hero - Hero
Spoiler (click to show/hide)

Firefly - Hero
Spoiler (click to show/hide)

Action Wagon MKI - Superweapon
Spoiler (click to show/hide)

Paint-Resistant Tarpaulin - Other Gear
Spoiler (click to show/hide)
« Last Edit: September 13, 2018, 01:41:34 pm by testmen »
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #242 on: September 13, 2018, 06:34:38 am »

Game-Hunter Gylelia:: During the skirmishes between the Octolings, there was enough community funding from the Inkantry gun-enthusiasts for a National day community tournament to show which Markslings was truly the best at their craft, and the first Battle Royale was constructed of fifty willing Markslings with varying histories and training. After a grand success, the winner was Gylelia from the Battle Royale tournament. A cunning warrior of a inkling, she honed her craft early on from hunting moderate threats from Ink-Lupines from the forests when she only an adolescence, and slowly through perseverance and working with her friends she was able to beat a Inklion from the savannah in a battles of the wits, though for that encounter she was stranded from her comrades and only had one last ink charge for her archaic rifle. Now being sponsored by the Inkarm-Enthusiast Club and the champion of the Battle Royale competition, she is a patronized survivalist for the Inkling Army

Gylelia utilizes a lightweight form of the 3D-Scope made out of more exotic light polymer that reduce the weight and ability to move with the charger and specialized Vortex Armor that is a faded form resulting in you not being able to eye out when she has it activated and it reducing the energy expense when activated allowing to last for much more significant time when deployed. Her main ability is of her unnatural eyes that can hone into targets like a hawk and her experienced mind allowing to effectively adjust for movements and ink-drop,  allowing for a greater form of precision at range, and can coordinate very well with other members in a squad with her survivalist mind to determine effective strategies with her squad to assault fortifications and locked-off areas, such as determining flanking maneuvers and pressuring opponents and than surprising them in the end, being a great shot caller for a squad.
+1 to this, should be helpful-ish. And we can work on an improved special next revision. That and a new area that we need to fight over..

Will have my own stuff a bit later today.
Quote from: Additional: Winner's Gear Series
A few of the researchers have been playing around with abilities of the Super Sea Snails, and have pitched in to create the Winner's Gear for the victor of the tournament. The Winner's Tee boosts the charge rate, reducing the time it takes to fire off a charged shot. They also take the time to create the Winner's Footwear to boost movement Speed. Finally, the Winner's Headband, which boosts ink spread when shots hit something, strangely enough.



Ink Beat Disk
A disk that when thrown onto any surface attaches and sends out quick beats in time to music. These beats carry Ink Energy, and not only splat enemies in their way, but can act as a lingering shield.
« Last Edit: September 13, 2018, 07:26:34 am by TricMagic »
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birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #243 on: September 13, 2018, 08:38:54 am »

Ah right, that actually reminded me of a Special idea.

Freshbot 2000: Music is a powerful, especially when utilized as a weapon. When the time is right and your body wants to get grooving, who ya gonna call? That's right. You're going to call your boy the Freshbot 2000. Based somewhat on the early 9-shot designs, the Freshbot 2000 disregards any use of ink at all in lieu of pure, ear splatting Sonic Force. It's sweet club music pierces walls and bodies and nobody is safe when the beat gets dropped.

There are some downsides. It's ostensibly a war-beatbox on wheels, which can make it a little difficult to cart around the battlefield. As such, it needs to be powered by at least one zapfish, which are not easy to come by. Further, while the Sonic Force might repel some ink, it is vulnerable to direct attack. But, whenever one is making an indirect attack in the close range, there isn't much better than this!

---

Vortex Shield: The vortex shield is a further modification of Vortex and Ink Armor. Rather than the current, full bodied design, the Vortex Shield is designed to provide focused protection against enemies in direction.

It is designed to be work as an armband with a rigid, pointy looking spike coming out of the wrist. When supplied ink, ink rushes into a diffuser spike and sprays a vortex of ink in a circular pattern around the central spike. Provided the shield is held correctly, this will protect Inklings from attacks in the direction that they are looking until they reach a more permanent form of cover. Using ink is a more efficient barrier than the current model of armor, which sprays ink all around Squidlings in a haphazard manner. Furthermore, while other diffuser designs would be less hefty or cumbersome, the spike is designed as a simple brute force approach to defending against the terrifying Krakenblade. Even without spraying ink, the spike can be jabbed into oncoming attackers as an immediate, on point deterrent. With Krakenbladesmen quite literally jumping at the bits to get at us, I imagine that it would be quite the nasty surprise in our next deployment.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #244 on: September 13, 2018, 08:43:02 am »

Vortex Shield sounds like a good revision idea, especially if our heroes can also use it.
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Emral282

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #245 on: September 13, 2018, 09:15:01 am »

The Pump Rapid-Shooter is my favorite of what's been said so far, with the Paint-Resistant Tarpaulin a close second.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #246 on: September 13, 2018, 09:55:10 am »

We need a hero if we're going to take that strange signal, whatever it is. Gylelia as well as the Vortex Shield revision should be good in a cave system, particularly since her modified weapon let's her move on the charge.

Well, That and the Winner's Series of gear for her.
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birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #247 on: September 13, 2018, 10:08:54 am »

I concur! I think I'm ready to vote for Gylelia.
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #248 on: September 13, 2018, 10:09:03 am »

Gylelia as well as the Vortex Shield revision should be good in a cave system.

Quote
A sniper will be good in a cave.

Not really, Gylelia is pretty clearly going to be a long range fighter, and the caves are likely to be close range.  Even if her 3D ends up being a to charge faster than a normal charger, it still needs to charge, which makes her very poor for any short of close range battle where something can pop out and get right into her face.
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Shadowclaw777

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #249 on: September 13, 2018, 10:10:44 am »

Than a Hero with a improved Blotter would be created, the Blotter is our CQC-Medium Range weapon ad we really don’t need a shooter when we already have that weapon. Make the new Blotter utilize liquid compression for improved range, or higher-inkplosion shells for more indirect fire.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #250 on: September 13, 2018, 10:39:12 am »

Spoiler: Game-Hunter Gylelia: (click to show/hide)
Gylelia utilizes a lightweight form of the 3D-Scope made out of more exotic light polymer that reduce the weight and ability to move with the charger and specialized Vortex Armor that is a faded form resulting in you not being able to eye out when she has it activated and it reducing the energy expense when activated allowing to last for much more significant time when deployed. Her main ability is of her unnatural eyes that can hone into targets like a hawk and her experienced mind allowing to effectively adjust for movements and ink-drop,  allowing for a greater form of precision at range, and can coordinate very well with other members in a squad with her survivalist mind to determine effective strategies with her squad to assault fortifications and locked-off areas, such as determining flanking maneuvers and pressuring opponents and than surprising them in the end, being a great shot caller for a squad.


Gear Modification for the Hero of the Free-for-all.
3D-Burst Rifle:{3D-Scope Mods}
Lighter weight due to an exotic light polymer An exotic Polymer is used in this weapon's construction. In addition, the sub-chambers can now also be used to dump into the main chamber, creating an instant uncharged short to mid-range shot. This shot also has a lot of force, and can lift her up above Giant Octolings for a shot straight into the head.{How this works is it is pointed at the ground and fired as she bends her knees and jumps, giving a good deal of height to go with the pressure of the ink fired against the ground.} Three chambers mean three such shots. Such shots are meant for close combat, and the sub-chambers need to refill from the ink tank afterward to use a long-range shot. Just as well she is fast..
Also, being able to move while charging shots is also a great thing.


Vortex Special:
Cost is no issue, and the Ink is now clear, making it hard to see. Not only that, but our shots actually go through the stuff. The Energy Efficiency of the SPECIAL Systems is upgraded as well, allowing it to go for longer.
This clear ink is not totally clear though, it has a light tint of the ink color on the surfaces it lands on, and supercharges ink refilling. SSS, what are you gonna do?

Note that this system can be changed for each Vortex type, like the Forward Shield form we have an eye on making. Being able to switch Vortex Specials before deployment is a good thing once upgrades are made to our general forces.




Also, SC, do you care for my revisions to this?

K, ability cloth removed. This is finalized then, I guess.



"As Emeal on discord thinks I need this, how does the ink from the Sub-chambers end up in the main chamber"

This is more dependent on the roll, but off the top of my head is some form of pressurized air forcing the ink into the main chamber for instant charge which then fires the shot. You could also run with SSS if you want, but ideas help, I suppose. Not all that difficult with all our researching.
« Last Edit: September 14, 2018, 11:53:26 am by TricMagic »
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Shadowclaw777

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #251 on: September 13, 2018, 01:17:09 pm »

The upgraded equipment for the Hero should be moderately but not severely changing items , and fine I agree with the Hero gaining access to a lightweight polymer 3D-Scope that charges faster and allows for more strain speed, and fine the Vortex armor lasting longer and having more subdued tints when activated meaning it doesn’t take away your position. However the Abity Clohting is too much for me, Gylelia is not only a sharpshooter hero but also a good squad leader/shot-caller, being able to work with Markslings and Inkantry to assault fortifications and perform flanking and pincer maneuvers. Not a grand strategist though, only working with a close-knit group as a shot caller.

Anyways the Ability Clothing, the Winner Clothing if you will, I think it just adds to the difficulty and that it’s not really necessary. Also the Winner’s Band, you want as minimum spread for a sniper rifle.

Quote
Commander Cauldo: A master in inspiration and tactics, it was only natural that when the sponsored Battle Royale from the Inkarm-Enthusiast club for Quad-teams to engage each other in the firink tournament rings, that his came out as the victor. Cauldo can apply military theory into practice effectively, and coordinate squad leaders beneath him to perform fancy military maneuvers, allowing multiple squads to perform suppressing from one squad and flanking from another. Cauldo originated from his experience as a Inkling instructor of the Military Inkline Camp, where Cauldo personality and training method wasn’t too authoritarian or permissive, but instead authoritative that allowed him to get the respect from the other inktructors and grunts as the best instructor there and when the skirmishes against the Octolings first started there, his squad was there before even the war officially started and his knowledge and respect from others allowed him to survived the entire year.

Cauldo personnel equipment has been revised with a streamlined polymer variant of the Ink Blotter that comes with a revolving cylindrical cartridge replacing the previous incarnation of the cartridge, allowing for higher rates of fire and up to five-shells in the revolver cartridge to be already charged for a firefight. His Ink Armor has also been modified so that it just lasts generally longer through applying the Super Sea Snails in bulk, in which the muscular framed Cauldo can handle allowing it be used more frequently and last longer during those rough skirmishes. The most valuable asset of Cauldo though is his mind, being able to with authority and calm demeanor instruct military tactics to lesser on the battlefield such as the squad leaders and uncommon specialists to allow them to engage in suppress and flank, pincer movements, and react quicker and more precisely against counterattack skirmishes, he is a capable grand strategist of a military division as his persona is capable of.
« Last Edit: September 13, 2018, 01:51:20 pm by Shadowclaw777 »
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testmen

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #252 on: September 13, 2018, 02:15:25 pm »

Than a Hero with a improved Blotter would be created, the Blotter is our CQC-Medium Range weapon ad we really don’t need a shooter when we already have that weapon. Make the new Blotter utilize liquid compression for improved range, or higher-inkplosion shells for more indirect fire.
The Blotter is a great weapon, but it has problems that a shooter wouldn't have.  It's expensive, not every solider can be able to have one when we need it, while the pump shooter is simple enough to keep the costs down, and with enough luck could obsolete the Bamboozler.  The Blotter's rate of fire comes from being able to load multiple barrels, and even then it is just as good as it is stated, 'acceptable,' which isn't the same thing as good.  And last, the Ink Blotter is straight up kind bulky, it's stated to be larger and heavier then the Bamboozler, harder to use in immediate cqc.

Since it seems like we want a hero so we can send someone into the spooky cave.  I got a revision for Firefly and arguments for voting for the heros I suggested.  I didn't make hero gear for them since  I felt it would be better for them to have stronger natural abilities and to be free to use whatever new gear comes out, but for Firefly I felt a Ink Blotter felt fine enough to issue to her as hero weapon.

Firefly - Hero
Spoiler (click to show/hide)
She has been equipped with a modified Ink Blotter, which covers the most likely ranges in caves coming up, but making a hero to just cover one event is inefficient.  Firefly designed as a saboteur, someone we can send on missions to attack superweapons or mess with the Octoling's infrastructure.  While she does have unique equipment, some amount of special gear is fine as long it's the hero's main thing, like with Firefly's incendiary ink, or that you are not asking for something too much, which moving the Ink Blotter ammo generation to

The Inktopian was more made for fun than practicality, a man fueled by action movie cliches ready to star in the next summer blockbuster, but he still works as someone to lead a charge.  It's silly, but Splatoon isn't exactly a completely serious game, and with the snail homo-therapists in our weapons this Arms Race isn't, either.
« Last Edit: September 13, 2018, 02:27:37 pm by testmen »
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birdy51

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #253 on: September 13, 2018, 02:57:57 pm »

On the other tentacle, we could always give someone a nice Bamboozler.
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TricMagic

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Re: Inkling Research Facility - Splatoon Arms Race (Fall, Year 1)
« Reply #254 on: September 13, 2018, 03:06:29 pm »

Yeah, no. Their Bamboozlers are quite a bit better than our own.
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